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<blockquote data-quote="Mirrorrorrim" data-source="post: 9250578" data-attributes="member: 7040132"><p>But that still doesn't work, logistics-wise. You would need an entire book to create a unique wildshape statblock template for every beast, and every time a new beast statblock was published, it would need another wildshape template as well (maybe even monstrosity statblocks if they don't update owlbears and other chimeric beasts). Every 3rd party publisher would have to do the same to support this one subclass.</p><p></p><p>Template design would be great as long as druids could choose from a list of Special Bestial Abilities similar to how warlocks get to choose from Invocations and Battle Master fighters can choose from a list of maneuvers. I know people say the only thing that matters is that the stat block has the animal name, but being able to pick and choose your special abilities has got to be enticing. Who doesn't want their Sabretooth Tiger form to get Pouncing Attack, Stealth Expertise, and also be able to make a Grappling Strike, Rampage, or be able to make a Standing Leap? Heck, you can even make the form more chimeric by choosing non-traditional options, like tentacles to make something that looks like a displacer beast. This would better allow the Druid player to recreate how they want their form to work.</p><p></p><p><strong>Shape of the Wild Beast</strong></p><ul> <li data-xf-list-type="ul">Creature Type: Beast (Chimeric creatures without supernatural powers, like Owlbears and Two-Headed Snakes would also be Beasts.)</li> <li data-xf-list-type="ul">Size: Small, Medium, or Large (Huge unlocks at Nth level and increases reach by 5ft.)</li> <li data-xf-list-type="ul">Armor Class: 13 + your Wisdom modifier</li> <li data-xf-list-type="ul">Hit Points: You continue to use your Hit Points and Hit Dice (You also get THP equal to your Druid Level, or 3x Moon Druid Level)</li> <li data-xf-list-type="ul">Speed: 40 ft., also choose between Climb 40 ft., Swim 40 ft., or upgrade Speed to 50 ft. (At Nth level, can choose Fly 50 ft. instead)</li> <li data-xf-list-type="ul">STR, DEX equal your Wisdom score</li> <li data-xf-list-type="ul">CON, INT, WIS, CHA use your scores</li> <li data-xf-list-type="ul">Senses Darkvision 60 ft.</li> <li data-xf-list-type="ul">Languages: The languages you know. You can speak in Wildshape form.</li> <li data-xf-list-type="ul">Proficiency Bonus: Equals your Proficiency Bonus.</li> <li data-xf-list-type="ul">Keen Senses. You have Advantage on Wisdom (Perception) checks.</li> <li data-xf-list-type="ul">Special Bestial Abilities: (Pick 2 from the list below. Moon Druids can choose 3 abilities.)</li> </ul><p>ACTIONS</p><ul> <li data-xf-list-type="ul">Bestial Strike. Melee Attack: your Spell Attack Modifier to hit, reach 5 ft., one target. Hit: 1d8 + your Wisdom modifier Bludgeoning, Piercing, or Slashing damage. (If one is also allowed to choose an additional effect like Grapple, Trip, Push, or Pull, that would cover a lot of combat tech.)</li> <li data-xf-list-type="ul">Multiattack (Requires 5th+ Level). You make two Bestial Strike attacks.</li> <li data-xf-list-type="ul">(Druid can also use an Unarmed Strike in place of Bestial Strike if they want to grapple, push, or trip an enemy.)</li> </ul><p>SPECIAL BESTIAL ABILITIES: (When you Wildshape, pick 2 from the list below. Moon Druids can choose 3.)</p><ul> <li data-xf-list-type="ul">Amphibious (Can breath air and water)</li> <li data-xf-list-type="ul">Anthropomorphic Form (Prereq: Moon Druid. Can use weapons and tools)</li> <li data-xf-list-type="ul">Blindsight</li> <li data-xf-list-type="ul">Blood Frenzy (Prereq: Aquatic Form)</li> <li data-xf-list-type="ul">Dive Attack (Prereq: Flying Speed)</li> <li data-xf-list-type="ul">Flyby Attack (Prereq: Flying Speed)</li> <li data-xf-list-type="ul">Grappling Strike (deal damage and grapple)</li> <li data-xf-list-type="ul">Hold Breath (Is it necessary to have this with Amphibious as an option?)</li> <li data-xf-list-type="ul">Pack Tactics</li> <li data-xf-list-type="ul">Poisonous Hide (Touching the hide forces a Con Save or get the Poisoned condition for 1 minute, save every round.)</li> <li data-xf-list-type="ul">Poisonous Strike (Venomous Bites and Poisonous Stings)</li> <li data-xf-list-type="ul">Pouncing Attack (Single target rushing attack that knocks prone if it hits. If you knock prone, you can get a second attack as a bonus action.)</li> <li data-xf-list-type="ul">Rampage (If you reduce a foe to 0, move 20 feet and use Bestial Strike against another target as a bonus action</li> <li data-xf-list-type="ul">Relentless (If you take damage equal to your Druid level or less that would reduce it to 0, reduce your HP to 1 instead.</li> <li data-xf-list-type="ul">Standing Leap (Can add 20 feet to jumping distance and 10 feet to jumping height with or without a running start.)</li> <li data-xf-list-type="ul">Stealth Expertise (You get proficiency and expertise with Stealth)</li> <li data-xf-list-type="ul">Survival Expertise (You get proficiency and expertise with Survival)</li> <li data-xf-list-type="ul">Swallow Foe (Can swallow an enemy that is at least 1 size smaller than your form.)</li> <li data-xf-list-type="ul">Tail Strike (Prereq: Large or Huge Form. a 10-ft. reach strike that knocks prone)</li> <li data-xf-list-type="ul">Tentacle Strike (Can use Bestial Strike with 15-ft reach using a tentacle that can also grapple.)</li> <li data-xf-list-type="ul">Tough Hide (AC is 15+ Wisdom modifier)</li> <li data-xf-list-type="ul">Trampling Charge (Prereq: Large or Huge Form. Move your walking speed in a straight line, force a Str Save for those in your patch, failure takes damage and is knocked prone)</li> <li data-xf-list-type="ul">Tremorsense</li> <li data-xf-list-type="ul">Web Spray (Ranged restraining attack like that of Giant Spiders and Cave Fishers)</li> <li data-xf-list-type="ul">Web Walker (You get Spider Climb, Web Sense, Web Walker)</li> </ul></blockquote><p></p>
