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Jasper DMS Season 9 & Descent into Avernus Adventure League
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<blockquote data-quote="jasper" data-source="post: 7942376" data-attributes="member: 277"><p>Descent into Avernus Session 10</p><p></p><p>General Chaos</p><p></p><p>Or Private Foul up</p><p></p><p>Day 18</p><p></p><p>PC Killed 3 Monsters Killed 199 Villains Captured 13 Villains Escaped 5</p><p></p><p>Advance to level 11. 240 gp per level. Downtime 20 per level</p><p></p><p>Magic Items. Dimensional Shackles.</p><p></p><p>STAT BUMP SAY AGAIN STAT BUMP +1 to INT or WIS.</p><p></p><p>Your conditions are gone.</p><p></p><p>Allies How this work I don’t know. Ubbalux. Colonel Olanthius. Kostchtchie.</p><p></p><p>Story Award Mephistopheles Knows.</p><p></p><p>I had an average group of four. Arborn Warlock 5 Ranger 5. Shade bard 10. Jersey Wizard 7 Rogue 2. Maxwell sorcerer 5.</p><p></p><p>I had some starting problems since I was not planning to run the book but a module. But the city cancelled River Region Con. Also, my evil players notice I was trying to read the book before the game and engaged me in small talk. We did get a late start of 6:27.</p><p></p><p>The group was only using the demon grinder. (Which has been modified again. And yes, the owner can at a horn which plays Dixie. No cost. But post pictures of here in the thread.) In the distance they see an Obelisk surround by circle eight standing stones. A slightly mad wizard can not leave the circle, unless he figures out the code. But he needs help, if everyone would clap their hands to one stone and say the magic word he may escape. Most of them place their hands on one, one of them gets greedy. The magic words “Pizza. Pizza” are spoken and magic happens. Jersey is surrounded a swarm of tiny magic little ponies. Shade gets a monodrone and true seeing. The others take five magic missiles to the face. However, the wizard Ubbalux is still trapped. He tosses Jersey a magic mirror and tell them to follow its direction. </p><p></p><p>The mirror is tied into the HPS. Hell Positioning System. It will take them to the BLOODLESS CITADEL. It mostly works and except for Jersey they take a short rest. But then the free trial period fails, leaving them stranded. All Alone on the planes of Hell. No one in sight.</p><p></p><p>Well except for Rigorath’s Rest Stop which is only 500 feet away. Rigorath Rest Stop “Having no Toilet paper before it was cool”. Rigorath wears a jughead hat and asks you call him Gomer. Rigorath checks the oil on the war machine, it is a pint short but no worries. He can sell the group a map to the Bloodless Citadel but he needs a favor.</p><p></p><p>Dam yes dam up the River Styx he will give you a stat bump and help free the wizard Ubbalux. But one minor problem. The Bomber Baazit has been locked up by Deputy Barney Bethump. Baazit has the boom sticks. Just take a turn pass Floyd’s Barber shop, follow the red road until there is no more road. The group follows directions frees Baazit and get the boom sticks.</p><p></p><p>Baazit tells them the sticks must be drilled two rounds deep into the cliff. There is a certain placement order and firing order. On watch out for the hell combat air patrol. The CAP does show up and the adventurers destroy it. BOOM. The river Styx is dammed.</p><p></p><p>Gomer gives them they and map to Hellriders Crypt. When they get arrive, Jersey notices the key is for the rest room. Arborn is able to misty step to inside of the crypt, and see the pass code written on the wall. The door opens. The group enters. Arborn goes west. Shade goes east. Maxwell and Jersey stay in the center.</p><p></p><p>Both of the flankers are looking into two near identical rooms. Arborn’s is totally square. Shade’s room is missing a piece. While Arborn is yelling and asking for guidance, Shade decides to shift through the ashes in the burial room.</p><p></p><p>(Note again I did not read ahead. The map duplicates rooms. I miss read that initial and just did one room.)