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<blockquote data-quote="jasper" data-source="post: 8720979" data-attributes="member: 277"><p>Spelljammer Academy Session 1</p><p></p><p>Orientation</p><p></p><p>Day 1 to Day 2 0800</p><p></p><p>PC Killed 0 Monsters Killed 9 Villains Captured 0 Villains Escaped 0</p><p></p><p>Start time 6:30 End Time 8:20.</p><p></p><p>Gain a level. 50 GP. 10 Downtime Days. One free weapon.</p><p></p><p>Story Award Naughty Narc for Ben 3 and Bytho Modau. You saw something unethical go down by the docks. You reported like a good cadet. The office is now in the brig. Other cadets are not going to be happy with you.</p><p></p><p>Story Award Spelljammer Pilot. You are now synced to be a navigator in a Spelljammer vessel.</p><p></p><p>Note All Inspiration carries over to the end of the Academy. The Officers are giving out like candy.</p><p></p><p>I had a weak group of four. Pebbles Life Cleric 1. Ben 3 Artificer Autognome 1. Bytho Modau Astral Elf Wizard 1. Bob Plasmoid monk 1.</p><p></p><p>The group are fighting on a ship. What ship? Why is another ship above us? Why is this guy trying to kill me? Us?</p><p></p><p>Captain Sardax, “Gentlemen prepare to defend yourselves and the top deck of the Moonraider. Arrgh” They are pinned to the wheel by a neon green ballast bolt. Bythol looks around. She her friends and three other sailors are the only ones left.</p><p></p><p>Bythol, “Why are you here? Can we join your crew? Can I surrender?” The reaver cocks its head to one side with a slightly puzzled look. “No, you can die sailor.” She ducks out the way. Pebbles remembers the name of the ship. Remembers Wildspace. Remembers Reavers use Forgot myself dust. Bob and Ben 3 attack. A few seconds later Bob nearly dies but is healed by Pebbles.</p><p></p><p>“Watch this,” cries Ben 3. He throws a fire bolt at the last reaver who ducks. The firebolt hits the smoke powder keg at the stairs. A huge explosion tosses everyone into wildspace. The air gets thin.</p><p></p><p>“Okay cut the sim.” Bosun Tarto a half winged Hadozee enters the holodeck. In a smoky gruff voice, she looks at the captain at the wheel., “McCoy if you ask about how dramatically you died again. I will turn on the shock option next time. Welcome the Spelljammer Academy space cadets. The gas will totally wear off soon. You are cadets. You will address everyone in rank weather real or cadet rank above as Sir. Do you get.”</p><p></p><p>Bythol, “Why? There are many?”</p><p></p><p>Bosun Tarto, “There are many races. There are many sexes. We have robots, elves, elves, elves, elves, elves, Autognome, Hadozee, humans, variant humans, owl folk, Caitians, Hippo folk, in total to day were have over 54 know races. So, in the pass ‘Sir’ was consisted a generic placeholder the Academy decide all superiors would be addressed as Sir. Do you understand cadet?”</p><p></p><p>Bythol, “Well.um”</p><p></p><p>Bosun Tarto, “The first and last things coming out your mouth cadets will Sir. Sir Yes. Sir. Sir. No. Sir. For those who cannot speak a salute with your right hand will do.” The group request in a positive matter and were told what they did wrong. The bosun then gives them their orientation handouts and answers some of their questions. After a few questions she needs a smoke break. “Choose a cadet captain for your squad and get on with your tasks.”.</p><p></p><p>(DMs. Print out the handouts, including some of the sidebars. Give the group a few minutes to look at the map. Do tell them to do the tasks in the order they are on the list. Do not watch Full Metal Jacket the week before DMing.)</p><p></p><p>While on the way to the administration they are stop by Hippo Folk Bosun Harcourt who assigns them four bunks. Well three bunks, and a gold bucket for Bob. But Bob is issued a small six-inch bunk which they have to make sure in the morning it will have the appropriate scaled six-inch fold down, fluffy pillow and hospital corners. They are given thirty minutes for this task. During this time Cadet 3 Venna forces Bob to swap bunks. They agree but asks Wildspace what would a Plasmoid turd look like? (Note Cadets are broken down into weeks. Week 0 cadets will be Cadet 0 name.)</p><p></p><p>At the administration desk the Thri-kreen Bosun Sor’Ku takes about half a minute of clacking her mandibles before communication happen. The bosun issues them after they were scanned two correctly sized red uniforms. An United Nations Blue Safety Helmet. A 50 GP voucher for supplies.