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<blockquote data-quote="aco175" data-source="post: 8190766" data-attributes="member: 27385"><p>I like a lot of this and am curious about the final product to see how much I like the whole. </p><p></p><p>Having easy followers that make life work for PCs is good and having them be low maintenance is better. Having henchman be something more is good as well Adding benefits to them makes the investment worthwhile. I may have a horse and having a groom take care of it vs. the game now having the PC take care of it. It is assumed in the background with the PC taking care of it that it gets fed the right food and brushed and taken care of to keep it running right. The game gives no penalties to the PC taking care of the horse. A groom would likely take better care of a horse than a PC but the game does not reward this. Now, hiring a groom in this example may grant the horse a 5ft increase in speed or recovery of HP faster than normal. Makes sense. </p><p></p><p>Strongholds appear to be good in that they, like followers, grant a bonus for having them. Not sure if you need to be there to get the bonus of simply have them. I can see having a temple and getting better healing while there, but can also see being able to bottle something and take the bonus with me.</p></blockquote><p></p>
[QUOTE="aco175, post: 8190766, member: 27385"] I like a lot of this and am curious about the final product to see how much I like the whole. Having easy followers that make life work for PCs is good and having them be low maintenance is better. Having henchman be something more is good as well Adding benefits to them makes the investment worthwhile. I may have a horse and having a groom take care of it vs. the game now having the PC take care of it. It is assumed in the background with the PC taking care of it that it gets fed the right food and brushed and taken care of to keep it running right. The game gives no penalties to the PC taking care of the horse. A groom would likely take better care of a horse than a PC but the game does not reward this. Now, hiring a groom in this example may grant the horse a 5ft increase in speed or recovery of HP faster than normal. Makes sense. Strongholds appear to be good in that they, like followers, grant a bonus for having them. Not sure if you need to be there to get the bonus of simply have them. I can see having a temple and getting better healing while there, but can also see being able to bottle something and take the bonus with me. [/QUOTE]
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