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Community
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Matt Colville on adventure length
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<blockquote data-quote="SlyFlourish" data-source="post: 9321672" data-attributes="member: 54840"><p>I think Matt makes good points and as others have pointed out, those sorts of adventures are commercially hard to make successful. Robert Schwab talked about this difficulty as he publishes dozens of short adventures in PDF for Shadow of the Demon Lord. They’re a loss leader for him as he states it. </p><p></p><p>I’m bothered by the idea that big hardcover adventures are the “default”. This falls into the same problem as a lot of TTRPG opinions that we must all worry about the poor silent majority out there who don’t know enough to find the tens of thousands of short 5e adventures that exist. It’s like we assume only we, the enlightened, have access to Google and YouTube. These poor souls live in caves where the local market only sells WOTC hardcover adventures and thus only WOTC can save them. </p><p></p><p>I argue there is no “default”. Any RPG hobbyist who is even moderately interested in D&D likely watches some YouTube videos or reads Reddit and recognizes that there’s tons of material they can pick up for just about any format of play. </p><p></p><p>Something, like Curse of Strahd, being popular doesn’t make it the default. People are smarter than we give them credit for. They’ll pick up the products that best serve them. </p><p></p><p>Instead of hemming and hawing about “default” adventures being too long, why not showcase excellent shorter adventures being published now like those from Arcane Library, Raging Swan Press, Jeff Stevens Games, or dozens of other publishers? Why keep waving around an adventure from forty five years ago?</p><p></p><p>Each of us gets to decide what our own default is. Let’s stop pretending WOTC is in charge of what we decide to bring to our table.</p></blockquote><p></p>
[QUOTE="SlyFlourish, post: 9321672, member: 54840"] I think Matt makes good points and as others have pointed out, those sorts of adventures are commercially hard to make successful. Robert Schwab talked about this difficulty as he publishes dozens of short adventures in PDF for Shadow of the Demon Lord. They’re a loss leader for him as he states it. I’m bothered by the idea that big hardcover adventures are the “default”. This falls into the same problem as a lot of TTRPG opinions that we must all worry about the poor silent majority out there who don’t know enough to find the tens of thousands of short 5e adventures that exist. It’s like we assume only we, the enlightened, have access to Google and YouTube. These poor souls live in caves where the local market only sells WOTC hardcover adventures and thus only WOTC can save them. I argue there is no “default”. Any RPG hobbyist who is even moderately interested in D&D likely watches some YouTube videos or reads Reddit and recognizes that there’s tons of material they can pick up for just about any format of play. Something, like Curse of Strahd, being popular doesn’t make it the default. People are smarter than we give them credit for. They’ll pick up the products that best serve them. Instead of hemming and hawing about “default” adventures being too long, why not showcase excellent shorter adventures being published now like those from Arcane Library, Raging Swan Press, Jeff Stevens Games, or dozens of other publishers? Why keep waving around an adventure from forty five years ago? Each of us gets to decide what our own default is. Let’s stop pretending WOTC is in charge of what we decide to bring to our table. [/QUOTE]
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Matt Colville on adventure length
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