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Moon druid math.
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<blockquote data-quote="Clint_L" data-source="post: 9247567" data-attributes="member: 7035894"><p>Perhaps I aim misunderstanding your first example, but shouldn't the druid be using their wild shape twice, giving them 68 HP as a bear? And how is a level 3 druid at 27 HP? With standard array, assuming +1 con, they should be at 19 HP.</p><p></p><p>So by my reckoning, the 2014 druid would have AC 11, 87 HP (effective), and the 2024 would have AC 16, 28 HP (effective). Healing is complicated to factor in; the 2014 version can do it as a bonus action, which is a definite advantage, but the 2024 version would get the more powerful heals, at the cost of their action.</p><p></p><p>Setting healing aside, the 2014 version survives three round as a bear, getting knocked out of wildshape on round 3, wildshapes again into bear, and in total lasts 8 rounds. The 2024 version survives three rounds. The 2014 version is a bear twice as long, and survives much longer. This does not surprise me; 9 HP+5 AC is not nearly as strong as 68 HP.</p><p></p><p>The deeper issue is that WotC is being told, again and again, that this isn't about optimization, anyway. It's about the class fantasy of druids shapeshifting into animals. Not template hybrid beasts. For example, not being able to speak while wild shaped? At our games, that's a <em>feature</em>, not a flaw - it makes the game way more fun and interesting as our moon druid player does her best to communicate her intentions through body language and animal noises. I get that that's not for everyone, but for a lot of folks that kind of stuff is why they love the sub-class.</p><p></p><p>I think the fix to moon druid is to let them also shape shift into selected beast-like monstrosities and to let their damage and AC scale a bit better. Other than that, they are OP at levels 3-4. Eh.</p></blockquote><p></p>
[QUOTE="Clint_L, post: 9247567, member: 7035894"] Perhaps I aim misunderstanding your first example, but shouldn't the druid be using their wild shape twice, giving them 68 HP as a bear? And how is a level 3 druid at 27 HP? With standard array, assuming +1 con, they should be at 19 HP. So by my reckoning, the 2014 druid would have AC 11, 87 HP (effective), and the 2024 would have AC 16, 28 HP (effective). Healing is complicated to factor in; the 2014 version can do it as a bonus action, which is a definite advantage, but the 2024 version would get the more powerful heals, at the cost of their action. Setting healing aside, the 2014 version survives three round as a bear, getting knocked out of wildshape on round 3, wildshapes again into bear, and in total lasts 8 rounds. The 2024 version survives three rounds. The 2014 version is a bear twice as long, and survives much longer. This does not surprise me; 9 HP+5 AC is not nearly as strong as 68 HP. The deeper issue is that WotC is being told, again and again, that this isn't about optimization, anyway. It's about the class fantasy of druids shapeshifting into animals. Not template hybrid beasts. For example, not being able to speak while wild shaped? At our games, that's a [I]feature[/I], not a flaw - it makes the game way more fun and interesting as our moon druid player does her best to communicate her intentions through body language and animal noises. I get that that's not for everyone, but for a lot of folks that kind of stuff is why they love the sub-class. I think the fix to moon druid is to let them also shape shift into selected beast-like monstrosities and to let their damage and AC scale a bit better. Other than that, they are OP at levels 3-4. Eh. [/QUOTE]
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