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<blockquote data-quote="Whizbang Dustyboots" data-source="post: 9336533" data-attributes="member: 11760"><p>I have been running a Ptolus game since the first backer content came out in 2006, but started off with a lightly detailed far corner of the map (the Prustan Peninsula, for those who own the book). I think I own 100% of the Ptolus content out there, including a bunch of Malhavoc Press stuff that mentions Ptolus even if it's not branded as such.</p><p></p><p>But it was only relatively recently that the play by post campaign that started in 2006 actually got <em>to</em> Ptolus, so it's included a bunch of homebrew stuff building on what the book says about the world and its religions. I also dropped Freeport into the southern ocean and incorporated a bunch of other stuff, both premade and homebrew, across the continent. (We've also run parallel campaigns and one-offs all over the world of Praemal.)</p><p></p><p>Since most of the setting is lightly sketched, it's really given me free reign to go nuts and incorporate a REH-style swords and sorcery area in Kem, political knights scheming in Rome-at-the-end-of-empire in Tarsis, etc.</p><p></p><p>I would be very uncomfortable with a setting that hemmed me in too much, and I'm glad that even the highly detailed city of Ptolus itself doesn't have every building listed or every NPC defined, even for some fairly major locations related to the Delvers Guild. I honestly can't wrap my head around DMing a highly detailed setting like late-2E Forgotten Realms; it would feel too much like homework for me.</p></blockquote><p></p>
[QUOTE="Whizbang Dustyboots, post: 9336533, member: 11760"] I have been running a Ptolus game since the first backer content came out in 2006, but started off with a lightly detailed far corner of the map (the Prustan Peninsula, for those who own the book). I think I own 100% of the Ptolus content out there, including a bunch of Malhavoc Press stuff that mentions Ptolus even if it's not branded as such. But it was only relatively recently that the play by post campaign that started in 2006 actually got [I]to[/I] Ptolus, so it's included a bunch of homebrew stuff building on what the book says about the world and its religions. I also dropped Freeport into the southern ocean and incorporated a bunch of other stuff, both premade and homebrew, across the continent. (We've also run parallel campaigns and one-offs all over the world of Praemal.) Since most of the setting is lightly sketched, it's really given me free reign to go nuts and incorporate a REH-style swords and sorcery area in Kem, political knights scheming in Rome-at-the-end-of-empire in Tarsis, etc. I would be very uncomfortable with a setting that hemmed me in too much, and I'm glad that even the highly detailed city of Ptolus itself doesn't have every building listed or every NPC defined, even for some fairly major locations related to the Delvers Guild. I honestly can't wrap my head around DMing a highly detailed setting like late-2E Forgotten Realms; it would feel too much like homework for me. [/QUOTE]
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