</p><p></p><p>Three ghosts arise from the ashes. Totally ticked off their peaceful slumber has been broken. They go to kill these intruders. Jersey flees and the rest fight. The crypt shakes in angry and everyone runs outside. </p><p></p><p>To see the arrival of Colonel Olanthius who is pulling up in his two-gorgon chariot with matching gorgon leather sides. As Olanthius is slowly putting his chariot in park, the group either engages him in conversion or spread out so they are not in fireball formation. In fact, Jersey spread out so far, he was pretending to pull maintenance on the war machine.</p><p></p><p>(My fault here. I should do a recap of the main issues and plot point at the beginning of the session. But some of the pcs were about to throw down. The players could not remember why they were here, etc.)</p><p></p><p>Private Shade finally calms the Colonel down. But to make up for messing up the crypt, they must proceed to the Ulloch arches (SNARK just an encounter to make you pull the map out the book) and follow the directions to Kostchtchie’s Maw. They will proceed to free Kostchtchie.</p><p></p><p>The arches did not even have a drive thru but they were a lovely golden.</p><p></p><p>At the maw, they look down a five hundred feet cliff. At the base of the cliff is a demon lord yelling in Giant and Abyssal. The group cast comprehend languages to know he wants out and his hammer. He is unguarded but in a pit of tar up to his knees. (no notes on how to free the lord, or ac of the chains, or anything else is given.)</p><p></p><p>Shade thinks if Kostchtchie is polymorphed into a bird he would be able to escape his chains. But the group can’t communicate this to him, until Jersey produces this tongue scroll and casts it. Jersey stays at the top with the engine running on the war machine while the rest fly down.</p><p></p><p>Shade gets to eye level with the fiend and about twenty feet away. Maxwell and Arborn are higher maintain overwatch. As Shade starts talking to Kostchtchie about the polymorph when four hell hounds erupt from the base of cliff and some chains arise from the tar pit. Arborn and Maxwell take out the puppies. Shade cast polymorph on the fiend. They all fly to top of cliff ticking of the chain devil.</p><p></p><p>Kostchtchie morphs back into himself. Farts in the pcs’ faces and wind walks off.</p><p></p><p>The END. We will start next week in Chapter 4. Page 134. Low Tier 3.</p><p></p><p>DM grumble. Some the encounters on this track of the book can be finished with a single die roll. I hack and mashed part of these pages to make more interesting.</p></blockquote><p></p>
[QUOTE="jasper, post: 7942376, member: 277"] Descent into Avernus Session 10 General Chaos Or Private Foul up Day 18 PC Killed 3 Monsters Killed 199 Villains Captured 13 Villains Escaped 5 Advance to level 11. 240 gp per level. Downtime 20 per level Magic Items. Dimensional Shackles. STAT BUMP SAY AGAIN STAT BUMP +1 to INT or WIS. Your conditions are gone. Allies How this work I don’t know. Ubbalux. Colonel Olanthius. Kostchtchie. Story Award Mephistopheles Knows. I had an average group of four. Arborn Warlock 5 Ranger 5. Shade bard 10. Jersey Wizard 7 Rogue 2. Maxwell sorcerer 5. I had some starting problems since I was not planning to run the book but a module. But the city cancelled River Region Con. Also, my evil players notice I was trying to read the book before the game and engaged me in small talk. We did get a late start of 6:27. The group was only using the demon grinder. (Which has been modified again. And yes, the owner can at a horn which plays Dixie. No cost. But post pictures of here in the thread.) In the distance they see an Obelisk surround by circle eight standing stones. A slightly mad wizard can not leave the circle, unless he figures out the code. But he needs help, if everyone would clap their hands to one stone and say the magic word he may escape. Most of them place their hands on one, one of them gets greedy. The magic words “Pizza. Pizza” are spoken and magic happens. Jersey is surrounded a swarm of tiny magic little ponies. Shade gets a monodrone and true seeing. The others take five magic missiles to the face. However, the wizard Ubbalux is still trapped. He tosses Jersey a magic mirror and tell them to follow its direction. The mirror is tied into the HPS. Hell Positioning System. It will take them to the BLOODLESS CITADEL. It mostly works and except for Jersey they take a short rest. But