Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
[Let's Read] Dungeons & Dragons Basic Rules, by Tom Moldvay
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Iosue" data-source="post: 6363736" data-attributes="member: 6680772"><p>Yeah, as far as animals go I imagine there are a few sub-types that don't quite have an AD&D counterpart, but AFAIK Thoul and Living Statue are a bit more iconic. Also in Expert we have the Caecilia, the Rhagodessa, and the Sea Dragon. In BECMI, there were the Gem Dragons, and probably others I can't recall.</p><p></p><p></p><p></p><p>It's one of the drawbacks to Moldvaian Succinctness. There's a bit of DM advice there; he urges DM's not to throw full dragons at the Basic-level players. But nothing for the player. Certainly nothing like Gygax's in-depth section in the AD&D PHB. I'm not exactly sure why. To save space? To provide players with the freedom to figure things out for themselves? It's also, IMO, one of the few failings of the ruleset in that the examples of play only ever show the players using combat to resolve encounters. For the Example of Combat, sure. But the Example of Play opens with the end of one combat and ends with the beginning of another. Between that there's one example of the players retreating from approaching monsters, but there's nothing representing a non-combat method of engaging in encounters.</p><p></p><p></p><p></p><p>It's very much a function of level, and the effect on treasure is, I think, more of a by-product. Similar to what 5e does (but with less transperancy as to design calculations, if any), difficulty is very much determined by No. Appearing. If you have a Level 1 monster, and you encounter it on Level 2, you encounter <em>more</em> of it. Likewise, if you meet a Level 5 monster on Level 3, you meet fewer, or even just one. Treasure is then adjusted to account for the change in difficulty, in keeping with Moldvay's injunction for DM's to balance risk with reward.</p><p></p><p></p><p></p><p>I don't know why it's necessarily a thing in terms of the fiction! The B/X doppelganger is very similar to the OD&D doppelganger, which is also immune to charm and sleep and saves as a 10th level Fighter. I think it comes from early OD&D, and thus B/X, not having anything like Magic Resistance or Anti-Magic (apart from the highly limited 6th level spell Anti-Magic Shell). How do you emulate magic resistance? Blanket immunity to certain spells and jack up the Saves.</p></blockquote><p></p>
[QUOTE="Iosue, post: 6363736, member: 6680772"] Yeah, as far as animals go I imagine there are a few sub-types that don't quite have an AD&D counterpart, but AFAIK Thoul and Living Statue are a bit more iconic. Also in Expert we have the Caecilia, the Rhagodessa, and the Sea Dragon. In BECMI, there were the Gem Dragons, and probably others I can't recall. It's one of the drawbacks to Moldvaian Succinctness. There's a bit of DM advice there; he urges DM's not to throw full dragons at the Basic-level players. But nothing for the player. Certainly nothing like Gygax's in-depth section in the AD&D PHB. I'm not exactly sure why. To save space? To provide players with the freedom to figure things out for themselves? It's also, IMO, one of the few failings of the ruleset in that the examples of play only ever show the players using combat to resolve encounters. For the Example of Combat, sure. But the Example of Play opens with the end of one combat and ends with the beginning of another. Between that there's one example of the players retreating from approaching monsters, but there's nothing representing a non-combat method of engaging in encounters. It's very much a function of level, and the effect on treasure is, I think, more of a by-product. Similar to what 5e does (but with less transperancy as to design calculations, if any), difficulty is very much determined by No. Appearing. If you have a Level 1 monster, and you encounter it on Level 2, you encounter [i]more[/i] of it. Likewise, if you meet a Level 5 monster on Level 3, you meet fewer, or even just one. Treasure is then adjusted to account for the change in difficulty, in keeping with Moldvay's injunction for DM's to balance risk with reward. I don't know why it's necessarily a thing in terms of the fiction! The B/X doppelganger is very similar to the OD&D doppelganger, which is also immune to charm and sleep and saves as a 10th level Fighter. I think it comes from early OD&D, and thus B/X, not having anything like Magic Resistance or Anti-Magic (apart from the highly limited 6th level spell Anti-Magic Shell). How do you emulate magic resistance? Blanket immunity to certain spells and jack up the Saves. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
[Let's Read] Dungeons & Dragons Basic Rules, by Tom Moldvay
Top