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Community
General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Martial Maneuvers
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<blockquote data-quote="ThatGuySteve" data-source="post: 8069283" data-attributes="member: 7025775"><p>How do other people envision martial maneuveres?</p><p></p><p>I'd like to see something like Battlemaster maneuvers and superiority dice available to all martial classes. A standardised system, like spell slots are for casters.</p><p></p><p>Different classes could have a list of maneuvers they could learn that fit the classes theme. Other class features could tie in to the system as well.</p><p></p><p>For example, remove Sneak Attack as a class feature from Rogue, and add the Sneak Attack maneuver (only available to rogues): "When you attack using a bow, crossbow or finesse weapon, expend a maneuver dice and add it to the damage. If you had advantage on the attack roll, roll the maneuver dice a second time and add it to the damage."</p><p></p><p>Give rogues an option as one of their combat ability choices that they can use the Sneak Attack maneuver without expending a maneuver dice, instead rolling a d6.</p><p></p><p>Barbarians could get big smash type maneuvers. Rangers get dual wielding and archery. Warlords get the ally buffs. Fighters get a bit of everything. Subclasses for each class could lean into the maneuver side more for extra options and dice.</p><p></p><p>There could be additional tiers of maneuvers - apprentice, journeyman, master. Better effects become available at each tier, an apprentice can push or trip, a journeyman can restrain, a master can incapacitate. </p><p></p><p>Feats could be used to unlock special maneuveres to represent training with a particular school of combat. You get an extra dice and a maneuver of each tier.</p></blockquote><p></p>
[QUOTE="ThatGuySteve, post: 8069283, member: 7025775"] How do other people envision martial maneuveres? I'd like to see something like Battlemaster maneuvers and superiority dice available to all martial classes. A standardised system, like spell slots are for casters. Different classes could have a list of maneuvers they could learn that fit the classes theme. Other class features could tie in to the system as well. For example, remove Sneak Attack as a class feature from Rogue, and add the Sneak Attack maneuver (only available to rogues): "When you attack using a bow, crossbow or finesse weapon, expend a maneuver dice and add it to the damage. If you had advantage on the attack roll, roll the maneuver dice a second time and add it to the damage." Give rogues an option as one of their combat ability choices that they can use the Sneak Attack maneuver without expending a maneuver dice, instead rolling a d6. Barbarians could get big smash type maneuvers. Rangers get dual wielding and archery. Warlords get the ally buffs. Fighters get a bit of everything. Subclasses for each class could lean into the maneuver side more for extra options and dice. There could be additional tiers of maneuvers - apprentice, journeyman, master. Better effects become available at each tier, an apprentice can push or trip, a journeyman can restrain, a master can incapacitate. Feats could be used to unlock special maneuveres to represent training with a particular school of combat. You get an extra dice and a maneuver of each tier. [/QUOTE]
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Martial Maneuvers
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