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Jasper DMS Season 9 & Descent into Avernus Adventure League
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<blockquote data-quote="jasper" data-source="post: 8002425" data-attributes="member: 277"><p>DDAL09-13 Session</p><p></p><p>The Swarmed Heart or The Lemonade Gang gets Punch</p><p></p><p>Day 21</p><p></p><p>PC Killed 6 Monsters Killed 235 Villains Captured 9 Villains Escaped 0</p><p></p><p>Gain A Level. 1,600 GP. 20 Down time days. If you want.</p><p></p><p>Magic Items a +3 quarterstaff, a broom of flying, two potions of greater healing, two potions of climbing, and 10 soul coins.</p><p></p><p>No story award.</p><p></p><p>Start Time 6:35 PM End Time 10:05 PM</p><p></p><p>I had a weak group of three Night Bane Paladin. Cretin Paladin Warlock. Markov Necromancer. Markov had five skeletons and one simulacrum. Due to simulacrum and Cretin AC 25 I started treating the group as average after the first two combats.</p><p></p><p>The party is having bad dreams. The dream is a flash back of when Zariel’s friend was telling her not to go to hell. Zariel’s friend RASKAMEDIES was one her sergeants. Once Zariel and the Hellriders lost, Raskamedies retreated from the battle field. Heart pounding in sorry and angry. Raskamedies was kill by a horde of Hellwasps, who eat her body leaving the skeleton and beating heart behind. Loving the beat, the Hellwasps build a nest around it. The heart still beats today. It is getting louder. Louder. LOUNDER! The group wakes up in a warm sweat. All have experienced the dream. (OK it was a flash back or vision for those who don’t sleep.)</p><p></p><p>Having not have a good sleep. (And Will reminding about it.) The rolled a wisdom save vs the hell effect. Night Bane Failed. He is slowly turning evil. During their smoke break outside the tent after breakfast, they hear the heart in the back of their heads. They hear the buzzing of the Hellwasps. It is getting louder. Louder. LOUDER.</p><p></p><p>Cretin, “That sounds like they are actually nearby. It is loud. Almost real.”</p><p></p><p>Night Bane, “It is real idiot.” He points to three hellwasps crossing the red line and entering the Emporium.</p><p></p><p>RED ALERT. ALL OFFENSIVE SPELLS ARE ALLOWED. RED ALERT. ALL OFFENSIVE SPELLS ARE ALLOWED. BUT ONLY ON THE HELLWASPS.</p><p></p><p>Markov, “Dammit.”</p><p></p><p>The group take down the hellwasps near the red line which outlines the emporium. About 300 feet on the other side of line is a group of adventurers fighting some more hellwasps.</p><p></p><p>STAND DOWN. STAND DOWN. NO EXCEPTION RULE IS BACK IN EFFECT. THE NO EXCEPTION RULE IS BACK IN EFFECT.</p><p></p><p>(The writer gave no guidance on how to handle the first encounter which takes place inside emporium. I have previous ruled no offensive spells. Healing spells okay. Other spells I call by ear.)</p><p></p><p>Markov and party dimensions door the adventuring party. Telling his skeletons to close and target the hellwasps. (I think you can use a free action to command them but they would be 300 feet from the combat. I think I was cheated.)</p><p></p><p>The party is griping about who stole what. They have stolen a tourist hat. Some toilet paper. And a map. Between the skeletons, the party, and the npcs they take down three hellwasps, and Hellwasp swarm. But the npc lose one member of their party. (In the script.) While they are introducing themselves, some devils and imps show up to reclaim the toilet paper. The monsters go down quick. (This is when I just started to run the module with an average group.) After a brief thank you, the npcs plane shift out with their dead fellow.</p><p></p><p>Dara asks the group to find the Hellwasp nest and bring back the heart. It takes fours hours. (Um no. They have a war machine.) It takes two hours to find the wasp nest. They get in a short rest while doing so.</p><p></p><p>Arriving at the nest, Markov and his mini Markov dimension doors the group to the first chamber. Killing one Hellwasp quickly. Markov then cast various invisibility spells on the group. (The group would be mostly invisible the rest of session except during combat.) They also find a quarter piece of paper with some infernal writing on it. They have the choice of three exits which lead up into the nest. Or one block exit leading to something on this first level. They quietly dig out the second chamber to find a part of a halfling cloak and another quarter of the sheet of paper.</p><p></p><p>The group goes up. It is now dim light. They are invisible and hear the buzzing of three wasps. Cretin charges the wasps and kills one out right. The rest of part joins in. With only Night Bane taking damage. (Between tactics and high AC Night Bane was about the only one I could tag once combat started.)</p><p></p><p>Entering the fourth chamber Cretin slips down a tunnel into the nursery. Killing four innocent baby hellwasps. After climbing out the nursery, he kills the nanny Hellwasp.