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Jasper DMS Wild Beyond the Witchlight
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<blockquote data-quote="jasper" data-source="post: 8468859" data-attributes="member: 277"><p>The Wild Beyond the Witchlight Session 3</p><p></p><p>Day 2 0300 to Day 2 2200</p><p></p><p>100 GP.</p><p></p><p>PC Killed 0 Monster Killed 2 Villains Captured 1 Villains Escaped 0.</p><p></p><p>Story Award Branded and Blued. Thrivin, Draken. The Prince of Brigands beat you black and blue.</p><p></p><p>Story Award Rude One. Draken. You were rude, cruel, and socially unacceptable to Innkeeper Tsu Harabax. The Feywild took notice.</p><p></p><p>Story Award Found it. You are in the realm where your lost thing can be recovered. Mando, Art, Glenfell, Thrivin, and Draken. Note if you auto recover your lost thing, if you don’t play but at least one player did recover their lost thing.</p><p></p><p>Story Award Everyone but Draken, Queen Fan. You promised Tsu to free Queen Zybilna. You got a trinket for your trouble.</p><p></p><p>Story Award Everyone. Queen’s Gift. You rescued Sir Talavar. Summer Queen has put a gift on layaway for you. Palace of Heart’s desire front porch in Chapter 5.</p><p></p><p>Story Award. King Mando. Being Crowned Monarch of the Carnival, every one addresses Mando as king. Could come in useful.</p><p></p><p>Note. Take notes and remember them. Also, the trinkets you have can come in handy if you use them.</p><p></p><p>I had a strong group of seven. Mando Fighter 1 Wizard 1 with blaster. Nap Retep Ranger 2. Craz Hermit Druid 1. Kerrick Durrant rogue 2. Art fighter 2. Thrivin Warlock 2.</p><p></p><p>As the group set through the portal, they hear the rules once again.</p><p></p><p><strong>Rule of Hospitality.</strong> When a friend, an enemy, or a stranger enters your home, you are expected to be gracious and accommodating to them until such time as they prove, by their words or actions, undeserving of such hospitality.</p><p></p><p><strong>Rule of Ownership.</strong> You must not steal from a friend, an enemy, or a stranger. To take something that doesn’t belong to you without the rightful owner’s permission is a crime and an unforgivable breach of etiquette.</p><p></p><p><strong>Rule of Reciprocity.</strong> When a friend, an enemy, or a stranger offers you a gift, you are obliged to accept it and offer something of comparable value (be it a gift or a service) in return. Such reciprocation need not happen immediately.</p><p></p><p>This was repeated 5 times and the voice said it would be on your final. As the portal close a be red balloon flies by very fast due to a pegacorn popping it. Pegasus and Unicorn which was discovered in the wild during the 1970s. They hear the screams of the passengers as the balloon crashes in the distance on top of Slanty Tower.</p><p></p><p>The group come to rest on a broken bridge which is 120 feet above a swamp and the other dimensions don’t count. Nap and Art are able to fly the others down as some people lost the rope trying to tie it off. On the way to rescue the balloon people they come across a battle field and defeat two empty suits of armour which morph into duplicates of people they are attacking. They are robbed by the Triple Bs. Bugs Bunny Brigands. Most of the group just give up an article of clothing. But Hermit has his favorite Christmas memory stolen. Kerrick has his head beaten with a drum which makes a cool beat so the Bugs Bunny Brigands accept his beats as a good trade. Hermit can talk with Agdon Longscarf to get back.</p><p></p><p>At the Slanty Tower Art flies up and rescues Sir Talavar. Talavar is a noble fairy dragon serving as an Emissary of the Summer Queen. The Summer Queen seeks an alliance with Zybilna. Talavar tells the group the Feywild is the hands of three hags of the Hourglass Coven. He is locked in a silver cage with can not be picked but thinks Jingle Jangle has the key. He also offers the following information.</p><p></p><p>Bavlorna Blightstraw lives in a spooky cottage on stilts at the heart of Downfall, a bullywug settlement. The bullywugs of Downfall are quite courteous and welcoming, provided one does not offend them.</p><p></p><p>Bavlorna has the ability to conjure minions that look like tiny versions of herself.</p><p></p><p>Bavlorna has two sisters whom she loathes. Together, the three hags form the Hourglass Coven. Using an artifact called <a href="https://www.dndbeyond.com/magic-items/iggwilvs-cauldron" target="_blank"><strong><em>Iggwilv’s Cauldron</em></strong></a>, the coven has frozen time in Zybilna’s palace, trapping the archfey inside.</p><p></p><p>On the trip to Telemy Hill the group spies on hobgoblins on silts collecting Easter Eggs. Arriving at the hill and speaking to the Willow Not Whopping tree, they discover Jingle Jangle is sad because the Bugs Bunny Brigands have stolen her truffles. The group goes out their whey to collect some truffles for her. They trade her the truffles and some manacle keys to open the cage to free Sir Talavar. Once freed he gifts Art with is rapier which morphs into a +1 dagger.</p><p></p><p>Jingle Jangle likes the manacle key but does not want the universal crowbar as it is not a crow. Nor a bar. Nor a key.</p><p></p><p>The group starts to travel to the Bugs Bunny Brigand Basement but spy an inn on the way. Draken ticks off the owner by shooting her open for business sign with an arrow. He is forced to stay on the front porch as the inn takes the rest of group in comfort to the front porch of the Bugs Bunny Brigand Basement. She gives the nice people trinkets to accept her quest. Draken gets a rock.</p><p></p><p>Arriving at Bugs Bunny Brigand Basement, Agdon Longscarf takes offense at Monarch Mando Minion Thrivin not bowing quick enough. He starts to beat him black and blue but Nap, Draken, and Art jump in to help their friend. The Bunnies are hopping mad and kick some of the rude ones unconscious, others are beaten until they surrender.</p><p></p><p>Agdon, “Now that the beatings have improved my moral. What’s up Doc?”</p><p></p><p>We will continue next session at page 74. Remember the rules. And I did reskin the attacks.</p></blockquote><p></p>
