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Lamias and casual Wisdom draining
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<blockquote data-quote="CullAfulMoshuN" data-source="post: 8330" data-attributes="member: 1270"><p>Since wisdom is the ability score that governs your perceptions of the world around you as well as your will power, I would describe it to the player as an intoxicating feeling like he is becoming drunk. Of course once you do that then the player will automatically be clued in to something being wrong when the intoxicated character may not. </p><p></p><p>I agree with the previous suggestions, make a secret wisdom check for the character against DC15. If they succeed then describe to that player alone a growing feelling of happiness and excitement being near the woman, increasing the description after each round of draining to a tipsy feelling, with her intoxicating scent, and the warmth of her closeness. Let the player decide how to interpret it. </p><p></p><p>If they fail then assume their character is just enjoying the feelling and feels intoxicated by the woman with intervention not being necessary, as they percieve no danger (read player knowledge). </p><p></p><p>In either case allow other PCs spot checks each round DC 30 (- 2 / point of wisdom drained) to notice something out of the ordinary with the characters behaviour. I like drama and atmosphere, so I would then even require sense motive checks against the lamias bluff check to link the behaviour change to her.</p></blockquote><p></p>
[QUOTE="CullAfulMoshuN, post: 8330, member: 1270"] Since wisdom is the ability score that governs your perceptions of the world around you as well as your will power, I would describe it to the player as an intoxicating feeling like he is becoming drunk. Of course once you do that then the player will automatically be clued in to something being wrong when the intoxicated character may not. I agree with the previous suggestions, make a secret wisdom check for the character against DC15. If they succeed then describe to that player alone a growing feelling of happiness and excitement being near the woman, increasing the description after each round of draining to a tipsy feelling, with her intoxicating scent, and the warmth of her closeness. Let the player decide how to interpret it. If they fail then assume their character is just enjoying the feelling and feels intoxicated by the woman with intervention not being necessary, as they percieve no danger (read player knowledge). In either case allow other PCs spot checks each round DC 30 (- 2 / point of wisdom drained) to notice something out of the ordinary with the characters behaviour. I like drama and atmosphere, so I would then even require sense motive checks against the lamias bluff check to link the behaviour change to her. [/QUOTE]
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