Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Jasper DMS Season 9 & Descent into Avernus Adventure League
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jasper" data-source="post: 8155342" data-attributes="member: 277"><p>Descent into Avernus # 2 Session 4</p><p></p><p>Chapter 1</p><p></p><p>Masseuse Myrkul Member</p><p>Day 2 10 AM to Day 2 11:59 AM.</p><p>We will pick up in room D29 next session.</p><p></p><p></p><p>PC killed 0 Monsters Killed 40 Villains Captured 2 Villains Escaped 3.</p><p></p><p>Start Time 7:28 End Time 9:22</p><p></p><p>Magic Item Bag of Beans.</p><p>Go ahead and level up to level 3. 80 GP and 10 Downtime Days per level. I just checked the next encounter; it would not take two hours. Yes, you leveling up early.</p><p></p><p>The book is set up on milestone leveling. Plus, we only do two-hour sessions.</p><p></p><p>DM NOTE. Due to the two-hour sessions, at the end of each session everyone takes a long rest. It too confusing to remember who had what hit points etc. Also, the monsters take a long rest too.</p><p></p><p>Spell books are basically consumables. So, it does not duplicate. NO, you cannot treat them like scrolls. Yes, if you next class is going to be a spellcaster which uses books you can claim them. Copying spells is 1 downtime day and 50 GP * level of spell.</p><p></p><p>I had a strong group of six. Smog Warlock 2. Healing Man Cleric 2. Hafice Tallfellow Rogue 1. Likus Drunn Bard 2. Ditty Kong Barbarian 2. Gary Barbarian 2.</p><p></p><p>Healing Mann, “Guys if we take Qurmilah with us, she narc us out. DM, I kill the Masseuse!”</p><p></p><p>The group finds it way to morgue where Flennis master of souls to Myrkul working on sewing together a zombie.</p><p></p><p>Healing Man, “I have a fresher corpse. Mostly bled out.” (DM takes off his glasses.)</p><p></p><p>Flennis is not happy with the irruption but happy they are not trying to kill her. For the price of a corpse and some false promises (on both sides), she gives the counter signs. The group explores the west part of the dungeon. Entering a 150-year-old crypt, they start to loot a coffin.</p><p></p><p>Erick the Viking, “Hey I was sleeping a nice rest. Who the beep are you? What gives you the right to barge into a man’s final resting place. Do you have a warrant? Do you have common decently? Do you know who won the world series?”</p><p></p><p>Healing Man, “Badges we don’t need no badges? Your coffin is rotting. I am Saint Nick, I will take you coffin from here to workshop, fix and then bring back here for Christmas.”</p><p></p><p>Eric the Viking, “What is Christmas? Talk to my axe.” Two rounds later. “Why are you laughing!”</p><p></p><p>Kong, “Miss me. Now you got to kiss me. You suck at ghostly axe tossing. You tosser!”</p><p></p><p>Healing Man, “His coffin will not fit through the five-foot hallway. That sucks.”</p><p></p><p>Eric the Viking, “Five-foot hallways always suck. No movement. Mark my words. Hallways suck!”</p><p></p><p>Gary, “Let’s leave this loser. He has hit us once in the last five rounds. BYE LOSER!”</p><p></p><p>Eric the Viking, “I will get you. And your little rat too.” He screams after the party as they leave.</p><p></p><p>The group sneaks pass the morgue and enters a</p><p></p><p>Smog, “I didn’t do it.”</p><p></p><p>Healing Man, “I didn’t do it.”</p><p></p><p>Gary, “Not mean but that stinks. So much if you strike a match or bring a torch in here, the whole room will collapse.”</p><p></p><p>The Halfling notices how unstable the columns are, and thinks he will be crushed if they blow up the room, “Guys, good idea. Let keep that to an IDEA. Because it will case a huge pot hole above us, or someone’s living room will become their basement. How about we check out the other part of dungeon. We can always blow the room up later.”</p><p></p><p>The group agrees. Gary takes over the lead entering a five-foot hallway. First crypt. Empty. Second crypt. Empty. Third crypt. Only six zombies. Between killing two zombies and turning undead, the group gets the door closed. They put a don’t open sign on it and move on. Healing man finds a torture chamber of Bane. He heals crazy Vendetta Kress a tiefling wine merchant who gathers up the loose javelins from the party. She agrees to stay with the party as long as they lead. They agree.</p><p></p><p>Healing Man leads the group future east. And discovers a secret door. The group agrees to split the party. (DM. LOL) The DM agrees to do two rounds with each group. The South group of Healing Man, Kong, and Hafice goes south. The north group of Smog, Gary, and Likus opens the secret door.</p><p></p><p>The north group hears combat around a corner but we will ignore that because of time. The north group enters a large chamber and opens an east door waking up some skeletons.</p><p></p><p>The south group slowly opens the far south west door to an empty room. Then opens the south east room to sleeping cult members. They quickly close the door. They ignore every hallway is a five-foot hallway.</p><p></p><p>The north group get jam up a five-foot hallway. But start to win against the skeletons. Crazy lady asks if they need help but no one is listening.</p><p></p><p>The south group opens the door to north east group and finds little old lady. Nope they attack Nebra reaper of Bane. Nebra whistles for the sleeping group who wakes up.</p><p></p><p>After six rounds and some very close calls the group wins. And we are still ignoring the stuff happening in D29.</p><p></p><p>Everyone takes a long rest.</p></blockquote><p></p>
