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Jasper DMS Season 9 & Descent into Avernus Adventure League
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<blockquote data-quote="jasper" data-source="post: 7879245" data-attributes="member: 277"><p>Descent Into Avernus Session 2</p><p>Chapter 1</p><p>Days 2-3</p><p>Massaging the numbers. Or being ratted out.</p><p>PC killed 1 Monsters Killed 45 Villains Captured 3 Villains Escaped 4</p><p>Magic Items Bag of beans with 7 beans DMG 154, potion of fire breath * 2, potions of healing * 4, alchemist fire * 3</p><p></p><p>Gain a level if you want. If Tier 1 10 downtime days and 80 gp. If Tier 2 20 downtime days and 240 gp. Remember Chapter 1 is for levels 1-5 and if you level out you can not play in the chapter. Rauf of the Sands spend 90 gp if you want the curse removed.</p><p></p><p>I had a very strong group of six. Ava Ranger 5. Burt Bard 5. Tigra Barbarian 4. Rauf of the Sand 4. Geeraunt Wizard Transmuter 5. Todstool Fighter 4. Oops make that a strong group of 5. Burt dropped out after the opening encounter. Which made the final battle very deadly. OOPS. HEY players remind me to strike out people off the sign in sheet when they leave.</p><p></p><p>Last session they got information the cults of the Dead Three Bane, Bhaal and Myrkul were operating out the Sweeny Todd spa They wait till morning to check it out. The Sweeny is a beautifully decorate courtyard of nymph water fountains. They enter the bath house and are given a choice of bath or massage. Sweeny and Pirelle nearly get into a fight over who going to give the sand druid Rauf a sand massage. Sweeny walks away mumbling but takes Geeraunt as a customer. (Ok I had fun role playing out the massage and shoving pcs toe into their ears. ) Rauf would have enjoyed his massage but for the occasional waft of stagnant water come from under the secret door on the north. The group decides to wait to midnight before raiding the place.</p><p></p><p>Rauf turns into a scorpion and walks under the courtyard door and turns back into his humanoid form. They break into the pool room Todstool runs across the room and into the pool to aim his short bow at the kneecap of the Necromite of Myrkul.</p><p></p><p>Bill Necromite, “ You are a little short to playing with sharp objects and not tall enough to play in pool. And you better not pee in it.”</p><p></p><p>Todstool, “Surrender or I am taking out the kneecap.”</p><p></p><p>Ted Necromite (the other guard everyone was ignoring), “Excellent we capture five loot drops for the Death Three. That 2 for each of the gawds. “</p><p></p><p>Bill Necromite, “We ain’t surrendering shorty.”</p><p></p><p>A few rounds later Ted is dead, and the group has 3 prisoners who confess to belonging to cult of Myrkul. And please go through the secret door to your doom.</p><p></p><p>(Note to other DMs. Remember the flooded sections are 2 feet deep. I had the gnome Todstool treat as difficult terrain.)</p><p></p><p>The group wanders around the far west end of Dead Three Dungeon. They rescue Klim the Possible from the fists of Bane and Iron Consul. ( I do love how these villains can synergize. But must remember which group are being fought. I occasionally flipped abilities during the game.) Then the other dungeon residents were ratted out by Rizzo the Rat. The druid made friends with a rat in one of the rooms. (For the rest of the session, Rizzo gave the group a heads up of if the room was wet or dry. If the room had people in the room. Also I was adjusting the difficultly up due the very strong group.)</p><p></p><p>The group go gas from one group which nearly exploded but did not since produce flame is not really flame. The spirits of evil smack one of the pcs upside his goody good head before the group recognize it was a spiritual hammer trap and left. About 9 zombies were destroyed. Then they came to a secret door. Rizzo did not know what was behind it. So the evil coppers decide to crash the party.</p><p></p><p>(Trigger the boss fight due to time and location.)</p><p></p><p>Ok I dropped all the pcs at least once except for Geeraunt who was playing the far game. And my dice love hitting Tigra. She soaked up over five Nat 20s. Some of the villains have multiattack with special abilities. One could turn invisible first then attack. One had a gaze attack then daggers. Him I played as the Old Spice guy. “Look at me. Don’t I have beautiful muscles. Stare at them. Are you stunned by my good looks? Good. I will stabby stab you now.” Also I had forgot Burt had left the table, so I was running this as very strong encounter than a strong. Sorry about that my players. The group was able to stabilize with one hit point left and let Geeraunt lead the way.</p><p></p><p>The group looted the eastern part of the cult house while four of the cultists in other parts of the dungeon decided to leave. The group did try to destroy some of the Dead Three statues. Tigra did kneel before Bane before Todstool destroy the statue. Todstool destroyed the Bhaal statue. Rauf of the Sands destroyed the Myrkul statue and was cursed. No benefits of magical healing. (Rauf needs to drop 90 gp between sessions to remove. Why I want to charge him 1,000 gp I don’t know.)</p><p></p><p>What the party does not know? An imp has been spying on the group and reporting back to Thurstwell Vanthampur.</p></blockquote><p></p>
