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Jasper DMS Season 9 & Descent into Avernus Adventure League
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<blockquote data-quote="jasper" data-source="post: 7890283" data-attributes="member: 277"><p>DDAl09-03 Session 3</p><p>Red Copper in the Morning</p><p>Day 9</p><p>Gain a Level</p><p>Magic Items Gloves of Thievery and Scroll protection from Fiends.</p><p>PC Killed 1 Monsters Killed 46 Villains Captured 3 Villains Escaped 0</p><p>I had a weak group for the first bonus objective and then a strong group for the rest of the session. Johnalena Monk 1. Surahana Paladin 4. Botticelli Monk 4. Charlie Warlock 4. Started at 6:20 PM end at 8:50. I even threw in a small combat to delay the game but I was back before 9:10.</p><p>I suggest you run this a dirty cop show. I also created my own box text beforehand.</p><p>The new recruits are order to wait outside Flame Daryn Flaburn’s door. She is chewing out Manip Benn Hithlin for being behind on filing his paperwork after dismissing him, she invites the recruits in to be yelled at. After they close the door, they are told their real missions. One follow Hithlin to see if he is leaking information to the Zariel death cult. And report by noon to the murder scene. The body has not been identified yet but it is not the Sands Korek. Do not engage, beat, punch, or kill fellow fists who are backing Hithlin. They wear black handkerchiefs. She dismisses the group.</p><p>The group hang around the doughnuts and coffee until Hithlin leaves. The follow him. (Group stealth check.) Twice they nearly lose him. Once when a beer wagon cuts them off and the second when his bully boys try to block them. (I would just roll a d 6 on complications table). They see him enter the Narwhal Tavern and pass a note to a patron and then leaves by the back door. (Yeah high passive perceptions). Botticelli who is a drunken master first bumps into Lovet Utich and steals a look at the message. Remembering they need real living proof, (oops the dm clarified they need hard proof). He engages Lovet into a drinking contest. (Hey when 5 cops invite you to drink you drink. The Inquiries part of bonus A does not work because the adventurers are COPS.) After losing the first round badly, Charlie swaps out Botticelli mug, with Charlie’s mug which will not let you get drunk. STINKY CHEATING COPPERS. After getting Lovet quietly drunk, they arrest him and send him to the precinct.</p><p>They arrive at the Korek’s house before Manip Foremantle. And have words with the two black handkerchief fists at the door. Just as they about to throw down, the Manip comes around the corner and locks up both groups. After a quick tongue lashing, he dismisses the guards. They enter the house. Foremantle does mention he will not see anything if any loot drops into their pocket.</p><p>(Note I had drawn out all the maps before hand while I was waiting for the players to arrive. I also label the house ones with the same numbers on the map. This sped up part of game.)</p><p>The group divide up the house while the Manip wait in the murder room. Roland finds a chunk of wood in the sitting room. Botticelli and Johnalena loot the kitchen discovering some spice bottles contain religious material components. Charlie loots some books about Zariel from the study. Roland also finds some glass prisms in the storage room floor which would light something underneath the house. Going upstairs Botticelli searches the bedroom and misses the loot. The group does find out the piece wood got to a trap door underneath the ground floor stair. The group splits. Roland and Surahana will check out the murder scene and the rest will check out the trap door.</p><p>And since they were new on the force the house exploded killing them all. OK not that type of cop show.</p><p>The murder scene does reveal a secret safe which gives up gloves of thievery. Roland being greedy rechecks the bedroom and discovers the scroll of protection from fiends. (see the dm can be nice and hint you recheck your work.)</p><p>The cops surprise two cultists guard part of the sewer tunnels underneath the house. After necro dropping them, they return to crime scene. Manip orders them into the tunnels to see where they are going.</p><p>The party splits again. Well Okay. Roland stayed in front of the party enough where he would not lose his devil sight. No one really cared what the welcome map really said. Roland would explore ahead and then come back. Explore ahead and then come back. Explore ahead and then come back. (Psst Ok Roland I know what you trying to do.)</p><p>Note. Since I was running the long version, I made changes. Drop the top three rooms from the map on page 22. Fold those room into the necessary rooms below. Some the room descriptions in Bonus Objective B don’t match with what is on the map.</p><p>The group finds the sleeping cells of cult. The smell of burn flesh is now about a six out ten. They find some books belong to Sands Korek. Entering the upper corridor, the smell of burn flesh is now an eight. They bypass the north hallway and head west finding the prepping chamber. In this chamber they find a journal with names signed in blood. The last two entries are Sands Korek and Eryn Xeph. Eryn is still fresh but some how did not smear because of …. Yea Special Secret Cult Chemicals Botticelli. (Player was poking fun at me as I had the book closed at first.)