[QUOTE="jasper, post: 8155342, member: 277"] Descent into Avernus # 2 Session 4 Chapter 1 Masseuse Myrkul Member Day 2 10 AM to Day 2 11:59 AM. We will pick up in room D29 next session. PC killed 0 Monsters Killed 40 Villains Captured 2 Villains Escaped 3. Start Time 7:28 End Time 9:22 Magic Item Bag of Beans. Go ahead and level up to level 3. 80 GP and 10 Downtime Days per level. I just checked the next encounter; it would not take two hours. Yes, you leveling up early. The book is set up on milestone leveling. Plus, we only do two-hour sessions. DM NOTE. Due to the two-hour sessions, at the end of each session everyone takes a long rest. It too confusing to remember who had what hit points etc. Also, the monsters take a long rest too. Spell books are basically consumables. So, it does not duplicate. NO, you cannot treat them like scrolls. Yes, if you next class is going to be a spellcaster which uses books you can claim them. Copying spells is 1 downtime day and 50 GP * level of spell. I had a strong group of six. Smog Warlock 2. Healing Man Cleric 2. Hafice Tallfellow Rogue 1. Likus Drunn Bard 2. Ditty Kong Barbarian 2. Gary Barbarian 2. Healing Mann, “Guys if we take Qurmilah with us, she narc us out. DM, I kill the Masseuse!” The group finds it way to morgue where Flennis master of souls to Myrkul working on sewing together a zombie. Healing Man, “I have a fresher corpse. Mostly bled out.” (DM takes off his glasses.) Flennis is not happy with the irruption but happy they are not trying to kill her. For the price of a corpse and some false promises (on both sides), she gives the counter signs. The group explores the west part of the dungeon. Entering a 150-year-old crypt, they start to loot a coffin. Erick the Viking, “Hey I was sleeping a nice rest. Who the beep are you? What gives you the right to barge into a man’s final resting place. Do you have a warrant? Do you have common decently? Do you know who won the world series?” Healing Man, “Badges we don’t need no badges? Your coffin is rotting. I am Saint Nick, I will take you coffin from here to workshop, fix and then bring back here for Christmas.” Eric the Viking, “What is Christmas? Talk to my axe.” Two rounds later. “Why are you laughing!” Kong, “Miss me. Now you got to kiss me. You suck at ghostly axe tossing. You tosser!” Healing Man, “His coffin will not fit through the five-foot hallway. That sucks.” Eric the Viking, “Five-foot hallways always suck. No movement. Mark my words. Hallways suck!” Gary, “Let’s leave this loser. He has hit us once in the last five rounds. BYE LOSER!” Eric the Viking, “I will get you. And your little rat too.” He screams after the party as they leave. The group sneaks pass the morgue and enters a Smog, “I didn’t do it.” Healing Man, “I didn’t do it.” Gary, “Not mean but that stinks. So much if you strike a match or bring a torch in here, the whole room will collapse.” The Halfling notices how unstable the columns are, and thinks he will be crushed if they blow up the room, “Guys, good idea. Let keep that to an IDEA. Because it will case a huge pot hole above us, or someone’s living room will become their basement. How about we check out the other part of dungeon. We can always blow the room up later.” The group agrees. Gary takes over the lead entering a five-foot hallway. First crypt. Empty. Second crypt. Empty. Third crypt. Only six zombies. Between killing two zombies and turning undead, the group gets the door closed. They put a don’t open sign on it and move on. Healing man finds a torture chamber of Bane. He heals crazy Vendetta Kress a tiefling wine merchant who gathers up the loose javelins from the party. She agrees to stay with the party as long as they lead. They agree. Healing Man leads the group future east. And discovers a secret door. The group agrees to split the party. (DM. LOL) The DM agrees to do two rounds with each group. The South group of Healing Man, Kong, and Hafice goes south. The north group of Smog, Gary, and Likus opens the secret door. The north group hears combat around a corner but we will ignore that because of time. The north group enters a large chamber and opens an east door waking up some skeletons. The south group slowly opens the far south west door to an empty room. Then opens the south east room to sleeping cult members. They quickly close the door. They ignore every hallway is a five-foot hallway. The north group get jam up a five-foot hallway. But start to win against the skeletons. Crazy lady asks if they need help but no one is listening. The south group opens the door to north east group and finds little old lady. Nope they attack Nebra reaper of Bane. Nebra whistles for the sleeping group who wakes up. After six rounds and some very close calls the group wins. And we are still ignoring the stuff happening in D29. Everyone takes a long rest. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Jasper DMS Season 9 & Descent into Avernus Adventure League
Top