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Jasper DMS Season 9 & Descent into Avernus Adventure League
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<blockquote data-quote="jasper" data-source="post: 7886911" data-attributes="member: 277"><p>Descent Into Avernus Session 3</p><p></p><p>Chapter 1</p><p></p><p>Days 4</p><p></p><p>House Break Heart Breakers</p><p></p><p>PC killed 1 Monsters Killed 52 Villains Captured 3 Villains Escaped 4</p><p></p><p>Magic Items Torpor * 4 DC 15 Con Incapacitated 4d6 hours, Midnight Tears DC 17 31 poison damage DMG 258, +1 mace DIA 39.</p><p></p><p>IF under level 5 Gain a level. 80 GP. 10 Downtime days. If Level 5 240 GP and 20 downtime days.</p><p></p><p>NOTE. There are still 12 pages left in Chapter 1 so next time we play we still will be in Chapter 1 which level 1 -5. Sorry for the misinformation.</p><p></p><p>I had a weak group of five. Dannad Fighter 1. Havnald Cleric 1. Vox Ranger 1. Burt Baard 5. Logalla Fighter 1.</p><p></p><p>Sorry, due off board problems I was having trouble dming. Also The group was supposed to be around level 3.</p><p></p><p>The group proceeds to Low Lantern to get information on Vanthampur family. They meet Amrik Vanthampur who thinks they here to assassin him. He introduces himself as Amrik Vladimir. Burt wanting to impress him challenges Grimboot an cross-eyed bouncer and duergar to a shooting contest. First of three seagulls. Grimboot’s crossbow versus Burt’s boomerangs.(UM WELL Ok. That is off script. Think fast dm.)</p><p></p><p>The contest. First of three seagulls. On deck. Can not shoot beyond 60 feet nor closer than 20 feet. Skadric Salakar a fellow Flaming Fist on suspension will diving in and fetch the missed boomerangs. Skadric needs to pay off his tab. Grimboot uses his enlarge ability to cheat. Burt uses levitation to even out the match. (Note Burt is first time for me drop in player. I had fun with the contest.)</p><p></p><p>Amrik blows smoke and narcs out his ma Thalamra Vanthampur. The group goes to the villa and bluff the guards into letting into the house. Fendrick Gray the butler opens the door, and lets the visitors in. He escorts them pass a nice wax statue of Duke Thalamra. Slobberchops the family pet appears real. Fendrick leaves the group in parlor and tells it be ten minutes or so as he goes get the Ms. Duke.</p><p></p><p>So the group proceeds to explore and loot the ground floor. Entering the basement, the discover a small problem. Two Spined devils. The group makes short work of the devils. Little Timmy Burt’s ward helped. The group starts the clearing of the basement. Most rooms are currently empty. (Why? I don’t know! Third base.)</p><p></p><p>They hear chanting behind a door. They open the door to see a temple to Zariel. 4 Cultists. And a Barbed Devil. (Did I say Barbed. Let down grade to bearded devil. YEAH 20 initiative) . The devil does not hear the group behind the door. They burst in and kill a cultists right off. Logalla and Burt stay at the door. Dannad flanks right to a new cultist. Havnald, Vox, and Little Timmy charge forward to take down their second cultists. The devil moves and hits Havnald with both attacks dropping the pc. (Pause while I asked the DMS at the table about the Infernal wound ability on a zeroed person. My decision. If you take damage from missing the save; it counts as a death save fail.) Little Timmy kicks the devil in the ankle. Vox finishes off the cultist. Burt and Logalla do range attacks to the devil while Dannad fights his cultist.</p><p></p><p>The devil smiles. And hits Timmy with a Nat 20 and another hit. He then picks up the bleeding body of Little Timmy. Opens Little Timmy’s mouth and pulls out a SOUL COIN with Little Timmy’s name on it. The devil swallows the soul coin.</p><p></p><p>Burt does a healing word on Havnald. Logalla attacks the devil. Dannad misses his cultist. Burt heals Little Timmy. And the rest focus fire on the devil killing it. They finish off the devil and wipe out the other two cultists. End of Session.</p><p></p><p>SOUL COINS. If you die during the session your pc name will go on a soul coin. These will appear later in the book.</p></blockquote><p></p>
