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Magical Combatants - Three 1/3 Martial Archetypes with Prepared Maneuvers
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<blockquote data-quote="xiphumor" data-source="post: 8683466" data-attributes="member: 7033055"><p><h2>War Beast Druid</h2><p>War Beasts combine the raw physical power of their Wildshape forms with the cunning, strategy, and tactics of more intelligent creatures. While some employ their gifts in defense of their natural homes, others are drawn to serve in the conflicts of armies, factions, or secretive organizations.</p><h3>Magical Combatant</h3><p>[SPOILER="Magical Combatant"]At 2nd level, you gain the ability to use combat maneuvers. You gain proficiency in one combat tradition of your choice.</p><p>You gain an exertion pool equal to twice your proficiency bonus, regaining any spent exertion at the end of a short or long rest. You use your maneuvers by spending points from your exertion pool.</p><p>You prepare the list of maneuvers that are available for you to use, choosing from the maneuvers in the combat traditions in which you are proficient. When you do so, choose a number of maneuvers whose combined degree levels do not exceed the Maneuver Total value for your level on the War Beast Druid table. The Maneuever Degree column on the War Beast Druid table shows the maximum maneuever degree you can prepare.</p><p>You can change your list of prepared maneuvers whenever you finish a long rest by communing with the spirits of nature for at least 1 minute per maneuver degree for each maneuver on your list.[/SPOILER]</p><h3>Armed to the Teeth</h3><p>[SPOILER="Armed to the Teeth"]Also at 2nd level, you gain proficiency with all simple and martial weapons.</p><p>In addition, when you use a combat maneuver that requires a weapon with a particular property other than heavy, your attacks made using natural weapons while in a wild shape count as having that property. Your attacks count as having the heavy property if you are not Tiny or Small.</p><p>Finally, when you are using a wild shape and another creature with proficiency with at least one martial weapon is mounted on you, if you activate a maneuver or have activated a stance that refers to being mounted, you can treat the maneuver as though your rider had activated it instead. Doing so still spends your action, bonus action, or reaction, and you must satisfy any prerequisites for the maneuver.[/SPOILER]</p><h3>Extra Attack</h3><p>[SPOILER="Extra Attack"]At 6th level, you can attack twice instead of once whenever you take the attack action on your turn.</p><p>In addition, you gain proficiency in one additional combat tradition of your choice.[/SPOILER]</p><h4>War Beast Druid Table[SPOILER="War Beast Druid Table"][/SPOILER]</h4><p>[SPOILER="War Beast Druid Table"]</p><table style='width: 100%'><tr><th><p style="text-align: center">Level</p> </th><th><p style="text-align: center">Maneuver Total</p> </th><th><p style="text-align: center">Maneuver Degree</p> </th></tr><tr><td><p style="text-align: center">2nd</p> </td><td><p style="text-align: center">2</p> </td><td><p style="text-align: center">1st</p> </td></tr><tr><td><p style="text-align: center">3rd</p> </td><td><p style="text-align: center">2</p> </td><td><p style="text-align: center">1st</p> </td></tr><tr><td><p style="text-align: center">4th</p> </td><td><p style="text-align: center">2</p> </td><td><p style="text-align: center">1st</p> </td></tr><tr><td><p style="text-align: center">5th</p> </td><td><p style="text-align: center">3</p> </td><td><p style="text-align: center">1st</p> </td></tr><tr><td><p style="text-align: center">6th</p> </td><td><p style="text-align: center">3</p> </td><td><p style="text-align: center">1st</p> </td></tr><tr><td><p style="text-align: center">7th</p> </td><td><p style="text-align: center">3</p> </td><td><p style="text-align: center">1st</p> </td></tr><tr><td><p style="text-align: center">8th</p> </td><td><p style="text-align: center">3</p> </td><td><p style="text-align: center">1st</p> </td></tr><tr><td><p style="text-align: center">9th</p> </td><td><p style="text-align: center">4</p> </td><td><p style="text-align: center">2nd</p> </td></tr><tr><td><p style="text-align: center">10th</p> </td><td><p style="text-align: center">4</p> </td><td><p style="text-align: center">2nd</p> </td></tr><tr><td><p style="text-align: center">11th</p> </td><td><p style="text-align: center">4</p> </td><td><p style="text-align: center">2nd</p> </td></tr><tr><td><p