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Jasper DMS Season 9 & Descent into Avernus Adventure League
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<blockquote data-quote="jasper" data-source="post: 8023058" data-attributes="member: 277"><p>Descent Into Avernus Session 12</p><p></p><p>Final Session</p><p></p><p>End of Chapter 4 and Chapter 5 Escape from Avernus</p><p></p><p>Or Elope to Avernus</p><p></p><p>PC Killed 5 Monsters Killed 235 Villains Captured 19 Villains Escaped 7</p><p></p><p>Start Time 6:05 End Time 7:38</p><p></p><p>Gain A Level. Downtime 20 Days GP 800 if you played last week 1,600 if you only played this week.</p><p></p><p>Magic Items Helm of Devil Command. Battle Standard of Infernal Power. Charm of Vitality.</p><p></p><p>My first two-person group. Cretin Paladin 12 Warlock 4. Shade bard 14. They both wanted not to reschedule so I played on.</p><p></p><p>I had the series of questions wrote up. From Chapter 4 Would you risk it ALL to save others. Answer. Risk All, Not risk all, I don’t work for you or other answer.</p><p></p><p>Chapter 5 Questions Were Save the City of Elturel and would you return to the prime material plane. Zariel question was redeem, kill, work with. The chapter 4 gave a different reward depending on the answer. The chapter 5 questions told me how to set up the chapter. (Chapter 5 is not well laid out. READ the full chapter especially page 154-155.)</p><p></p><p>As Cretin lays hand on the sword to claim it, he is cussed out in Sunday’s Best Dress Church Lady voice. He is not worthy. Shade is not worthy. Lulu is not big enough to carry it. Zariel’s sword lances the scab for (YOU KIDDING ME. NO. That would kill people from last week right out) for no hit points. They are tossed prone about three or so miles. Waking up to the river Styx. They are in the shadow of Elturel. It is about a hundred yards from touching down. They are the middle between Demon Army and Zariel Army. They break for higher ground.</p><p></p><p>Only to be stop short by two horned devils. (I reduce on attacking monsters except Zariel hit points. And did not play nice.) Cretin makes quick work of both devils when they get tired of hurling flame at the partnership. </p><p></p><p>They try to sneak through to Zariel’s side dodging fireballs from the side. (See hell has artillery too.) They stumble on a rumble of squad of Hezrou against Lucille the pit fiend. Two Hezrou break off and attack them. Lulu helps in the battle but is dismayed when both Cretin and Shade decide to join forces with Lucille. Lulu runs away. Cretin drags the sword through the dirt by scabbard belt.</p><p></p><p>Zariel finishes off a balor. Zariel, “Have you come to join me you cute men?”</p><p></p><p>Cretin, “No.”</p><p></p><p>Zariel, “have you come to deliver the sword to me?”</p><p></p><p>Shade, “Wrong again you sweet devious girl.”</p><p></p><p>Zariel, “This I guess you are here to save me. How cute.”</p><p></p><p>Cretin, ‘Wrong three times sister. We here to kill you and take over.”</p><p></p><p>Zariel, “Gosh you are cute. DIE!” And the battle is joined. Zariel knows the stats of everybody due to her high intelligence and spies. She takes out Shade first. (GRR. She has only two legendary actions. BOO! And one the does less damage than Cretin’s static damage.) She plays with the pit fiend and Cretin. Cretin is able to revivify Shade during the battle. Teleporting in out as need. Her luck changes as she tries to dispel Cretin back to the prime. (Dispel Good/Evil. I ruled it could send pcs back to prime if they failed their save. This is 1E ruling oops.) Cretin grins as he makes his only major saving throw of the night. After a little bit more of hard flirting, Zariel grabs the sword from Cretin.</p><p></p><p>Shattering across her knee she speaks, “You are cute Cretin. Come up and see me big boy. I just a whistle away. You know how to whistle don’t you. Just pucker up and blow …”</p><p></p><p>Cretin, “Blow me.”</p><p></p><p>BEEP Wife’s in my head says BEEP.</p><p></p><p>Zariel teleports away. The city of Elturel crashes into the hell landscape. Zariel, “we call it a draw.”</p><p></p><p>Shade, “We call a win because I only bard here.”</p><p></p><p>The End.</p><p></p><p>DM Notes. I am either going have print these notes out and take to the game next season. Or keep important notes and pass them out at games. The book is great until the party is over level for most encounters. Cretin AC and magic was so high I generally needed a Nat 20 to hit. Some other builds overwhelm the book and season. </p><p></p><p>I made hats for this season. ONLY 12. Both Johns have one coming. The rest of people who regularly played (you know who you are.) have one coming. If I have any left, first come first serve. Thanks for putting up with me. Now where Have I park that war machine.</p></blockquote><p></p>