then the free trial period fails, leaving them stranded. All Alone on the planes of Hell. No one in sight. Well except for Rigorath’s Rest Stop which is only 500 feet away. Rigorath Rest Stop “Having no Toilet paper before it was cool”. Rigorath wears a jughead hat and asks you call him Gomer. Rigorath checks the oil on the war machine, it is a pint short but no worries. He can sell the group a map to the Bloodless Citadel but he needs a favor. Dam yes dam up the River Styx he will give you a stat bump and help free the wizard Ubbalux. But one minor problem. The Bomber Baazit has been locked up by Deputy Barney Bethump. Baazit has the boom sticks. Just take a turn pass Floyd’s Barber shop, follow the red road until there is no more road. The group follows directions frees Baazit and get the boom sticks. Baazit tells them the sticks must be drilled two rounds deep into the cliff. There is a certain placement order and firing order. On watch out for the hell combat air patrol. The CAP does show up and the adventurers destroy it. BOOM. The river Styx is dammed. Gomer gives them they and map to Hellriders Crypt. When they get arrive, Jersey notices the key is for the rest room. Arborn is able to misty step to inside of the crypt, and see the pass code written on the wall. The door opens. The group enters. Arborn goes west. Shade goes east. Maxwell and Jersey stay in the center. Both of the flankers are looking into two near identical rooms. Arborn’s is totally square. Shade’s room is missing a piece. While Arborn is yelling and asking for guidance, Shade decides to shift through the ashes in the burial room. (Note again I did not read ahead. The map duplicates rooms. I miss read that initial and just did one room.) Three ghosts arise from the ashes. Totally ticked off their peaceful slumber has been broken. They go to kill these intruders. Jersey flees and the rest fight. The crypt shakes in angry and everyone runs outside. To see the arrival of Colonel Olanthius who is pulling up in his two-gorgon chariot with matching gorgon leather sides. As Olanthius is slowly putting his chariot in park, the group either engages him in conversion or spread out so they are not in fireball formation. In fact, Jersey spread out so far, he was pretending to pull maintenance on the war machine. (My fault here. I should do a recap of the main issues and plot point at the beginning of the session. But some of the pcs were about to throw down. The players could not remember why they were here, etc.) Private Shade finally calms the Colonel down. But to make up for messing up the crypt, they must proceed to the Ulloch arches (SNARK just an encounter to make you pull the map out the book) and follow the directions to Kostchtchie’s Maw. They will proceed to free Kostchtchie. The arches did not even have a drive thru but they were a lovely golden. At the maw, they look down a five hundred feet cliff. At the base of the cliff is a demon lord yelling in Giant and Abyssal. The group cast comprehend languages to know he wants out and his hammer. He is unguarded but in a pit of tar up to his knees. (no notes on how to free the lord, or ac of the chains, or anything else is given.) Shade thinks if Kostchtchie is polymorphed into a bird he would be able to escape his chains. But the group can’t communicate this to him, until Jersey produces this tongue scroll and casts it. Jersey stays at the top with the engine running on the war machine while the rest fly down. Shade gets to eye level with the fiend and about twenty feet away. Maxwell and Arborn are higher maintain overwatch. As Shade starts talking to Kostchtchie about the polymorph when four hell hounds erupt from the base of cliff and some chains arise from the tar pit. Arborn and Maxwell take out the puppies. Shade cast polymorph on the fiend. They all fly to top of cliff ticking of the chain devil. Kostchtchie morphs back into himself. Farts in the pcs’ faces and wind walks off. The END. We will start next week in Chapter 4. Page 134. Low Tier 3. DM grumble. Some the encounters on this track of the book can be finished with a single die roll. I hack and mashed part of these pages to make more interesting. [/QUOTE]
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