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<blockquote data-quote="GKEnialb" data-source="post: 8190075" data-attributes="member: 7028721"><p>I love the concepts in general (especially crafting), but having the followers and strongholds be completely abstract really ruins it for me. It wouldn't be hard to put some rules in for dealing with them in a concrete way (maybe even an optional sidebar) for players who don't want their cook to travel through a dungeon with no chance of dying and just appear to serve them some HP stew.</p><p></p><p>Providing benefits for having strongholds is great, but there is too much ability bloat with 5E anyway, so it'd be good to see advantages that don't add to your abilities.</p></blockquote><p></p>
[QUOTE="GKEnialb, post: 8190075, member: 7028721"] I love the concepts in general (especially crafting), but having the followers and strongholds be completely abstract really ruins it for me. It wouldn't be hard to put some rules in for dealing with them in a concrete way (maybe even an optional sidebar) for players who don't want their cook to travel through a dungeon with no chance of dying and just appear to serve them some HP stew. Providing benefits for having strongholds is great, but there is too much ability bloat with 5E anyway, so it'd be good to see advantages that don't add to your abilities. [/QUOTE]
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