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Character Builds & Optimization
Max AC/defense by level 10?
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<blockquote data-quote="mellored" data-source="post: 8891756" data-attributes="member: 6801209"><p>Let me start by say I have a life cleric, moon druid (with mobile), and warlock.</p><p></p><p>I agree multi attack is better than booming blade.</p><p>But as you say, it's more complicated.</p><p></p><p>Sure. But wizard has 2 more slots and more total spells. Including rituals.</p><p></p><p>They also apply to different situations. But yes, it's a little bit overload on reaction.</p><p></p><p>Absorb Elements and flash of genius are limited in use.</p><p>Each time I use war mage to save against a fireball, I have a cure wound left over. Or can help an ally with their save.</p><p></p><p>if your days are short, then it make less of a difference. But with life cleric and Armorer, enemies don't die very fast, so I don't think flash of genius would last.</p><p></p><p>Command +silvery barbs is really strong. And druid has web.</p><p></p><p>If I had another wizard, then I would stick with straight Artificer. You don't need 2 unseen servant.</p><p></p><p>Boots of the winding path could be great with some builds. And a magic weapon could be important for a fighter in the wrong campaign. And you could always make a bag of holding.</p><p></p><p>But most of the time it's just +1. Not a dead level, but not as good as warmage.</p><p></p><p>IMO, Wizard 1 and 2 give me more than Artificer 4, 5, 6, or 8.</p><p></p><p>Artificer 7, 9, 10 and 11 are pretty great, but come later.</p><p></p><p>So by my count, I'm better for more of the game this way.</p></blockquote><p></p>
[QUOTE="mellored, post: 8891756, member: 6801209"] Let me start by say I have a life cleric, moon druid (with mobile), and warlock. I agree multi attack is better than booming blade. But as you say, it's more complicated. Sure. But wizard has 2 more slots and more total spells. Including rituals. They also apply to different situations. But yes, it's a little bit overload on reaction. Absorb Elements and flash of genius are limited in use. Each time I use war mage to save against a fireball, I have a cure wound left over. Or can help an ally with their save. if your days are short, then it make less of a difference. But with life cleric and Armorer, enemies don't die very fast, so I don't think flash of genius would last. Command +silvery barbs is really strong. And druid has web. If I had another wizard, then I would stick with straight Artificer. You don't need 2 unseen servant. Boots of the winding path could be great with some builds. And a magic weapon could be important for a fighter in the wrong campaign. And you could always make a bag of holding. But most of the time it's just +1. Not a dead level, but not as good as warmage. IMO, Wizard 1 and 2 give me more than Artificer 4, 5, 6, or 8. Artificer 7, 9, 10 and 11 are pretty great, but come later. So by my count, I'm better for more of the game this way. [/QUOTE]
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