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Jasper DMS Wild Beyond the Witchlight
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<blockquote data-quote="jasper" data-source="post: 8482068" data-attributes="member: 277"><p>The Wild Beyond the Witchlight Session 5</p><p></p><p>Art Steals Art</p><p></p><p>Day 3 1300 to Day 5 0700</p><p></p><p>50 GP</p><p></p><p>PC Killed 0 Monster Killed 5 Villains Captured 2 Villains Escaped 3.</p><p></p><p>Time 630 PM to 850 PM</p><p></p><p>I had a very weak group of three Majesty Mando Fighter 1 Wizard 3. Nap Retep Ranger 4. Art Fighter 2 Ranger 2.</p><p></p><p>Story Award. I Found One. If your lost thing was in possession of Bavlorna Blightstraw it has been regain. Even if you did not play this session.</p><p></p><p>Magic Item Nap. Rufio Board. You have gotten Rufio’s skateboard. Moves at your speed or you can use as a club. You look cool.</p><p></p><p>Our wayward three take the balloon Burg piloted by Henny. On the way to Loomlurch you accidently had a pegacorn deflate your blimp. Landing near Nip’s Cave you discovered some wanted posters for Willie of the Feywild and his lost children. Nip aka Ebenezer Scrooge told you his tale of woe and you believe him. And by keeping your hands in the pocket you were some nice departing gifts. (Note any magical gift does count toward your limit. And I will allow you to swap out during short rests or between sessions.)</p><p></p><p>On the way to Loomlurch you talked with Portabella Campestri who was stewing in his Port Spa with butter and briefly chatted with his trainer Kro’ah. Some evil Scottish Toadstools did not let you play in their fairy ring. The Wayward Pool was protected by forcefield you could not pass.</p><p></p><p>The Smurf village got your goats and theirs and you wisely went your way.</p><p></p><p>Coming to Little Oak which was short and only 70 feet short you met Willi and his lost boys. The Get away gang dressed you up in a good disguise which allow you to pass the forcefield of the pool. Meeting Lady of the Lake Lamorna she gave the following information dump.</p><p></p><p>The domain of Prismeer once belonged to the archfey Zybilna, but was usurped by her cruel hag stepsisters: Skabatha Nightshade, Bavlorna Blightstraw, and Endelyn Moongrave.</p><p></p><p>Zybilna was vainglorious and deceitful at times, but her magic kept Prismeer safe and isolated. That situation ended when the hags of the Hourglass Coven captured Lamorna’s mate, Elidon; stole his horn; and used its magic to imprison Zybilna in her stronghold, the Palace of Heart’s Desire.</p><p></p><p>Elidon’s horn might be needed to free Zybilna, but Lamorna doesn’t know the whereabouts of Elidon or his horn. She tells the characters that she believes Elidon is the hags’ prisoner. (If Elidon had died, Lamorna believes she would’ve sensed it.</p><p></p><p>When Zybilna ruled Prismeer, no one could enter her palace without an invitation. It’s unlikely that the Hourglass Coven is capable of enforcing similar restrictions on the palace.</p><p></p><p>A library on the second floor of the palace contains Zybilna’s most treasured tomes.</p><p></p><p>A dragon-like creature called a Jabberwock lives in Zybilna’s palace and frequently prowls the forest. The Jabberwock tries to reach Wayward Pool but is always turned away by the lake’s protective magic. Lamorna emphasizes that the characters would be wise to avoid the Jabberwock, for once it sets its fiery eyes on prey, it rarely gives up the hunt.</p><p></p><p>Granny Nightshade Schedule is 0700-1000 wake up and work in garden. 1000 to 1700 work in kitchen or study. 1700 to 1800 Inspection of Sewing Room. 1800 to 1900 Inspection of textile mill. 1900 to 2000 Inspection of toy workshop. 2002 Lights out in the Dollhouse.</p><p></p><p>The next day the group sneaks into Granny Nightshade tree house. They scare some kids and Boggles away. And steal four family paintings from the house. Clapperclaw the Scarecrow is able to summon a blimp back to Hither where you trade the pictures for some of your lost items.</p><p></p><p>Next session will begin on Unicorn Isle at 0700. NPCs will be determined then.</p></blockquote><p></p>