</p><p>The decide to still explore west. Not noticing the blood trails since the dm forgot to put them on the map. Roland opens the door to cells and kennels. To see one hell hound and let see four not five pcs um yes FIVE cultists. (Imagine that a one for one match up. It’s that fair.) The party charges in to the cells taking out the hell hound and a cultist before they can react. (Grumble Whine I hate low initiative.) After making short work the cultists, imp, and hell hound they search for more clues. They do hear chanting from the ritual chamber. They come up with a great plan. SPLIT the party. Johnalena and Surahana will take the east door to the chamber. Charlie and Roland will take the west door. Botticelli will say go to the east team who will give a 60 count then rush. He then run to the west party and they charge in. (Hey they don’t have radios.) But first what are they forgetting.</p><p>OH. Roland will QUIETLY use his thief’s tools and open the locks on both doors. QUIETLY. (I roll a die against his open locks roll to see if the cultists noticed. 20 and 19 which I made the bad guys initiative.)</p><p>They hear chanting. Roland kicks open the west door just to see the Spined Devil pull out the dagger from new cult recruit Eryn. A coin appears from her body which the spined devil eats. The party attacks and the devil and cultists fight back. Suddenly the body of Eryn turns into a spined devil. The party takes out both devils before Johnalena is struck down.</p><p>Breaking combat with his three foes the paladin dashes across the chamber and slides into Johnalena. Lay on Hands to restore her to full.</p><p>Bob the Unnamed Cultist, “We dying for the glory for Zariel. Necro drop the Loot Drop!” All the cultists break contact and charge toward Johnalena. They raise their swords and.</p><p>Miss. Hit. Miss. Hit. Hit. Zeroing out Johnalena again. The group kills one. Kills the second one. Kills the third one. Death aka Mr. Happy appears only to Johnalena as she misses her first death save. The cultists raise their swords. MISS. AND DEATH FOR JOHNALENA. A SOUL COIN appears above her body and is sucked into the altar. They kill off the remaining two cultists. Take the evidence to Flame Daryn Flaburn. Charlie pays to raise Johnalena.</p><p>DM Note. I will be using poker chips for soul coins. If any one dies during season 9 I am going to put the pc name on the chip. The chips will be in a bag. If you draw a named chip out the bag it has an extra charge.</p></blockquote><p></p>
[QUOTE="jasper, post: 7890283, member: 277"] DDAl09-03 Session 3 Red Copper in the Morning Day 9 Gain a Level Magic Items Gloves of Thievery and Scroll protection from Fiends. PC Killed 1 Monsters Killed 46 Villains Captured 3 Villains Escaped 0 I had a weak group for the first bonus objective and then a strong group for the rest of the session. Johnalena Monk 1. Surahana Paladin 4. Botticelli Monk 4. Charlie Warlock 4. Started at 6:20 PM end at 8:50. I even threw in a small combat to delay the game but I was back before 9:10. I suggest you run this a dirty cop show. I also created my own box text beforehand. The new recruits are order to wait outside Flame Daryn Flaburn’s door. She is chewing out Manip Benn Hithlin for being behind on filing his paperwork after dismissing him, she invites the recruits in to be yelled at. After they close the door, they are told their real missions. One follow Hithlin to see if he is leaking information to the Zariel death cult. And report by noon to the murder scene. The body has not been identified yet but it is not the Sands Korek. Do not engage, beat, punch, or kill fellow fists who are backing Hithlin. They wear black handkerchiefs. She dismisses the group. The group hang around the doughnuts and coffee until Hithlin leaves. The follow him. (Group stealth check.) Twice they nearly lose him. Once when a beer wagon cuts them off and the second when his bully boys try to block them. (I would just roll a d 6 on complications table). They see him enter the Narwhal Tavern and pass a note to a patron and then leaves by the back door. (Yeah high passive perceptions). Botticelli who is a drunken master first bumps into Lovet Utich and steals a look at the message. Remembering they need real living proof, (oops the dm clarified they need hard proof). He engages Lovet into a drinking contest. (Hey when 5 cops invite you to drink you drink. The Inquiries part of bonus A does not work because the adventurers are COPS.) After losing the first round badly, Charlie swaps out Botticelli mug, with Charlie’s mug which will not let you get drunk. STINKY CHEATING COPPERS. After getting Lovet quietly drunk, they arrest him and send him to the precinct. They arrive at the Korek’s house before Manip Foremantle. And have words with the two black handkerchief fists at the door. Just as they about to throw down, the Manip comes around the corner and locks up both groups. After a quick