</p><p></p><p>They enter the final chamber 60 feet by 80 feet. (OH, freaking come on this boss fight and it is the second smallest of the chambers. With the high perception of Markov, they see the queen bee um wasp.) Between limited room, good tactics, invisibility, cloak of displacement, and okay rolls by me the monsters are cleared in four rounds.</p><p></p><p>They recover Raskamedies’ skeleton, heart, cloak and the last piece of paper. They drive home. Using wasp spit and his own Cretin pieces together the paper. They also have all the nice loot. Including ten soul coins. They give the body to Dara who starts working her magic on it. They clean up. Because.</p><p></p><p>The paper is Redeemable for one meal for your party at the Infernal Rapture and is signed by Mahadi. The waiter reads the meal of the day which sea hag crumbled cheese with pickled purple worm eggs, a main dish of two fried merfolk fillets with garlic butter potato fries, and yeti sorbet with a sweet infernal sauce for dessert. And girl scout cookies from real girl scouts. The waiter offers beer, wine, water, or bar drinks. They do have 100-year-old scotch made from real Scotchmen. Markov order three for table, but Cretin being a snob passes on his. So, Markov has two shots. The group passes most extras but Night Bane and Markov do take some wacky tobacco. The meal is loving like a hero’s feast.</p><p></p><p>(Everyone who ate is now at permanent disadvantage on social checks with Mahadi.)</p><p></p><p>The bill comes due.</p><p></p><p>Night Bane, “What bill? The paper said a free meal for us. I didn’t eat it. I just had a shot of booze and wacky tobacco.”</p><p></p><p>Cretin, “BEEP BEEP. It just said a FREE MEAL. Everything else is going to be extra.!”</p><p></p><p>Waiter, “How dare you sir. The water was free.”</p><p></p><p>Waiter, “Night Bane you owe us 11 soul coins. Markov you owe us 12 soul coins. You can pay can’t you. Or should I get Ms. Fluffy Bun Bun to come discuss the matter with you.”</p><p></p><p>HAAHAHAAA. It worked. Cretin did see through my lack of poker face. They others had to give up all their soul coins. Some gold pieces. And down time days. This time I did not let anyone off the hook with just soft choices.</p><p></p><p>Cretin has JohnC, Brandy, and Mimi’s Soul Coins. These are pcs who died during the season. And players have been paying cash money to get the coins back.</p><p></p><p>This module is seriously under powered even with Cretin being level sixteen and having an AC 25. I only hit the spellcaster and mini spell caster for damage using lair actions. I need two Nat 20s to even touch Cretin. The boss monster is weak, only has a +11 and in a small chamber. The light effects are easy cancelled by a cantrip. I would either add more wasps, or more monsters or both. </p><p></p><p></p><p>PS. While I was preparing snackage during the afternoon for the game, I got notice one my friends had die of Covid 19. His last pc was John Jacob. So as see some of the gamers didn't show. The ones who did were off their game.</p></blockquote><p></p>
[QUOTE="jasper, post: 8002425, member: 277"] DDAL09-13 Session The Swarmed Heart or The Lemonade Gang gets Punch Day 21 PC Killed 6 Monsters Killed 235 Villains Captured 9 Villains Escaped 0 Gain A Level. 1,600 GP. 20 Down time days. If you want. Magic Items a +3 quarterstaff, a broom of flying, two potions of greater healing, two potions of climbing, and 10 soul coins. No story award. Start Time 6:35 PM End Time 10:05 PM I had a weak group of three Night Bane Paladin. Cretin Paladin Warlock. Markov Necromancer. Markov had five skeletons and one simulacrum. Due to simulacrum and Cretin AC 25 I started treating the group as average after the first two combats. The party is having bad dreams. The dream is a flash back of when Zariel’s friend was telling her not to go to hell. Zariel’s friend RASKAMEDIES was one her sergeants. Once Zariel and the Hellriders lost, Raskamedies retreated from the battle field. Heart pounding in sorry and angry. Raskamedies was kill by a horde of Hellwasps, who eat her body leaving the skeleton and beating heart behind. Loving the beat, the Hellwasps build a nest around it. The heart still beats today. It is getting louder. Louder. LOUNDER! The group wakes up in a warm sweat. All have experienced the dream. (OK it was a flash back or vision for those who don’t sleep.) Having not have a good sleep. (And Will reminding about it.) The rolled a wisdom save vs the hell effect. Night Bane Failed. He is slowly turning evil. During their smoke break outside the tent after breakfast, they hear the heart in the back of their heads. They hear the buzzing of the Hellwasps. It is getting louder. Louder. LOUDER. Cretin, “That sounds like they are actually nearby. It is loud. Almost real.” Night Bane, “It is real idiot.” He points to three hellwasps crossing the red line and entering the Emporium. RED ALERT. ALL OFFENSIVE SPELLS ARE ALLOWED. RED ALERT. ALL OFFENSIVE SPELLS ARE ALLOWED. BUT ONLY ON THE HELLWASPS. Markov, “Dammit.” The group take down the hellwasps near the red line which outlines the emporium. About 300 feet on the other side of line is a group of adventurers fighting some more hellwasps. STAND DOWN. STAND DOWN. NO EXCEPTION RULE IS BACK IN EFFECT. THE NO EXCEPTION RULE IS BACK IN EFFECT. (The