</p><p></p><p>At stores they meet Mr. Blip an Autognome with a gold mustache and bowler hat. They have 50 GP any left-over amount will go to the Spelljammer’s retirement home. Spelljammers who are on active duty for 60 percent of their life span; can spend their last ten percent of their life span at the Spelljammer Retirement House. Which is schedule to start construction in ten years.</p><p></p><p>Cadet Captain Bythol takes them to the nexus were Bosun Saerthe fits and calibrates their helms. After a serious of questions, a few ships destroyed, and a fly a course they are now calibrated to Spelljammer.</p><p></p><p>At the Sky Dock Ben 3 notices something strange going on at Dock 2. He mentions to his Cadet Captain Bythol who attracts the attention of Sailor Pik. About an hour later Officer Sparrow is busted for smuggle rum. His last words before being taken to the brig is “Why is the rum gone!”</p><p></p><p>Cadet Captain Bythol told the DM he could not write about the gym montage.</p><p></p><p>Finally, as they get back to Cadet HQ with the door to dorm just in sight and only fifteen minutes till likes out. They seen Bosun Tarto. Who applies gold foil to their caps. Tarto, “Take this crate up to Mirt the Merciless quarters. Do not drop the crate. Do not inspect the crate. Do place in Mirt’s HQ. Move out!”</p><p></p><p>A long long climb of many levels follows, the guards let them pass. As they enter Mirt’s HQ which is his bedroom. He being half asleep and four sheets to wind instructs them to put the crate quietly on the rug. That does not happen as six negoi hatchlings break out. Another hour later after the combat after the investigation and after no chow since breakfast.</p><p></p><p>Commander Mirt, “50 GP for a good fight. You will tell no one about what happen. You will go straight to your beds. You will not speak to anyone about this except those who I authorize. Now go.”</p><p></p><p>They finally get their bunks and bucket at 2350.</p><p></p><p>Note. This will be a heavy handout adventure. Please return all handouts at the end of the game. You can make notes on the handout. I am going just diving to what every Science Fiction movie, or genre as necessary to get the action moving. The Chapters appear to take two hours each.</p><p></p><p>(I can see the mixed of civilians and officers who are important are going give me headaches. Some of the timing does not make sense. So bad basic training movies, bad navy movies will be the DMs inspiration.)</p><p></p><p>End of Session 361.</p></blockquote><p></p>
[QUOTE="jasper, post: 8720979, member: 277"] Spelljammer Academy Session 1 Orientation Day 1 to Day 2 0800 PC Killed 0 Monsters Killed 9 Villains Captured 0 Villains Escaped 0 Start time 6:30 End Time 8:20. Gain a level. 50 GP. 10 Downtime Days. One free weapon. Story Award Naughty Narc for Ben 3 and Bytho Modau. You saw something unethical go down by the docks. You reported like a good cadet. The office is now in the brig. Other cadets are not going to be happy with you. Story Award Spelljammer Pilot. You are now synced to be a navigator in a Spelljammer vessel. Note All Inspiration carries over to the end of the Academy. The Officers are giving out like candy. I had a weak group of four. Pebbles Life Cleric 1. Ben 3 Artificer Autognome 1. Bytho Modau Astral Elf Wizard 1. Bob Plasmoid monk 1. The group are fighting on a ship. What ship? Why is another ship above us? Why is this guy trying to kill me? Us? Captain Sardax, “Gentlemen prepare to defend yourselves and the top deck of the Moonraider. Arrgh” They are pinned to the wheel by a neon green ballast bolt. Bythol looks around. She her friends and three other sailors are the only ones left. Bythol, “Why are you here? Can we join your crew? Can I surrender?” The reaver cocks its head to one side with a slightly puzzled look. “No, you can die sailor.” She ducks out the way. Pebbles remembers the name of the ship. Remembers Wildspace. Remembers Reavers use Forgot myself dust. Bob and Ben 3 attack. A few seconds later Bob nearly dies but is healed by Pebbles. “Watch this,” cries Ben 3. He throws a fire bolt at the last reaver who ducks. The firebolt hits the smoke powder keg at the stairs. A huge explosion tosses everyone into wildspace. The air gets thin. “Okay cut the sim.” Bosun Tarto a half winged Hadozee enters the holodeck. In a smoky gruff voice, she looks at the captain at the wheel., “McCoy if you ask about how dramatically you died again. I will turn on the shock option next time. Welcome the Spelljammer Academy space cadets. The gas will