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Level Up: Advanced 5th Edition (A5E)
Level Up Playtest Document #13: Cleric
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<blockquote data-quote="Faolyn" data-source="post: 8228150" data-attributes="member: 6915329"><p>You can easily do that by being a cleric "of a cause" instead of picking a god. </p><p></p><p>Plus, it's often assumed in D&Dland that these causes can just as easily have their own organizations that are similar to, or actually are, churches. Although that obviously doesn't have to be the case in your setting.</p><p></p><p></p><p>I think the problem is that that ability <em>names </em>are very priest-y (e.g., sermon, Sacred Office), but the powers themselves (other than Authority) aren't. Just ignore the name. You don't have to stand at an altar to deliver a sermon; you can just talk to a couple of people about why commerce or smithing or creating hordes of zombies is cool.</p><p></p><p>I will say that there's probably room for a "Sacred Office" that feels more "disorganized," if you'll pardon the phrase. If you can think of one, put it in the survey! I put a bunch of possible new vows in mine. You might also want to put in a suggestion that a Vow is <em>optional</em>--if you don't take, then you don't get the bonus, so it works out evenly. It's too late for me to add that to mine.</p><p></p><p></p><p>It's quite possible that a cleric of Waukeen or Moradin <em>would </em>have a "day job," as you will. From what I've read of many D&D gods, they don't have to spend their days doing whatever it is real-world clergy do; they're often expected to do their godly jobs of selling stuff or smithing stuff or making zombies or whatever, especially at the lower ranks.</p><p></p><p>OTOH, it's also entirely possible that a person who spends their day working as a merchant or a smith but who isn't also actively trying to enforce their god's tenets on a wide scale and be their god's PR person on the mortal plane may not get blessed with cleric abilities in the first place.</p><p></p><p></p><p></p><p>I mean, I understand where you're coming from. I favor Ravenloft, another setting where the gods are distant or nonexistent but clerics still get spells. And my own setting has "priest" as an occupation that can and often is taken by non-clerics. Last time my players dealt with a church, there was a cleric, a warlock, and a bard who were all priests (and all the equivalent of levels 2 or 3). </p><p></p><p>But while I agree with you, I kind of also find it hard to imagine that in your typical higher-magic D&Dland, you would have the High Priest as some low-level dude when there are people running around who can demonstrably bring people back from the dead and not have at least an honorary rank.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 8228150, member: 6915329"] You can easily do that by being a cleric "of a cause" instead of picking a god. Plus, it's often assumed in D&Dland that these causes can just as easily have their own organizations that are similar to, or actually are, churches. Although that obviously doesn't have to be the case in your setting. I think the problem is that that ability [I]names [/I]are very priest-y (e.g., sermon, Sacred Office), but the powers themselves (other than Authority) aren't. Just ignore the name. You don't have to stand at an altar to deliver a sermon; you can just talk to a couple of people about why commerce or smithing or creating hordes of zombies is cool. I will say that there's probably room for a "Sacred Office" that feels more "disorganized," if you'll pardon the phrase. If you can think of one, put it in the survey! I put a bunch of possible new vows in mine. You might also want to put in a suggestion that a Vow is [I]optional[/I]--if you don't take, then you don't get the bonus, so it works out evenly. It's too late for me to add that to mine. It's quite possible that a cleric of Waukeen or Moradin [I]would [/I]have a "day job," as you will. From what I've read of many D&D gods, they don't have to spend their days doing whatever it is real-world clergy do; they're often expected to do their godly jobs of selling stuff or smithing stuff or making zombies or whatever, especially at the lower ranks. OTOH, it's also entirely possible that a person who spends their day working as a merchant or a smith but who isn't also actively trying to enforce their god's tenets on a wide scale and be their god's PR person on the mortal plane may not get blessed with cleric abilities in the first place. I mean, I understand where you're coming from. I favor Ravenloft, another setting where the gods are distant or nonexistent but clerics still get spells. And my own setting has "priest" as an occupation that can and often is taken by non-clerics. Last time my players dealt with a church, there was a cleric, a warlock, and a bard who were all priests (and all the equivalent of levels 2 or 3). But while I agree with you, I kind of also find it hard to imagine that in your typical higher-magic D&Dland, you would have the High Priest as some low-level dude when there are people running around who can demonstrably bring people back from the dead and not have at least an honorary rank. [/QUOTE]
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