[QUOTE="jasper, post: 7879245, member: 277"] Descent Into Avernus Session 2 Chapter 1 Days 2-3 Massaging the numbers. Or being ratted out. PC killed 1 Monsters Killed 45 Villains Captured 3 Villains Escaped 4 Magic Items Bag of beans with 7 beans DMG 154, potion of fire breath * 2, potions of healing * 4, alchemist fire * 3 Gain a level if you want. If Tier 1 10 downtime days and 80 gp. If Tier 2 20 downtime days and 240 gp. Remember Chapter 1 is for levels 1-5 and if you level out you can not play in the chapter. Rauf of the Sands spend 90 gp if you want the curse removed. I had a very strong group of six. Ava Ranger 5. Burt Bard 5. Tigra Barbarian 4. Rauf of the Sand 4. Geeraunt Wizard Transmuter 5. Todstool Fighter 4. Oops make that a strong group of 5. Burt dropped out after the opening encounter. Which made the final battle very deadly. OOPS. HEY players remind me to strike out people off the sign in sheet when they leave. Last session they got information the cults of the Dead Three Bane, Bhaal and Myrkul were operating out the Sweeny Todd spa They wait till morning to check it out. The Sweeny is a beautifully decorate courtyard of nymph water fountains. They enter the bath house and are given a choice of bath or massage. Sweeny and Pirelle nearly get into a fight over who going to give the sand druid Rauf a sand massage. Sweeny walks away mumbling but takes Geeraunt as a customer. (Ok I had fun role playing out the massage and shoving pcs toe into their ears. ) Rauf would have enjoyed his massage but for the occasional waft of stagnant water come from under the secret door on the north. The group decides to wait to midnight before raiding the place. Rauf turns into a scorpion and walks under the courtyard door and turns back into his humanoid form. They break into the pool room Todstool runs across the room and into the pool to aim his short bow at the kneecap of the Necromite of Myrkul. Bill Necromite, “ You are a little short to playing with sharp objects and not tall enough to play in pool. And you better not pee in it.” Todstool, “Surrender or I am taking out the kneecap.” Ted Necromite (the other guard everyone was ignoring), “Excellent we capture five loot drops for the Death Three. That 2 for each of the gawds. “ Bill Necromite, “We ain’t surrendering shorty.” A few rounds later Ted is dead, and the group has 3 prisoners who confess to belonging to cult of Myrkul. And please go through the secret door to your doom. (Note to other DMs. Remember the flooded sections are 2 feet deep. I had the gnome Todstool treat as difficult terrain.) The group wanders around the far west end of Dead Three Dungeon. They rescue Klim the Possible from the fists of Bane and Iron Consul. ( I do love how these villains can synergize. But must remember which group are being fought. I occasionally flipped abilities during the game.) Then the other dungeon residents were ratted out by Rizzo the Rat. The druid made friends with a rat in one of the rooms. (For the rest of the session, Rizzo gave the group a heads up of if the room was wet or dry. If the room had people in the room. Also I was adjusting the difficultly up due the very strong group.) The group go gas from one group which nearly exploded but did not since produce flame is not really flame. The spirits of evil smack one of the pcs upside his goody good head before the group recognize it was a spiritual hammer trap and left. About 9 zombies were destroyed. Then they came to a secret door. Rizzo did not know what was behind it. So the evil coppers decide to crash the party. (Trigger the boss fight due to time and location.) Ok I dropped all the pcs at least once except for Geeraunt who was playing the far game. And my dice love hitting Tigra. She soaked up over five Nat 20s. Some of the villains have multiattack with special abilities. One could turn invisible first then attack. One had a gaze attack then daggers. Him I played as the Old Spice guy. “Look at me. Don’t I have beautiful muscles. Stare at them. Are you stunned by my good looks? Good. I will stabby stab you now.” Also I had forgot Burt had left the table, so I was running this as very strong encounter than a strong. Sorry about that my players. The group was able to stabilize with one hit point left and let Geeraunt lead the way. The group looted the eastern part of the cult house while four of the cultists in other parts of the dungeon decided to leave. The group did try to destroy some of the Dead Three statues. Tigra did kneel before Bane before Todstool destroy the statue. Todstool destroyed the Bhaal statue. Rauf of the Sands destroyed the Myrkul statue and was cursed. No benefits of magical healing. (Rauf needs to drop 90 gp between sessions to remove. Why I want to charge him 1,000 gp I don’t know.) What the party does not know? An imp has been spying on the group and reporting back to Thurstwell Vanthampur. [/QUOTE]
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