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General Tabletop Discussion
D&D Older Editions
Listening to old-timers describe RP in the 70s and 80s
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<blockquote data-quote="Voadam" data-source="post: 9177095" data-attributes="member: 2209"><p>Just for reference:</p><p></p><p>Moldvay Basic: "To avoid confusion, the players should select one player to speak for the entire group or party. That player is named the caller. When unusual situations occur, each player may want to say what his or her character is doing. The caller should make sure that he or she is accurately representing all the player characters' wishes. The caller is a mediator between the players and the DM, and should not judge what the player characters should do."</p><p></p><p>"THE CALLER: One player should be chosen to tell the DM about the plans and actions of the party. This player is the caller. The players may tell the DM what their characters are doing, but the game runs more smoothly when the caller relays the information. The caller should be sure to check with each member of the party before announcing any actions (such as "We'll turn right" or "The thief will check for traps"). The caller is usually a character with a high Charisma score, and should be near the front of the party, where the character would be able to see what the DM describes."</p><p></p><p>"As caller, Morgan relays the party's actions to the DM after the characters decide what they want to do."</p><p></p><p>"caller — The player who normally tells the DM what his or her party will do, based on what the other players tell him or her."</p></blockquote><p></p>
[QUOTE="Voadam, post: 9177095, member: 2209"] Just for reference: Moldvay Basic: "To avoid confusion, the players should select one player to speak for the entire group or party. That player is named the caller. When unusual situations occur, each player may want to say what his or her character is doing. The caller should make sure that he or she is accurately representing all the player characters' wishes. The caller is a mediator between the players and the DM, and should not judge what the player characters should do." "THE CALLER: One player should be chosen to tell the DM about the plans and actions of the party. This player is the caller. The players may tell the DM what their characters are doing, but the game runs more smoothly when the caller relays the information. The caller should be sure to check with each member of the party before announcing any actions (such as "We'll turn right" or "The thief will check for traps"). The caller is usually a character with a high Charisma score, and should be near the front of the party, where the character would be able to see what the DM describes." "As caller, Morgan relays the party's actions to the DM after the characters decide what they want to do." "caller — The player who normally tells the DM what his or her party will do, based on what the other players tell him or her." [/QUOTE]
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Listening to old-timers describe RP in the 70s and 80s
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