style="text-align: center">12th</p> </td><td><p style="text-align: center">4</p> </td><td><p style="text-align: center">2nd</p> </td></tr><tr><td><p style="text-align: center">13th</p> </td><td><p style="text-align: center">5</p> </td><td><p style="text-align: center">2nd</p> </td></tr><tr><td><p style="text-align: center">14th</p> </td><td><p style="text-align: center">5</p> </td><td><p style="text-align: center">2nd</p> </td></tr><tr><td><p style="text-align: center">15th</p> </td><td><p style="text-align: center">5</p> </td><td><p style="text-align: center">2nd</p> </td></tr><tr><td><p style="text-align: center">16th</p> </td><td><p style="text-align: center">5</p> </td><td><p style="text-align: center">2nd</p> </td></tr><tr><td><p style="text-align: center">17th</p> </td><td><p style="text-align: center">6</p> </td><td><p style="text-align: center">3rd</p> </td></tr><tr><td><p style="text-align: center">18th</p> </td><td><p style="text-align: center">6</p> </td><td><p style="text-align: center">3rd</p> </td></tr><tr><td><p style="text-align: center">19th</p> </td><td><p style="text-align: center">6</p> </td><td><p style="text-align: center">3rd</p> </td></tr><tr><td><p style="text-align: center">20th</p> </td><td><p style="text-align: center">6</p> </td><td><p style="text-align: center">3rd</p> </td></tr></table><p>[/SPOILER]</p><h3>Instinctual Maneuver</h3><p>[SPOILER="Instinctual Maneuver"]At 10th level, you can assign a maneuver you can prepare to each of your known wild shapes. Assigning a maneuver to one wildshape does not prevent you from assigning the same maneuver to another wild shape.</p><p>Whenever you use a wild shape, you are considered to have the maneuver assigned to that wild shape prepared, and it does not count toward your maneuver total. In addition, you can use the maneuver assigned to a wild shape once while using the wild shape without spending any exertion. You regain all uses of this feature after completing a short or long rest, or after expending another use of your wild shape feature.</p><p>Whenever you learn a new wild shape, you may assign a maneuver to it. In addition, whenever you gain a level in this class, you can change which maneuver is assigned to which wild shape.[/SPOILER]</p><h3>Advanced Pack Tactics</h3><p>[SPOILER="Advanced Pack Tactics"]At 14th level, when you cast <em>conjure animals</em> (or any rare versions of the spell), the creatures you summon gain a single exertion pool equal to twice your proficiency bonus which they all share. These creatures can use any combat maneuvers you know or have prepared as though they were wild shapes, but they do not gain Instinctual Maneuvers either from their own forms or from any wild shapes you adopt while the spell is active.[/SPOILER]</p></blockquote><p></p>
[QUOTE="xiphumor, post: 8683466, member: 7033055"] [HEADING=1]War Beast Druid[/HEADING] War Beasts combine the raw physical power of their Wildshape forms with the cunning, strategy, and tactics of more intelligent creatures. While some employ their gifts in defense of their natural homes, others are drawn to serve in the conflicts of armies, factions, or secretive organizations. [HEADING=2]Magical Combatant[/HEADING] [SPOILER="Magical Combatant"]At 2nd level, you gain the ability to use combat maneuvers. You gain proficiency in one combat tradition of your choice. You gain an exertion pool equal to twice your proficiency bonus, regaining any spent exertion at the end of a short or long rest. You use your maneuvers by spending points from your exertion pool. You prepare the list of maneuvers that are available for you to use, choosing from the maneuvers in the combat traditions in which you are proficient. When you do so, choose a number of maneuvers whose combined degree levels do not exceed the Maneuver Total value for your level on the War Beast Druid table. The Maneuever Degree column on the War Beast Druid table shows the maximum maneuever degree you can prepare. You can change your list of prepared maneuvers whenever you finish a long rest by communing with the spirits of nature for at least 1 minute per maneuver degree for each maneuver on your list.