writer gave no guidance on how to handle the first encounter which takes place inside emporium. I have previous ruled no offensive spells. Healing spells okay. Other spells I call by ear.) Markov and party dimensions door the adventuring party. Telling his skeletons to close and target the hellwasps. (I think you can use a free action to command them but they would be 300 feet from the combat. I think I was cheated.) The party is griping about who stole what. They have stolen a tourist hat. Some toilet paper. And a map. Between the skeletons, the party, and the npcs they take down three hellwasps, and Hellwasp swarm. But the npc lose one member of their party. (In the script.) While they are introducing themselves, some devils and imps show up to reclaim the toilet paper. The monsters go down quick. (This is when I just started to run the module with an average group.) After a brief thank you, the npcs plane shift out with their dead fellow. Dara asks the group to find the Hellwasp nest and bring back the heart. It takes fours hours. (Um no. They have a war machine.) It takes two hours to find the wasp nest. They get in a short rest while doing so. Arriving at the nest, Markov and his mini Markov dimension doors the group to the first chamber. Killing one Hellwasp quickly. Markov then cast various invisibility spells on the group. (The group would be mostly invisible the rest of session except during combat.) They also find a quarter piece of paper with some infernal writing on it. They have the choice of three exits which lead up into the nest. Or one block exit leading to something on this first level. They quietly dig out the second chamber to find a part of a halfling cloak and another quarter of the sheet of paper. The group goes up. It is now dim light. They are invisible and hear the buzzing of three wasps. Cretin charges the wasps and kills one out right. The rest of part joins in. With only Night Bane taking damage. (Between tactics and high AC Night Bane was about the only one I could tag once combat started.) Entering the fourth chamber Cretin slips down a tunnel into the nursery. Killing four innocent baby hellwasps. After climbing out the nursery, he kills the nanny Hellwasp. They enter the final chamber 60 feet by 80 feet. (OH, freaking come on this boss fight and it is the second smallest of the chambers. With the high perception of Markov, they see the queen bee um wasp.) Between limited room, good tactics, invisibility, cloak of displacement, and okay rolls by me the monsters are cleared in four rounds. They recover Raskamedies’ skeleton, heart, cloak and the last piece of paper. They drive home. Using wasp spit and his own Cretin pieces together the paper. They also have all the nice loot. Including ten soul coins. They give the body to Dara who starts working her magic on it. They clean up. Because. The paper is Redeemable for one meal for your party at the Infernal Rapture and is signed by Mahadi. The waiter reads the meal of the day which sea hag crumbled cheese with pickled purple worm eggs, a main dish of two fried merfolk fillets with garlic butter potato fries, and yeti sorbet with a sweet infernal sauce for dessert. And girl scout cookies from real girl scouts. The waiter offers beer, wine, water, or bar drinks. They do have 100-year-old scotch made from real Scotchmen. Markov order three for table, but Cretin being a snob passes on his. So, Markov has two shots. The group passes most extras but Night Bane and Markov do take some wacky tobacco. The meal is loving like a hero’s feast. (Everyone who ate is now at permanent disadvantage on social checks with Mahadi.) The bill comes due. Night Bane, “What bill? The paper said a free meal for us. I didn’t eat it. I just had a shot of booze and wacky tobacco.” Cretin, “BEEP BEEP. It just said a FREE MEAL. Everything else is going to be extra.!” Waiter, “How dare you sir. The water was free.” Waiter, “Night Bane you owe us 11 soul coins. Markov you owe us 12 soul coins. You can pay can’t you. Or should I get Ms. Fluffy Bun Bun to come discuss the matter with you.” HAAHAHAAA. It worked. Cretin did see through my lack of poker face. They others had to give up all their soul coins. Some gold pieces. And down time days. This time I did not let anyone off the hook with just soft choices. Cretin has JohnC, Brandy, and Mimi’s Soul Coins. These are pcs who died during the season. And players have been paying cash money to get the coins back. This module is seriously under powered even with Cretin being level sixteen and having an AC 25. I only hit the spellcaster and mini spell caster for damage using lair actions. I need two Nat 20s to even touch Cretin. The boss monster is weak, only has a +11 and in a small chamber. The light effects are easy cancelled by a cantrip. I would either add more wasps, or more monsters or both. PS. While I was preparing snackage during the afternoon for the game, I got notice one my friends had die of Covid 19. His last pc was John Jacob. So as see some of the gamers didn't show. The ones who did were off their game. [/QUOTE]
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