totally wear off soon. You are cadets. You will address everyone in rank weather real or cadet rank above as Sir. Do you get.” Bythol, “Why? There are many?” Bosun Tarto, “There are many races. There are many sexes. We have robots, elves, elves, elves, elves, elves, Autognome, Hadozee, humans, variant humans, owl folk, Caitians, Hippo folk, in total to day were have over 54 know races. So, in the pass ‘Sir’ was consisted a generic placeholder the Academy decide all superiors would be addressed as Sir. Do you understand cadet?” Bythol, “Well.um” Bosun Tarto, “The first and last things coming out your mouth cadets will Sir. Sir Yes. Sir. Sir. No. Sir. For those who cannot speak a salute with your right hand will do.” The group request in a positive matter and were told what they did wrong. The bosun then gives them their orientation handouts and answers some of their questions. After a few questions she needs a smoke break. “Choose a cadet captain for your squad and get on with your tasks.”. (DMs. Print out the handouts, including some of the sidebars. Give the group a few minutes to look at the map. Do tell them to do the tasks in the order they are on the list. Do not watch Full Metal Jacket the week before DMing.) While on the way to the administration they are stop by Hippo Folk Bosun Harcourt who assigns them four bunks. Well three bunks, and a gold bucket for Bob. But Bob is issued a small six-inch bunk which they have to make sure in the morning it will have the appropriate scaled six-inch fold down, fluffy pillow and hospital corners. They are given thirty minutes for this task. During this time Cadet 3 Venna forces Bob to swap bunks. They agree but asks Wildspace what would a Plasmoid turd look like? (Note Cadets are broken down into weeks. Week 0 cadets will be Cadet 0 name.) At the administration desk the Thri-kreen Bosun Sor’Ku takes about half a minute of clacking her mandibles before communication happen. The bosun issues them after they were scanned two correctly sized red uniforms. An United Nations Blue Safety Helmet. A 50 GP voucher for supplies. At stores they meet Mr. Blip an Autognome with a gold mustache and bowler hat. They have 50 GP any left-over amount will go to the Spelljammer’s retirement home. Spelljammers who are on active duty for 60 percent of their life span; can spend their last ten percent of their life span at the Spelljammer Retirement House. Which is schedule to start construction in ten years. Cadet Captain Bythol takes them to the nexus were Bosun Saerthe fits and calibrates their helms. After a serious of questions, a few ships destroyed, and a fly a course they are now calibrated to Spelljammer. At the Sky Dock Ben 3 notices something strange going on at Dock 2. He mentions to his Cadet Captain Bythol who attracts the attention of Sailor Pik. About an hour later Officer Sparrow is busted for smuggle rum. His last words before being taken to the brig is “Why is the rum gone!” Cadet Captain Bythol told the DM he could not write about the gym montage. Finally, as they get back to Cadet HQ with the door to dorm just in sight and only fifteen minutes till likes out. They seen Bosun Tarto. Who applies gold foil to their caps. Tarto, “Take this crate up to Mirt the Merciless quarters. Do not drop the crate. Do not inspect the crate. Do place in Mirt’s HQ. Move out!” A long long climb of many levels follows, the guards let them pass. As they enter Mirt’s HQ which is his bedroom. He being half asleep and four sheets to wind instructs them to put the crate quietly on the rug. That does not happen as six negoi hatchlings break out. Another hour later after the combat after the investigation and after no chow since breakfast. Commander Mirt, “50 GP for a good fight. You will tell no one about what happen. You will go straight to your beds. You will not speak to anyone about this except those who I authorize. Now go.” They finally get their bunks and bucket at 2350. Note. This will be a heavy handout adventure. Please return all handouts at the end of the game. You can make notes on the handout. I am going just diving to what every Science Fiction movie, or genre as necessary to get the action moving. The Chapters appear to take two hours each. (I can see the mixed of civilians and officers who are important are going give me headaches. Some of the timing does not make sense. So bad basic training movies, bad navy movies will be the DMs inspiration.) End of Session 361. [/QUOTE]
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