[QUOTE="jasper, post: 8482068, member: 277"] The Wild Beyond the Witchlight Session 5 Art Steals Art Day 3 1300 to Day 5 0700 50 GP PC Killed 0 Monster Killed 5 Villains Captured 2 Villains Escaped 3. Time 630 PM to 850 PM I had a very weak group of three Majesty Mando Fighter 1 Wizard 3. Nap Retep Ranger 4. Art Fighter 2 Ranger 2. Story Award. I Found One. If your lost thing was in possession of Bavlorna Blightstraw it has been regain. Even if you did not play this session. Magic Item Nap. Rufio Board. You have gotten Rufio’s skateboard. Moves at your speed or you can use as a club. You look cool. Our wayward three take the balloon Burg piloted by Henny. On the way to Loomlurch you accidently had a pegacorn deflate your blimp. Landing near Nip’s Cave you discovered some wanted posters for Willie of the Feywild and his lost children. Nip aka Ebenezer Scrooge told you his tale of woe and you believe him. And by keeping your hands in the pocket you were some nice departing gifts. (Note any magical gift does count toward your limit. And I will allow you to swap out during short rests or between sessions.) On the way to Loomlurch you talked with Portabella Campestri who was stewing in his Port Spa with butter and briefly chatted with his trainer Kro’ah. Some evil Scottish Toadstools did not let you play in their fairy ring. The Wayward Pool was protected by forcefield you could not pass. The Smurf village got your goats and theirs and you wisely went your way. Coming to Little Oak which was short and only 70 feet short you met Willi and his lost boys. The Get away gang dressed you up in a good disguise which allow you to pass the forcefield of the pool. Meeting Lady of the Lake Lamorna she gave the following information dump. The domain of Prismeer once belonged to the archfey Zybilna, but was usurped by her cruel hag stepsisters: Skabatha Nightshade, Bavlorna Blightstraw, and Endelyn Moongrave. Zybilna was vainglorious and deceitful at times, but her magic kept Prismeer safe and isolated. That situation ended when the hags of the Hourglass Coven captured Lamorna’s mate, Elidon; stole his horn; and used its magic to imprison Zybilna in her stronghold, the Palace of Heart’s Desire. Elidon’s horn might be needed to free Zybilna, but Lamorna doesn’t know the whereabouts of Elidon or his horn. She tells the characters that she believes Elidon is the hags’ prisoner. (If Elidon had died, Lamorna believes she would’ve sensed it. When Zybilna ruled Prismeer, no one could enter her palace without an invitation. It’s unlikely that the Hourglass Coven is capable of enforcing similar restrictions on the palace. A library on the second floor of the palace contains Zybilna’s most treasured tomes. A dragon-like creature called a Jabberwock lives in Zybilna’s palace and frequently prowls the forest. The Jabberwock tries to reach Wayward Pool but is always turned away by the lake’s protective magic. Lamorna emphasizes that the characters would be wise to avoid the Jabberwock, for once it sets its fiery eyes on prey, it rarely gives up the hunt. Granny Nightshade Schedule is 0700-1000 wake up and work in garden. 1000 to 1700 work in kitchen or study. 1700 to 1800 Inspection of Sewing Room. 1800 to 1900 Inspection of textile mill. 1900 to 2000 Inspection of toy workshop. 2002 Lights out in the Dollhouse. The next day the group sneaks into Granny Nightshade tree house. They scare some kids and Boggles away. And steal four family paintings from the house. Clapperclaw the Scarecrow is able to summon a blimp back to Hither where you trade the pictures for some of your lost items. Next session will begin on Unicorn Isle at 0700. NPCs will be determined then. [/QUOTE]
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