[QUOTE="jasper, post: 8468859, member: 277"] The Wild Beyond the Witchlight Session 3 Day 2 0300 to Day 2 2200 100 GP. PC Killed 0 Monster Killed 2 Villains Captured 1 Villains Escaped 0. Story Award Branded and Blued. Thrivin, Draken. The Prince of Brigands beat you black and blue. Story Award Rude One. Draken. You were rude, cruel, and socially unacceptable to Innkeeper Tsu Harabax. The Feywild took notice. Story Award Found it. You are in the realm where your lost thing can be recovered. Mando, Art, Glenfell, Thrivin, and Draken. Note if you auto recover your lost thing, if you don’t play but at least one player did recover their lost thing. Story Award Everyone but Draken, Queen Fan. You promised Tsu to free Queen Zybilna. You got a trinket for your trouble. Story Award Everyone. Queen’s Gift. You rescued Sir Talavar. Summer Queen has put a gift on layaway for you. Palace of Heart’s desire front porch in Chapter 5. Story Award. King Mando. Being Crowned Monarch of the Carnival, every one addresses Mando as king. Could come in useful. Note. Take notes and remember them. Also, the trinkets you have can come in handy if you use them. I had a strong group of seven. Mando Fighter 1 Wizard 1 with blaster. Nap Retep Ranger 2. Craz Hermit Druid 1. Kerrick Durrant rogue 2. Art fighter 2. Thrivin Warlock 2. As the group set through the portal, they hear the rules once again. [B]Rule of Hospitality.[/B] When a friend, an enemy, or a stranger enters your home, you are expected to be gracious and accommodating to them until such time as they prove, by their words or actions, undeserving of such hospitality. [B]Rule of Ownership.[/B] You must not steal from a friend, an enemy, or a stranger. To take something that doesn’t belong to you without the rightful owner’s permission is a crime and an unforgivable breach of etiquette. [B]Rule of Reciprocity.[/B] When a friend, an enemy, or a stranger offers you a gift, you are obliged to accept it and offer something of comparable value (be it a gift or a service) in return. Such reciprocation need not happen immediately. This was repeated 5 times and the voice said it would be on your final. As the portal close a be red balloon flies by very fast due to a pegacorn popping it. Pegasus and Unicorn which was discovered in the wild during the 1970s. They hear the screams of the passengers as the balloon crashes in the distance on top of Slanty Tower. The group come to rest on a broken bridge which is 120 feet above a swamp and the other dimensions don’t count. Nap and Art are able to fly the others down as some people lost the rope trying to tie it off. On the way to rescue the balloon people they come across a battle field and defeat two empty suits of armour which morph into duplicates of people they are attacking. They are robbed by the Triple Bs. Bugs Bunny Brigands. Most of the group just give up an article of clothing. But Hermit has his favorite Christmas memory stolen. Kerrick has his head beaten with a drum which makes a cool beat so the Bugs Bunny Brigands accept his beats as a good trade. Hermit can talk with Agdon Longscarf to get back. At the Slanty Tower Art flies up and rescues Sir Talavar. Talavar is a noble fairy dragon serving as an Emissary of the Summer Queen. The Summer Queen seeks an alliance with Zybilna. Talavar tells the group the Feywild is the hands of three hags of the Hourglass Coven. He is locked in a silver cage with can not be picked but thinks Jingle Jangle has the key. He also offers the following information. Bavlorna Blightstraw lives in a spooky cottage on stilts at the heart of Downfall, a bullywug settlement. The bullywugs of Downfall are quite courteous and welcoming, provided one does not offend them. Bavlorna has the ability to conjure minions that look like tiny versions of herself. Bavlorna has two sisters whom she loathes. Together, the three hags form the Hourglass Coven. Using an artifact called [URL='https://www.dndbeyond.com/magic-items/iggwilvs-cauldron'][B][I]Iggwilv’s Cauldron[/I][/B][/URL], the coven has frozen time in Zybilna’s palace, trapping the archfey inside. On the trip to Telemy Hill the group spies on hobgoblins on silts collecting Easter Eggs. Arriving at the hill and speaking to the Willow Not Whopping tree, they discover Jingle Jangle is sad because the Bugs Bunny Brigands have stolen her truffles. The group goes out their whey to collect some truffles for her. They trade her the truffles and some manacle keys to open the cage to free Sir Talavar. Once freed he gifts Art with is rapier which morphs into a +1 dagger. Jingle Jangle likes the manacle key but does not want the universal crowbar as it is not a crow. Nor a bar. Nor a key. The group starts to travel to the Bugs Bunny Brigand Basement but spy an inn on the way. Draken ticks off the owner by shooting her open for business sign with an arrow. He is forced to stay on the front porch as the inn takes the rest of group in comfort to the front porch of the Bugs Bunny Brigand Basement. She gives the nice people trinkets to accept her quest. Draken gets a rock. Arriving at Bugs Bunny Brigand Basement, Agdon Longscarf takes offense at Monarch Mando Minion Thrivin not bowing quick enough. He starts to beat him black and blue but Nap, Draken, and Art jump in to help their friend. The Bunnies are hopping mad and kick some of the rude ones unconscious, others are beaten until they surrender. Agdon, “Now that the beatings have improved my moral. What’s up Doc?” We will continue next session at page 74. Remember the rules. And I did reskin the attacks. [/QUOTE]
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