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<blockquote data-quote="Velderan" data-source="post: 9233855" data-attributes="member: 7038056"><p>Did MCDM have minions in their 5e material or were they from something else I'm not thinking of?</p><p></p><p>Here's the general creature roles described:</p><p>Ambusher - creatures that are good at hiding both in and out of combat</p><p>Artillery - ranged attackers</p><p>Brute - lots of health and damage, not very disciplined</p><p>Bystander - victims, onlookers, or captives, they spend most of their combat time defending and trying to avoid getting hurt</p><p>Controller - debuff, move, and obstruct their enemies sometimes with a crowd-control action</p><p>Leader - powerful action oriented creature that fights with underlings. The example in the adventure had a section for Villain Abilities that could be used a limited number of times in the encounter and were pretty useful. </p><p>Skirmisher - hit and run tactics, designed with traits to emphasize that type of strategy.</p><p>Soldier - designed to draw attacks, allowing their allies to move around more.</p><p>Solo - designed to fight on its own</p><p>Support - aids their allies with buffs, heals or other help</p></blockquote><p></p>
[QUOTE="Velderan, post: 9233855, member: 7038056"] Did MCDM have minions in their 5e material or were they from something else I'm not thinking of? Here's the general creature roles described: Ambusher - creatures that are good at hiding both in and out of combat Artillery - ranged attackers Brute - lots of health and damage, not very disciplined Bystander - victims, onlookers, or captives, they spend most of their combat time defending and trying to avoid getting hurt Controller - debuff, move, and obstruct their enemies sometimes with a crowd-control action Leader - powerful action oriented creature that fights with underlings. The example in the adventure had a section for Villain Abilities that could be used a limited number of times in the encounter and were pretty useful. Skirmisher - hit and run tactics, designed with traits to emphasize that type of strategy. Soldier - designed to draw attacks, allowing their allies to move around more. Solo - designed to fight on its own Support - aids their allies with buffs, heals or other help [/QUOTE]
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