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<blockquote data-quote="Lanefan" data-source="post: 9321559" data-attributes="member: 29398"><p>That's just it, though: even a not-very-adroit DM can quickly change the names "Eldeen Reaches" and "Aundair" to nations that already exist in the setting, and most DMs will be able to either insert a "Lake Galifar" somewhere or put the fishing village on the shore of a pre-existing lake or sea in the setting in use. What's useful is the write-up of the village itself plus whatever the actual adventure opportunity is in or near it.</p><p></p><p>Take U1 Secret of Saltmarsh. All I need for that is a small previously-unknown town that I can rename as Saltmarsh, on the seacoast of a realm that might have a smuggling problem. That narrows its potential location down to just about any seacoast in any realm; and after that the module is pretty much self-contained. If I plan to run U2 and U3 after it then I'l need to tack on a swamp and at least one more village, which is a trivial amount of work for me.</p><p></p><p>Some APs can be broken out into stand-alone modules and run piecemeal or in conjunction with other things - <em>Princes of the Apocalypse</em> is a fine example - but you're still stuck with that terrible hardcover-book format.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9321559, member: 29398"] That's just it, though: even a not-very-adroit DM can quickly change the names "Eldeen Reaches" and "Aundair" to nations that already exist in the setting, and most DMs will be able to either insert a "Lake Galifar" somewhere or put the fishing village on the shore of a pre-existing lake or sea in the setting in use. What's useful is the write-up of the village itself plus whatever the actual adventure opportunity is in or near it. Take U1 Secret of Saltmarsh. All I need for that is a small previously-unknown town that I can rename as Saltmarsh, on the seacoast of a realm that might have a smuggling problem. That narrows its potential location down to just about any seacoast in any realm; and after that the module is pretty much self-contained. If I plan to run U2 and U3 after it then I'l need to tack on a swamp and at least one more village, which is a trivial amount of work for me. Some APs can be broken out into stand-alone modules and run piecemeal or in conjunction with other things - [I]Princes of the Apocalypse[/I] is a fine example - but you're still stuck with that terrible hardcover-book format. [/QUOTE]
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