[QUOTE="jasper, post: 8023058, member: 277"] Descent Into Avernus Session 12 Final Session End of Chapter 4 and Chapter 5 Escape from Avernus Or Elope to Avernus PC Killed 5 Monsters Killed 235 Villains Captured 19 Villains Escaped 7 Start Time 6:05 End Time 7:38 Gain A Level. Downtime 20 Days GP 800 if you played last week 1,600 if you only played this week. Magic Items Helm of Devil Command. Battle Standard of Infernal Power. Charm of Vitality. My first two-person group. Cretin Paladin 12 Warlock 4. Shade bard 14. They both wanted not to reschedule so I played on. I had the series of questions wrote up. From Chapter 4 Would you risk it ALL to save others. Answer. Risk All, Not risk all, I don’t work for you or other answer. Chapter 5 Questions Were Save the City of Elturel and would you return to the prime material plane. Zariel question was redeem, kill, work with. The chapter 4 gave a different reward depending on the answer. The chapter 5 questions told me how to set up the chapter. (Chapter 5 is not well laid out. READ the full chapter especially page 154-155.) As Cretin lays hand on the sword to claim it, he is cussed out in Sunday’s Best Dress Church Lady voice. He is not worthy. Shade is not worthy. Lulu is not big enough to carry it. Zariel’s sword lances the scab for (YOU KIDDING ME. NO. That would kill people from last week right out) for no hit points. They are tossed prone about three or so miles. Waking up to the river Styx. They are in the shadow of Elturel. It is about a hundred yards from touching down. They are the middle between Demon Army and Zariel Army. They break for higher ground. Only to be stop short by two horned devils. (I reduce on attacking monsters except Zariel hit points. And did not play nice.) Cretin makes quick work of both devils when they get tired of hurling flame at the partnership. They try to sneak through to Zariel’s side dodging fireballs from the side. (See hell has artillery too.) They stumble on a rumble of squad of Hezrou against Lucille the pit fiend. Two Hezrou break off and attack them. Lulu helps in the battle but is dismayed when both Cretin and Shade decide to join forces with Lucille. Lulu runs away. Cretin drags the sword through the dirt by scabbard belt. Zariel finishes off a balor. Zariel, “Have you come to join me you cute men?” Cretin, “No.” Zariel, “have you come to deliver the sword to me?” Shade, “Wrong again you sweet devious girl.” Zariel, “This I guess you are here to save me. How cute.” Cretin, ‘Wrong three times sister. We here to kill you and take over.” Zariel, “Gosh you are cute. DIE!” And the battle is joined. Zariel knows the stats of everybody due to her high intelligence and spies. She takes out Shade first. (GRR. She has only two legendary actions. BOO! And one the does less damage than Cretin’s static damage.) She plays with the pit fiend and Cretin. Cretin is able to revivify Shade during the battle. Teleporting in out as need. Her luck changes as she tries to dispel Cretin back to the prime. (Dispel Good/Evil. I ruled it could send pcs back to prime if they failed their save. This is 1E ruling oops.) Cretin grins as he makes his only major saving throw of the night. After a little bit more of hard flirting, Zariel grabs the sword from Cretin. Shattering across her knee she speaks, “You are cute Cretin. Come up and see me big boy. I just a whistle away. You know how to whistle don’t you. Just pucker up and blow …” Cretin, “Blow me.” BEEP Wife’s in my head says BEEP. Zariel teleports away. The city of Elturel crashes into the hell landscape. Zariel, “we call it a draw.” Shade, “We call a win because I only bard here.” The End. DM Notes. I am either going have print these notes out and take to the game next season. Or keep important notes and pass them out at games. The book is great until the party is over level for most encounters. Cretin AC and magic was so high I generally needed a Nat 20 to hit. Some other builds overwhelm the book and season. I made hats for this season. ONLY 12. Both Johns have one coming. The rest of people who regularly played (you know who you are.) have one coming. If I have any left, first come first serve. Thanks for putting up with me. Now where Have I park that war machine. [/QUOTE]
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