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<blockquote data-quote="Jahydin" data-source="post: 8955059" data-attributes="member: 6984869"><p>[USER=17058]@bulletmeat[/USER] </p><p>What do you think of this rewrite? Any clearer?</p><p style="text-align: center"><u>Basic SIEGE (BaSIEGE) <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite17" alt=":LOL:" title="Laugh :LOL:" loading="lazy" data-shortname=":LOL:" /> </u></p><p></p><h2>Summary:</h2><p>BaSIEGE tweaks C&C’s engine a bit to make Skill Checks and Saves easier for both the players and the CK. It does this by breaking down the Challenge Level (CL) gradient of -10 to 10 into just three levels of Difficulty: Easy (CL -3), Average (CL 0), Hard (CL 3).</p><p></p><p>BaSEIGE also makes characters a little more versatile since it uses the Optional Tertiary Attribute rule in the CKG. This allows characters to select 2 Secondary Attributes (CB 15) at creation.</p><p></p><p>BaSIEGE also makes Checks and Saves easier by lowering the characters’ CBs by 1 every <strong>even</strong> Level they gain. Spellcasters beware!</p><p></p><h2>Rules:</h2><p>Levels are no longer added to die rolls! CBs are reduced by 1 every <strong>even</strong> Level though.</p><p></p><p>Checks: The CK now just decides if the task is Easy (CL -3), Average (CL 0), or Hard (CL 3).</p><p></p><p>Saves: Saving is always Average Difficulty, unless the character is 3 Levels higher or lower, in which case it becomes Easy or Hard respectively.</p><p></p><h2>Suggestions:</h2><p>Because of the nature of BaSIEGE, it is recommended all Challenge Classes (CCs) be written down beforehand for each Attribute. This allows players to roll and quickly tell the CK the Difficulty they succeeded at.</p><p></p><h2>Recommended Optional Rules:</h2><p>1. Although the three Difficulties listed will take care of 90% of all rolls, sometimes the CK might want a little more. In which case, use the following:</p><p></p><p style="text-align: center">Very Easy (CL -6), Easy (CL -3), Average (CL 0), Hard (CL 3), Heroic (CL 6), Legendary (CL 9)</p><p></p><p>2. Instead of using CBs 12, 15, 18 for Prime, Secondary, and Non-Prime, use 13, 16, 19. This keeps the numbers more reasonable as the characters progress in Levels.</p></blockquote><p></p>
[QUOTE="Jahydin, post: 8955059, member: 6984869"] [USER=17058]@bulletmeat[/USER] What do you think of this rewrite? Any clearer? [CENTER][U]Basic SIEGE (BaSIEGE) :LOL: [/U][/CENTER] [HEADING=1]Summary:[/HEADING] BaSIEGE tweaks C&C’s engine a bit to make Skill Checks and Saves easier for both the players and the CK. It does this by breaking down the Challenge Level (CL) gradient of -10 to 10 into just three levels of Difficulty: Easy (CL -3), Average (CL 0), Hard (CL 3). BaSEIGE also makes characters a little more versatile since it uses the Optional Tertiary Attribute rule in the CKG. This allows characters to select 2 Secondary Attributes (CB 15) at creation. BaSIEGE also makes Checks and Saves easier by lowering the characters’ CBs by 1 every [B]even[/B] Level they gain. Spellcasters beware! [HEADING=1]Rules:[/HEADING] Levels are no longer added to die rolls! CBs are reduced by 1 every [B]even[/B] Level though. Checks: The CK now just decides if the task is Easy (CL -3), Average (CL 0), or Hard (CL 3). Saves: Saving is always Average Difficulty, unless the character is 3 Levels higher or lower, in which case it becomes Easy or Hard respectively. [HEADING=1]Suggestions:[/HEADING] Because of the nature of BaSIEGE, it is recommended all Challenge Classes (CCs) be written down beforehand for each Attribute. This allows players to roll and quickly tell the CK the Difficulty they succeeded at. [HEADING=1]Recommended Optional Rules:[/HEADING] 1. Although the three Difficulties listed will take care of 90% of all rolls, sometimes the CK might want a little more. In which case, use the following: [CENTER]Very Easy (CL -6), Easy (CL -3), Average (CL 0), Hard (CL 3), Heroic (CL 6), Legendary (CL 9)[/CENTER] 2. Instead of using CBs 12, 15, 18 for Prime, Secondary, and Non-Prime, use 13, 16, 19. This keeps the numbers more reasonable as the characters progress in Levels. [/QUOTE]
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