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<blockquote data-quote="Yaarel" data-source="post: 9333594" data-attributes="member: 58172"><p>Sure. But since there is a lack of official unified rules, and what does exist needs fixing anyway, it is for many reasons to refer to "level" that are a meaningful unit of measurement, rather than the opaque hot mess of "challenge".</p><p></p><p></p><p></p><p>I will check out these numbers, but again it is better to refer to "level" when creating a standard.</p><p></p><p></p><p>The inflation of hit points requires attention. For a player character to have this amount of hit points at this "level" would mean something like usage of Second Wind, bonus <em>Cure Wounds</em> spells, regeneration, etcetera.</p><p></p><p></p><p></p><p>Apparently the "hit points", along with AC, are the most consistent aspect of "challenge" relatively speaking, and anything else even less consistent!</p><p></p><p>4e had official standard rules for monsters, that were so clear it was possible to critique precisely the math. Inevitably, the 4e fans were merciless in their criticism of small discrepancies. 5e succeeded in avoiding criticism by making its "in house" rules for monsters an opaque hot mess.</p><p></p><p></p><p></p><p>I will look into these numbers too.</p><p></p><p></p><p></p><p>And I will look at these numbers.</p><p></p><p></p><p>I also want to call attention for the important reverse engineering here, by <a href="https://www.blogofholding.com/?p=7338" target="_blank">Blog of Holding</a>. It is referring to the 2014 math, and we probably need new numbers for 2024 math.</p><p></p><p><img src="https://blogofholding.com/wp-content/uploads/2018/07/bc1.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p><img src="https://blogofholding.com/wp-content/uploads/2018/07/bc2.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p></p><p>In any case, in any new monster math system, it is better to refer player character "level" as the standard unit of measurement.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 9333594, member: 58172"] Sure. But since there is a lack of official unified rules, and what does exist needs fixing anyway, it is for many reasons to refer to "level" that are a meaningful unit of measurement, rather than the opaque hot mess of "challenge". I will check out these numbers, but again it is better to refer to "level" when creating a standard. The inflation of hit points requires attention. For a player character to have this amount of hit points at this "level" would mean something like usage of Second Wind, bonus [I]Cure Wounds[/I] spells, regeneration, etcetera. Apparently the "hit points", along with AC, are the most consistent aspect of "challenge" relatively speaking, and anything else even less consistent! 4e had official standard rules for monsters, that were so clear it was possible to critique precisely the math. Inevitably, the 4e fans were merciless in their criticism of small discrepancies. 5e succeeded in avoiding criticism by making its "in house" rules for monsters an opaque hot mess. I will look into these numbers too. And I will look at these numbers. I also want to call attention for the important reverse engineering here, by [URL='https://www.blogofholding.com/?p=7338']Blog of Holding[/URL]. It is referring to the 2014 math, and we probably need new numbers for 2024 math. [IMG]https://blogofholding.com/wp-content/uploads/2018/07/bc1.png[/IMG] [IMG]https://blogofholding.com/wp-content/uploads/2018/07/bc2.png[/IMG] In any case, in any new monster math system, it is better to refer player character "level" as the standard unit of measurement. [/QUOTE]
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