Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
D&D Older Editions
Learning the arts of war from other games (esp. 13th Age)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tony Vargas" data-source="post: 6820615" data-attributes="member: 996"><p>Yep. I've played a Commander in 13A. It's a fairly focused take on one sort of Warlord concept - the 'leader' who barks orders to his allies. </p><p></p><p>It's a lot more TotM than any version of D&D, 5e included, sure, even as it also has rules that are workable for minis. It's a lot like what 5e was trying to be, that way. Actually, 13A and 5e are interesting in how very similar they are in what they try to accomplish, and how very differently, mechanically, they go about it.</p><p></p><p></p><p> It is a neat little mechanic. 5e fights tend to be a bit quick, especially the more trivial filler ones, so it's questionable how workable a mechanic like that might be. That, or any other sort of 'warm up' limitation would certainly be a severe balancing factor in 5e.</p><p></p><p></p><p>Nod. I haven't tried a Monk (the concept has never appealed, though the 13A version is more open to non-orientalist takes than most), but I've seen it in play and it does seem effective and to have a fair amount of that tactical detail ('good complexity,' I could say) that is missing from non-casters in 5e. </p><p></p><p>The main stumbling block I see is the way 5e is tuned for fast combat. If a combat lasts a round or two, you might get in one use of some ability that requires a round of set-up. That makes such an ability potentially more limited than most dailies. It's also - ironically, I guess - tactically sub-optimal to spring something late in a fight, as D&D in general, and 5e in particular, strongly favors the 'Nova.'</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6820615, member: 996"] Yep. I've played a Commander in 13A. It's a fairly focused take on one sort of Warlord concept - the 'leader' who barks orders to his allies. It's a lot more TotM than any version of D&D, 5e included, sure, even as it also has rules that are workable for minis. It's a lot like what 5e was trying to be, that way. Actually, 13A and 5e are interesting in how very similar they are in what they try to accomplish, and how very differently, mechanically, they go about it. It is a neat little mechanic. 5e fights tend to be a bit quick, especially the more trivial filler ones, so it's questionable how workable a mechanic like that might be. That, or any other sort of 'warm up' limitation would certainly be a severe balancing factor in 5e. Nod. I haven't tried a Monk (the concept has never appealed, though the 13A version is more open to non-orientalist takes than most), but I've seen it in play and it does seem effective and to have a fair amount of that tactical detail ('good complexity,' I could say) that is missing from non-casters in 5e. The main stumbling block I see is the way 5e is tuned for fast combat. If a combat lasts a round or two, you might get in one use of some ability that requires a round of set-up. That makes such an ability potentially more limited than most dailies. It's also - ironically, I guess - tactically sub-optimal to spring something late in a fight, as D&D in general, and 5e in particular, strongly favors the 'Nova.' [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions
Learning the arts of war from other games (esp. 13th Age)
Top