tongue lashing, he dismisses the guards. They enter the house. Foremantle does mention he will not see anything if any loot drops into their pocket. (Note I had drawn out all the maps before hand while I was waiting for the players to arrive. I also label the house ones with the same numbers on the map. This sped up part of game.) The group divide up the house while the Manip wait in the murder room. Roland finds a chunk of wood in the sitting room. Botticelli and Johnalena loot the kitchen discovering some spice bottles contain religious material components. Charlie loots some books about Zariel from the study. Roland also finds some glass prisms in the storage room floor which would light something underneath the house. Going upstairs Botticelli searches the bedroom and misses the loot. The group does find out the piece wood got to a trap door underneath the ground floor stair. The group splits. Roland and Surahana will check out the murder scene and the rest will check out the trap door. And since they were new on the force the house exploded killing them all. OK not that type of cop show. The murder scene does reveal a secret safe which gives up gloves of thievery. Roland being greedy rechecks the bedroom and discovers the scroll of protection from fiends. (see the dm can be nice and hint you recheck your work.) The cops surprise two cultists guard part of the sewer tunnels underneath the house. After necro dropping them, they return to crime scene. Manip orders them into the tunnels to see where they are going. The party splits again. Well Okay. Roland stayed in front of the party enough where he would not lose his devil sight. No one really cared what the welcome map really said. Roland would explore ahead and then come back. Explore ahead and then come back. Explore ahead and then come back. (Psst Ok Roland I know what you trying to do.) Note. Since I was running the long version, I made changes. Drop the top three rooms from the map on page 22. Fold those room into the necessary rooms below. Some the room descriptions in Bonus Objective B don’t match with what is on the map. The group finds the sleeping cells of cult. The smell of burn flesh is now about a six out ten. They find some books belong to Sands Korek. Entering the upper corridor, the smell of burn flesh is now an eight. They bypass the north hallway and head west finding the prepping chamber. In this chamber they find a journal with names signed in blood. The last two entries are Sands Korek and Eryn Xeph. Eryn is still fresh but some how did not smear because of …. Yea Special Secret Cult Chemicals Botticelli. (Player was poking fun at me as I had the book closed at first.) The decide to still explore west. Not noticing the blood trails since the dm forgot to put them on the map. Roland opens the door to cells and kennels. To see one hell hound and let see four not five pcs um yes FIVE cultists. (Imagine that a one for one match up. It’s that fair.) The party charges in to the cells taking out the hell hound and a cultist before they can react. (Grumble Whine I hate low initiative.) After making short work the cultists, imp, and hell hound they search for more clues. They do hear chanting from the ritual chamber. They come up with a great plan. SPLIT the party. Johnalena and Surahana will take the east door to the chamber. Charlie and Roland will take the west door. Botticelli will say go to the east team who will give a 60 count then rush. He then run to the west party and they charge in. (Hey they don’t have radios.) But first what are they forgetting. OH. Roland will QUIETLY use his thief’s tools and open the locks on both doors. QUIETLY. (I roll a die against his open locks roll to see if the cultists noticed. 20 and 19 which I made the bad guys initiative.) They hear chanting. Roland kicks open the west door just to see the Spined Devil pull out the dagger from new cult recruit Eryn. A coin appears from her body which the spined devil eats. The party attacks and the devil and cultists fight back. Suddenly the body of Eryn turns into a spined devil. The party takes out both devils before Johnalena is struck down. Breaking combat with his three foes the paladin dashes across the chamber and slides into Johnalena. Lay on Hands to restore her to full. Bob the Unnamed Cultist, “We dying for the glory for Zariel. Necro drop the Loot Drop!” All the cultists break contact and charge toward Johnalena. They raise their swords and. Miss. Hit. Miss. Hit. Hit. Zeroing out Johnalena again. The group kills one. Kills the second one. Kills the third one. Death aka Mr. Happy appears only to Johnalena as she misses her first death save. The cultists raise their swords. MISS. AND DEATH FOR JOHNALENA. A SOUL COIN appears above her body and is sucked into the altar. They kill off the remaining two cultists. Take the evidence to Flame Daryn Flaburn. Charlie pays to raise Johnalena. DM Note. I will be using poker chips for soul coins. If any one dies during season 9 I am going to put the pc name on the chip. The chips will be in a bag. If you draw a named chip out the bag it has an extra charge. [/QUOTE]
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