[/SPOILER] [HEADING=2]Armed to the Teeth[/HEADING] [SPOILER="Armed to the Teeth"]Also at 2nd level, you gain proficiency with all simple and martial weapons. In addition, when you use a combat maneuver that requires a weapon with a particular property other than heavy, your attacks made using natural weapons while in a wild shape count as having that property. Your attacks count as having the heavy property if you are not Tiny or Small. Finally, when you are using a wild shape and another creature with proficiency with at least one martial weapon is mounted on you, if you activate a maneuver or have activated a stance that refers to being mounted, you can treat the maneuver as though your rider had activated it instead. Doing so still spends your action, bonus action, or reaction, and you must satisfy any prerequisites for the maneuver.[/SPOILER] [HEADING=2]Extra Attack[/HEADING] [SPOILER="Extra Attack"]At 6th level, you can attack twice instead of once whenever you take the attack action on your turn. In addition, you gain proficiency in one additional combat tradition of your choice.[/SPOILER] [HEADING=3]War Beast Druid Table[SPOILER="War Beast Druid Table"][/SPOILER][/HEADING] [SPOILER="War Beast Druid Table"] [TABLE] [TR] [TH][CENTER]Level[/CENTER][/TH] [TH][CENTER]Maneuver Total[/CENTER][/TH] [TH][CENTER]Maneuver Degree[/CENTER][/TH] [/TR] [TR] [TD][CENTER]2nd[/CENTER][/TD] [TD][CENTER]2[/CENTER][/TD] [TD][CENTER]1st[/CENTER][/TD] [/TR] [TR] [TD][CENTER]3rd[/CENTER][/TD] [TD][CENTER]2[/CENTER][/TD] [TD][CENTER]1st[/CENTER][/TD] [/TR] [TR] [TD][CENTER]4th[/CENTER][/TD] [TD][CENTER]2[/CENTER][/TD] [TD][CENTER]1st[/CENTER][/TD] [/TR] [TR] [TD][CENTER]5th[/CENTER][/TD] [TD][CENTER]3[/CENTER][/TD] [TD][CENTER]1st[/CENTER][/TD] [/TR] [TR] [TD][CENTER]6th[/CENTER][/TD] [TD][CENTER]3[/CENTER][/TD] [TD][CENTER]1st[/CENTER][/TD] [/TR] [TR] [TD][CENTER]7th[/CENTER][/TD] [TD][CENTER]3[/CENTER][/TD] [TD][CENTER]1st[/CENTER][/TD] [/TR] [TR] [TD][CENTER]8th[/CENTER][/TD] [TD][CENTER]3[/CENTER][/TD] [TD][CENTER]1st[/CENTER][/TD] [/TR] [TR] [TD][CENTER]9th[/CENTER][/TD] [TD][CENTER]4[/CENTER][/TD] [TD][CENTER]2nd[/CENTER][/TD] [/TR] [TR] [TD][CENTER]10th[/CENTER][/TD] [TD][CENTER]4[/CENTER][/TD] [TD][CENTER]2nd[/CENTER][/TD] [/TR] [TR] [TD][CENTER]11th[/CENTER][/TD] [TD][CENTER]4[/CENTER][/TD] [TD][CENTER]2nd[/CENTER][/TD] [/TR] [TR] [TD][CENTER]12th[/CENTER][/TD] [TD][CENTER]4[/CENTER][/TD] [TD][CENTER]2nd[/CENTER][/TD] [/TR] [TR] [TD][CENTER]13th[/CENTER][/TD] [TD][CENTER]5[/CENTER][/TD] [TD][CENTER]2nd[/CENTER][/TD] [/TR] [TR] [TD][CENTER]14th[/CENTER][/TD] [TD][CENTER]5[/CENTER][/TD] [TD][CENTER]2nd[/CENTER][/TD] [/TR] [TR] [TD][CENTER]15th[/CENTER][/TD] [TD][CENTER]5[/CENTER][/TD] [TD][CENTER]2nd[/CENTER][/TD] [/TR] [TR] [TD][CENTER]16th[/CENTER][/TD] [TD][CENTER]5[/CENTER][/TD] [TD][CENTER]2nd[/CENTER][/TD] [/TR] [TR] [TD][CENTER]17th[/CENTER][/TD] [TD][CENTER]6[/CENTER][/TD] [TD][CENTER]3rd[/CENTER][/TD] [/TR] [TR] [TD][CENTER]18th[/CENTER][/TD] [TD][CENTER]6[/CENTER][/TD] [TD][CENTER]3rd[/CENTER][/TD] [/TR] [TR] [TD][CENTER]19th[/CENTER][/TD] [TD][CENTER]6[/CENTER][/TD] [TD][CENTER]3rd[/CENTER][/TD] [/TR] [TR] [TD][CENTER]20th[/CENTER][/TD] [TD][CENTER]6[/CENTER][/TD] [TD][CENTER]3rd[/CENTER][/TD] [/TR] [/TABLE] [/SPOILER] [HEADING=2]Instinctual Maneuver[/HEADING] [SPOILER="Instinctual Maneuver"]At 10th level, you can assign a maneuver you can prepare to each of your known wild shapes. Assigning a maneuver to one wildshape does not prevent you from assigning the same maneuver to another wild shape. Whenever you use a wild shape, you are considered to have the maneuver assigned to that wild shape prepared, and it does not count toward your maneuver total. In addition, you can use the maneuver assigned to a wild shape once while using the wild shape without spending any exertion. You regain all uses of this feature after completing a short or long rest, or after expending another use of your wild shape feature. Whenever you learn a new wild shape, you may assign a maneuver to it. In addition, whenever you gain a level in this class, you can change which maneuver is assigned to which wild shape.[/SPOILER] [HEADING=2]Advanced Pack Tactics[/HEADING] [SPOILER="Advanced Pack Tactics"]At 14th level, when you cast [I]conjure animals[/I] (or any rare versions of the spell), the creatures you summon gain a single exertion pool equal to twice your proficiency bonus which they all share. These creatures can use any combat maneuvers you know or have prepared as though they were wild shapes, but they do not gain Instinctual Maneuvers either from their own forms or from any wild shapes you adopt while the spell is active.[/SPOILER] [/QUOTE]
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Magical Combatants - Three 1/3 Martial Archetypes with Prepared Maneuvers
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