Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
Playing the Game
Play by Post
Kulan: Knightfall's Crisis in Bluffside Game [IC]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MetaVoid" data-source="post: 9338236" data-attributes="member: 87106"><p>Rockhorn urges Spritewing.</p><p>[spoiler=In dwarven]</p><p><span style="color: rgb(26, 188, 156)">"Let's go! Go as fast as you can ignore the fighting and if we have to chose between that rock and you, I choose you. Bolt if you have to, it will remain aloft for some time. And if it crashes, you'll know you don't have to wait for me. I'll be right behind you. Wait only for Tuck to fasten the wizard and rush out."</span></p><p></p><p><span style="color: rgb(250, 197, 28)">"Don't die, idiot! Rush until you rejoin with others. You cannot protect anyone while in here. And <em>leave the treasure!</em>"</span></p><p>[/spoiler]</p><p></p><p>Spritewing puts his wings forward and down for kobolds easier access to his cargo, craddling the statue between them. </p><p></p><p><span style="color: rgb(26, 188, 156)">"Right!" </span>huffs Rockhorn <span style="color: rgb(26, 188, 156)">"My turn! Vitus, move that knight aside, I cannot charge like this!"</span></p><p>Still, his movement greatly improved by the haste spell, he rushes forward pulling tanglefoot bag as he goes and activating his giant felling gauntlets. He's not sure if it will work on green fire thingy, but it is better than nothing.</p><p></p><p>After Tuck finishes, the pegasus deftly navigates between and under the large genie and few allies and rushes away carrying the petrified wizard helping to stabilize him with his wings and protecting him from bumps and scrapes.</p><p></p><p>[spoiler=Actions]</p><p>Spritewing: double move, 120' should be enough to get to the bottom of the map even with two diagonal moves (3 squares) and going over the body of the cleric.</p><p></p><p>Rockhorn:</p><p>Move: triple move (run) for 45' to 10' behind the knight (in the same line), just above the dead loyalist</p><p>Standard: <a href="http://roll.coyotecode.net/lookup.php?rollid=289645" target="_blank">Tanglefoot bag on Lellam: 1d20+8+1+1= [14]+8+1+1 = 24</a> - touch attack <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>[/spoiler]</p><p>[OOC]<s>Dumb wild dwarves cannot move as far as basic dwarves in heavy armor (unless it is a default for all dwarves, it doesn't say they can move in their racial abilities). Which makes sense, but Rockhorn is slower than a rock off his mount <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></s></p><p></p><p>Haste! Haste. Oh, I could kiss whoever cast it <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Also, [USER=2012]@Knightfall[/USER], should I roll for Spritewing HP? I didn't because it is 'a typical monster of its type' which gets average at the start. But I can...[/OOC]</p></blockquote><p></p>
[QUOTE="MetaVoid, post: 9338236, member: 87106"] Rockhorn urges Spritewing. [spoiler=In dwarven] [COLOR=rgb(26, 188, 156)]"Let's go! Go as fast as you can ignore the fighting and if we have to chose between that rock and you, I choose you. Bolt if you have to, it will remain aloft for some time. And if it crashes, you'll know you don't have to wait for me. I'll be right behind you. Wait only for Tuck to fasten the wizard and rush out."[/COLOR] [COLOR=rgb(250, 197, 28)]"Don't die, idiot! Rush until you rejoin with others. You cannot protect anyone while in here. And [I]leave the treasure![/I]"[/COLOR] [/spoiler] Spritewing puts his wings forward and down for kobolds easier access to his cargo, craddling the statue between them. [COLOR=rgb(26, 188, 156)]"Right!" [/COLOR]huffs Rockhorn [COLOR=rgb(26, 188, 156)]"My turn! Vitus, move that knight aside, I cannot charge like this!"[/COLOR] Still, his movement greatly improved by the haste spell, he rushes forward pulling tanglefoot bag as he goes and activating his giant felling gauntlets. He's not sure if it will work on green fire thingy, but it is better than nothing. After Tuck finishes, the pegasus deftly navigates between and under the large genie and few allies and rushes away carrying the petrified wizard helping to stabilize him with his wings and protecting him from bumps and scrapes. [spoiler=Actions] Spritewing: double move, 120' should be enough to get to the bottom of the map even with two diagonal moves (3 squares) and going over the body of the cleric. Rockhorn: Move: triple move (run) for 45' to 10' behind the knight (in the same line), just above the dead loyalist Standard: [URL='http://roll.coyotecode.net/lookup.php?rollid=289645']Tanglefoot bag on Lellam: 1d20+8+1+1= [14]+8+1+1 = 24[/URL] - touch attack :) [/spoiler] [OOC][S]Dumb wild dwarves cannot move as far as basic dwarves in heavy armor (unless it is a default for all dwarves, it doesn't say they can move in their racial abilities). Which makes sense, but Rockhorn is slower than a rock off his mount :)[/S] Haste! Haste. Oh, I could kiss whoever cast it :) Also, [USER=2012]@Knightfall[/USER], should I roll for Spritewing HP? I didn't because it is 'a typical monster of its type' which gets average at the start. But I can...[/OOC] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Kulan: Knightfall's Crisis in Bluffside Game [IC]
Top