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Lunar Sorcery: A Preview from Shadow of the Dragon Queen
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<blockquote data-quote="MostlyHarmless42" data-source="post: 8819251" data-attributes="member: 6845520"><p>What I do for my games is reskin the races. I let players pick either human, human varient, or half-orc for the various human factons/countries (with suggestions based on the 3.5 book). For the races that are in the setting that aren't in the PHB (minotaur, half-orges, Irda, and Tarmak) I use the theros minotaur, for half-ogres I allow halforc or goliath, for Irda I use Tieflings, and for Tarmak I use Goliaths with the war paint being their racial that reduces damage. For draconians I let them just use fizbans dragonborn and give them some alternative racials I've made to mimic the older edition racials they can switch their breath weapon out for. I don't disallow players to take the breath weapon racial but make it clear to them that they are a rarity among their kind and make sure to have NPCs react appropriately. Same deal for any other race. Currently I have a shifter player who spends most of his time as a polar bear man. Clearly not a race in the setting, but I worked with him to come up with a fitting backstory. He's basically not an actual race but was a human touched and altered by fey/god magic. I'm a big fan of working with players within reason and will always opt to change the setting over restricting a player.</p><p></p><p>This will all probably sound like gibberish to someone without knowledge of the setting, but is easy enough to explain with a wiki or campaign book in front of me and another player.</p></blockquote><p></p>
[QUOTE="MostlyHarmless42, post: 8819251, member: 6845520"] What I do for my games is reskin the races. I let players pick either human, human varient, or half-orc for the various human factons/countries (with suggestions based on the 3.5 book). For the races that are in the setting that aren't in the PHB (minotaur, half-orges, Irda, and Tarmak) I use the theros minotaur, for half-ogres I allow halforc or goliath, for Irda I use Tieflings, and for Tarmak I use Goliaths with the war paint being their racial that reduces damage. For draconians I let them just use fizbans dragonborn and give them some alternative racials I've made to mimic the older edition racials they can switch their breath weapon out for. I don't disallow players to take the breath weapon racial but make it clear to them that they are a rarity among their kind and make sure to have NPCs react appropriately. Same deal for any other race. Currently I have a shifter player who spends most of his time as a polar bear man. Clearly not a race in the setting, but I worked with him to come up with a fitting backstory. He's basically not an actual race but was a human touched and altered by fey/god magic. I'm a big fan of working with players within reason and will always opt to change the setting over restricting a player. This will all probably sound like gibberish to someone without knowledge of the setting, but is easy enough to explain with a wiki or campaign book in front of me and another player. [/QUOTE]
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Lunar Sorcery: A Preview from Shadow of the Dragon Queen
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