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<blockquote data-quote="Yaarel" data-source="post: 9337233" data-attributes="member: 58172"><p>In Mordenkainen, I am looking closely at the Hit Points per Challenge.</p><p></p><p>In sum:</p><p></p><p><strong>monster Challenge ≈ player Level</strong></p><p></p><p>The only difference is, a Challenge adds extra "bonus" Hit Points. Everything else is about the same: Proficiency, AC, Save, Attack, Damage.</p><p></p><p></p><p>I am focusing on the monsters at the entrance of each tier, at Challenges 1, 5, 9, 13, 17, and 21. Plus the highest Challenges 25 and 26, and the lowest "background levels" of 0, ⅛, ¼, and ½.</p><p></p><p>There are outliers, but most monsters are comparable to the expected average.</p><p></p><p>Challenges 0, ⅛, ¼, and ½, each add about 5 Hit Points. Thus by Challenge ½, the background totals 20 Hit Points.</p><p></p><p>Challenge 1 is still part of these modest 5 Hit Point increments, thus totals about 25 Hit Points, on average.</p><p></p><p>However, by the time of Challenges 5 thru 21, one can safely estimate the average Hit Points to be:</p><p></p><p><strong>Challenge*12 + 20 Hit Points</strong></p><p></p><p>This looks to be the norm for 5e 2024: 12 Hit Points per "Level" + 20, with a less steep on-ramp.</p><p></p><p>The Epic monsters at Challenges 25 and 26, such as Orcus, are almost by definition "Solo" bosses with their own monster-mash math.</p><p></p><p></p><p>Overall, the 2024 monster math is tighter than 2014, and the Hit Points are actually leaner. These extra Hit Points that monsters get in 2024 are intentional, and it is worth thinking about why it is this way.</p><p></p><p>Most of the time, it seems possible to take a normal player character, treat its Level number as the Challenge number, then add the extra Hit Points that the Challenge tends to get.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 9337233, member: 58172"] In Mordenkainen, I am looking closely at the Hit Points per Challenge. In sum: [B]monster Challenge ≈ player Level[/B] The only difference is, a Challenge adds extra "bonus" Hit Points. Everything else is about the same: Proficiency, AC, Save, Attack, Damage. I am focusing on the monsters at the entrance of each tier, at Challenges 1, 5, 9, 13, 17, and 21. Plus the highest Challenges 25 and 26, and the lowest "background levels" of 0, ⅛, ¼, and ½. There are outliers, but most monsters are comparable to the expected average. Challenges 0, ⅛, ¼, and ½, each add about 5 Hit Points. Thus by Challenge ½, the background totals 20 Hit Points. Challenge 1 is still part of these modest 5 Hit Point increments, thus totals about 25 Hit Points, on average. However, by the time of Challenges 5 thru 21, one can safely estimate the average Hit Points to be: [B]Challenge*12 + 20 Hit Points[/B] This looks to be the norm for 5e 2024: 12 Hit Points per "Level" + 20, with a less steep on-ramp. The Epic monsters at Challenges 25 and 26, such as Orcus, are almost by definition "Solo" bosses with their own monster-mash math. Overall, the 2024 monster math is tighter than 2014, and the Hit Points are actually leaner. These extra Hit Points that monsters get in 2024 are intentional, and it is worth thinking about why it is this way. Most of the time, it seems possible to take a normal player character, treat its Level number as the Challenge number, then add the extra Hit Points that the Challenge tends to get. [/QUOTE]
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