[QUOTE="jasper, post: 7886911, member: 277"] Descent Into Avernus Session 3 Chapter 1 Days 4 House Break Heart Breakers PC killed 1 Monsters Killed 52 Villains Captured 3 Villains Escaped 4 Magic Items Torpor * 4 DC 15 Con Incapacitated 4d6 hours, Midnight Tears DC 17 31 poison damage DMG 258, +1 mace DIA 39. IF under level 5 Gain a level. 80 GP. 10 Downtime days. If Level 5 240 GP and 20 downtime days. NOTE. There are still 12 pages left in Chapter 1 so next time we play we still will be in Chapter 1 which level 1 -5. Sorry for the misinformation. I had a weak group of five. Dannad Fighter 1. Havnald Cleric 1. Vox Ranger 1. Burt Baard 5. Logalla Fighter 1. Sorry, due off board problems I was having trouble dming. Also The group was supposed to be around level 3. The group proceeds to Low Lantern to get information on Vanthampur family. They meet Amrik Vanthampur who thinks they here to assassin him. He introduces himself as Amrik Vladimir. Burt wanting to impress him challenges Grimboot an cross-eyed bouncer and duergar to a shooting contest. First of three seagulls. Grimboot’s crossbow versus Burt’s boomerangs.(UM WELL Ok. That is off script. Think fast dm.) The contest. First of three seagulls. On deck. Can not shoot beyond 60 feet nor closer than 20 feet. Skadric Salakar a fellow Flaming Fist on suspension will diving in and fetch the missed boomerangs. Skadric needs to pay off his tab. Grimboot uses his enlarge ability to cheat. Burt uses levitation to even out the match. (Note Burt is first time for me drop in player. I had fun with the contest.) Amrik blows smoke and narcs out his ma Thalamra Vanthampur. The group goes to the villa and bluff the guards into letting into the house. Fendrick Gray the butler opens the door, and lets the visitors in. He escorts them pass a nice wax statue of Duke Thalamra. Slobberchops the family pet appears real. Fendrick leaves the group in parlor and tells it be ten minutes or so as he goes get the Ms. Duke. So the group proceeds to explore and loot the ground floor. Entering the basement, the discover a small problem. Two Spined devils. The group makes short work of the devils. Little Timmy Burt’s ward helped. The group starts the clearing of the basement. Most rooms are currently empty. (Why? I don’t know! Third base.) They hear chanting behind a door. They open the door to see a temple to Zariel. 4 Cultists. And a Barbed Devil. (Did I say Barbed. Let down grade to bearded devil. YEAH 20 initiative) . The devil does not hear the group behind the door. They burst in and kill a cultists right off. Logalla and Burt stay at the door. Dannad flanks right to a new cultist. Havnald, Vox, and Little Timmy charge forward to take down their second cultists. The devil moves and hits Havnald with both attacks dropping the pc. (Pause while I asked the DMS at the table about the Infernal wound ability on a zeroed person. My decision. If you take damage from missing the save; it counts as a death save fail.) Little Timmy kicks the devil in the ankle. Vox finishes off the cultist. Burt and Logalla do range attacks to the devil while Dannad fights his cultist. The devil smiles. And hits Timmy with a Nat 20 and another hit. He then picks up the bleeding body of Little Timmy. Opens Little Timmy’s mouth and pulls out a SOUL COIN with Little Timmy’s name on it. The devil swallows the soul coin. Burt does a healing word on Havnald. Logalla attacks the devil. Dannad misses his cultist. Burt heals Little Timmy. And the rest focus fire on the devil killing it. They finish off the devil and wipe out the other two cultists. End of Session. SOUL COINS. If you die during the session your pc name will go on a soul coin. These will appear later in the book. [/QUOTE]
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