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Level Up: Advanced 5th Edition (A5E)
Level Up Playtest Document #1: Origins
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<blockquote data-quote="tetrasodium" data-source="post: 8082882" data-attributes="member: 93670"><p>I listed a number of good things that make humans attractive. Someone mentioned darkvision fey ancestry & the trance earlier but dark vision is really only useful if you are a sneaky scout type, fey ancestry is only going to come up if sleep or charm spells get used (not the most common since they can cause TPK quick) & the rest will mostly only matter if your gm is in the habbit of interrupting a rest but somehow only if your gm & useful for this type of party role but pretty useless for all others are somehow only relevant when it comes to humans?</p><p></p><p>You get a heritage and a culture. Human heritages start on 37, human paragon on 38, human cultures on 39. The criticism of human s being "weak" seems to focus on individual components isolated from the rest of the heritage/culture they come with making them feel like complaining that druids are broken because druidic is less useful than thieve's cant, second wind, or rage.</p><p></p><p>It's certainly possible that there are weak heritages & cultures but those need to be discussed as a whole rather than focusing on just one isolated part of the things various they give while pretending the rest don't come with it. I fail to see how focusing on <em>only</em> the weakest of two or three abilities given by each human heritage You need to talk about each heritage & culture as a whole if you think it's underpowered.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8082882, member: 93670"] I listed a number of good things that make humans attractive. Someone mentioned darkvision fey ancestry & the trance earlier but dark vision is really only useful if you are a sneaky scout type, fey ancestry is only going to come up if sleep or charm spells get used (not the most common since they can cause TPK quick) & the rest will mostly only matter if your gm is in the habbit of interrupting a rest but somehow only if your gm & useful for this type of party role but pretty useless for all others are somehow only relevant when it comes to humans? You get a heritage and a culture. Human heritages start on 37, human paragon on 38, human cultures on 39. The criticism of human s being "weak" seems to focus on individual components isolated from the rest of the heritage/culture they come with making them feel like complaining that druids are broken because druidic is less useful than thieve's cant, second wind, or rage. It's certainly possible that there are weak heritages & cultures but those need to be discussed as a whole rather than focusing on just one isolated part of the things various they give while pretending the rest don't come with it. I fail to see how focusing on [I]only[/I] the weakest of two or three abilities given by each human heritage You need to talk about each heritage & culture as a whole if you think it's underpowered. [/QUOTE]
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