[QUOTE="Mirrorrorrim, post: 9250578, member: 7040132"] But that still doesn't work, logistics-wise. You would need an entire book to create a unique wildshape statblock template for every beast, and every time a new beast statblock was published, it would need another wildshape template as well (maybe even monstrosity statblocks if they don't update owlbears and other chimeric beasts). Every 3rd party publisher would have to do the same to support this one subclass. Template design would be great as long as druids could choose from a list of Special Bestial Abilities similar to how warlocks get to choose from Invocations and Battle Master fighters can choose from a list of maneuvers. I know people say the only thing that matters is that the stat block has the animal name, but being able to pick and choose your special abilities has got to be enticing. Who doesn't want their Sabretooth Tiger form to get Pouncing Attack, Stealth Expertise, and also be able to make a Grappling Strike, Rampage, or be able to make a Standing Leap? Heck, you can even make the form more chimeric by choosing non-traditional options, like tentacles to make something that looks like a displacer beast. This would better allow the Druid player to recreate how they want their form to work. [B]Shape of the Wild Beast[/B] [LIST] [*]Creature Type: Beast (Chimeric creatures without supernatural powers, like Owlbears and Two-Headed Snakes would also be Beasts.) [*]Size: Small, Medium, or Large (Huge unlocks at Nth level and increases reach by 5ft.) [*]Armor Class: 13 + your Wisdom modifier [*]Hit Points: You continue to use your Hit Points and Hit Dice (You also get THP equal to your Druid Level, or 3x Moon Druid Level) [*]Speed: 40 ft., also choose between Climb 40 ft., Swim 40 ft., or upgrade Speed to 50 ft. (At Nth level, can choose Fly 50 ft. instead) [*]STR, DEX equal your Wisdom score [*]CON, INT, WIS, CHA use your scores [*]Senses Darkvision 60 ft. [*]Languages: The languages you know. You can speak in Wildshape form. [*]Proficiency Bonus: Equals your Proficiency Bonus. [*]Keen Senses. You have Advantage on Wisdom (Perception) checks. [*]Special Bestial Abilities: (Pick 2 from the list below. Moon Druids can choose 3 abilities.) [/LIST] ACTIONS [LIST] [*]Bestial Strike. Melee Attack: your Spell Attack Modifier to hit, reach 5 ft., one target. Hit: 1d8 + your Wisdom modifier Bludgeoning, Piercing, or Slashing damage. (If one is also allowed to choose an additional effect like Grapple, Trip, Push, or Pull, that would cover a lot of combat tech.) [*]Multiattack (Requires 5th+ Level). You make two Bestial Strike attacks. [*](Druid can also use an Unarmed Strike in place of Bestial Strike if they want to grapple, push, or trip an enemy.) [/LIST] SPECIAL BESTIAL ABILITIES: (When you Wildshape, pick 2 from the list below. Moon Druids can choose 3.) [LIST] [*]Amphibious (Can breath air and water) [*]Anthropomorphic Form (Prereq: Moon Druid. Can use weapons and tools) [*]Blindsight [*]Blood Frenzy (Prereq: Aquatic Form) [*]Dive Attack (Prereq: Flying Speed) [*]Flyby Attack (Prereq: Flying Speed) [*]Grappling Strike (deal damage and grapple) [*]Hold Breath (Is it necessary to have this with Amphibious as an option?) [*]Pack Tactics [*]Poisonous Hide (Touching the hide forces a Con Save or get the Poisoned condition for 1 minute, save every round.) [*]Poisonous Strike (Venomous Bites and Poisonous Stings) [*]Pouncing Attack (Single target rushing attack that knocks prone if it hits. If you knock prone, you can get a second attack as a bonus action.) [*]Rampage (If you reduce a foe to 0, move 20 feet and use Bestial Strike against another target as a bonus action [*]Relentless (If you take damage equal to your Druid level or less that would reduce it to 0, reduce your HP to 1 instead. [*]Standing Leap (Can add 20 feet to jumping distance and 10 feet to jumping height with or without a running start.) [*]Stealth Expertise (You get proficiency and expertise with Stealth) [*]Survival Expertise (You get proficiency and expertise with Survival) [*]Swallow Foe (Can swallow an enemy that is at least 1 size smaller than your form.) [*]Tail Strike (Prereq: Large or Huge Form. a 10-ft. reach strike that knocks prone) [*]Tentacle Strike (Can use Bestial Strike with 15-ft reach using a tentacle that can also grapple.) [*]Tough Hide (AC is 15+ Wisdom modifier) [*]Trampling Charge (Prereq: Large or Huge Form. Move your walking speed in a straight line, force a Str Save for those in your patch, failure takes damage and is knocked prone) [*]Tremorsense [*]Web Spray (Ranged restraining attack like that of Giant Spiders and Cave Fishers) [*]Web Walker (You get Spider Climb, Web Sense, Web Walker) [/LIST] [/QUOTE]
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