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<blockquote data-quote="jasper" data-source="post: 8634335" data-attributes="member: 277"><p>DDEX02-09 Session</p><p></p><p>Cold Monk Blowing Monk</p><p></p><p>Days 34-46.</p><p></p><p>Take 1 level, 1250 gp, and 10 downtime days.</p><p></p><p>PC Killed 4 Monsters Killed 80 Monsters Captured 0 Monsters Escaped 9</p><p></p><p>Magic Items Potion of Healing, Scroll of Sending,</p><p></p><p>Figurine of Wondrous Power (Serpentine Owl) This fine statuette has the appearance of a giant snowy owl when activated.</p><p></p><p>Wand of Lightning Bolts Wand, this slender rod of glass feels solid, but appears to have a constant storm of thunderclouds roiling within.</p><p></p><p>Start Time 6:30 End Time 10:52</p><p></p><p>I had a strong group of five Alex Distance Walker Evoker Wizard 8. Panga Warlock 7. Socorro Paladin 7. Bones Necromancer 6. Delta Fighter 5 (Pregen). Welcome to the local group Delta. Bones and Alex are both Red Cloaks.</p><p></p><p>The Cloak Gang were miserable and wet as they went to the meeting at the House of Suffering. Mulmaster has been experiencing rain. It is not a hurricane regards of what Nina’s Newspaper is saying. They meet with their contacts just outside the warehouse when the road collapses.</p><p></p><p>Oscar Otyugh, “Home gone. Food is wet. I like wet food. Wet food is speaking unknown language at me. Wet food soon to be goosy food.” The collapse surprised both Socorro and Delta. The flash flood is trying to wash them into the mouth of Oscar. Bones summons some skeletons. Socorro climbs out the drain but Delta is nearly mouthwash for Oscar. With evoker casting Sickening Radiance, and the skeletons; Delta survives.</p><p></p><p>Their mission is to find the cause of the bad weather and investigate the monastery of the Yellow Rose. Their contact is going to be Ovon who is under cover at the monastery. He gives them the pass word to the entrance and mentions the road is being watched by members of the Howling Wind. But he has not discovered who in the various chains of command are supporting the Howling Wind.</p><p></p><p>With this information the group decides to go over the mountain and come in behind the place. The trip is hard with daily combats. Winter Spiders. Mommy and Daughter Remorhaz nearly eat both Bones and Panga. The only reason Bones does not die is Panga demands the Mommy Remorhaz eat him. As soon as he makes contact with Bones and discovering he is not bones, he thunders claps teleports away. The group does not want to remember the naked monk Mi0val who peed on their fire and drunk all of Alex’s booze.</p><p></p><p>Arriving at the monastery they try to sneak in the side door. They totally forgot they had the password. The gate master and guess master make fun of them especially Delta who is tripping over his snowshoes. The grandmaster of Flowers know they are fake initiates but does allow them to enter the monastery. The cover story is the Red Cloaks are making sure the various orders have no criminal element and it would be okay for nobles to send their kids and cash to the various orders. They spend a few days investigating and being bored have the time. (The players were not happy with some of the side hooks and fake clues. And neither was the DM.)</p><p></p><p>On the last night they finally meet with Ovon who mentions the anchoring ritual to keep the rift open to the elemental plane of Air would take place tonight at.</p><p></p><p>Group, “When. Is he passed out? Come on give us a clue.”</p><p></p><p>DM, “You clue is you all been poisoned Constitution saving throw.”</p><p></p><p>Half the group gets sick but Socorro and Mother Wydda help them throw off the poison. Wydda does arrange for them to be near a side door of the infirmary and provides instant fake vomit just add water. The smell and dividing sheets allow the group to sneak out just before the ritual begins.</p><p></p><p>Being brave they decide to charge through the front door. Slaying a knight, some initiates and ice mephits, they disrupt the ritual but the main members escape. (Not really, we ran out time and the store close.)</p><p></p><p>Note this is an 8-hour module. Part 1 is a nova combat take a long rest and repeat if you go over the mountain. Going by road it is both Roll playing and dice throwing. Part 2 is straight role playing and investigation. You have 21 name NPCs and few clues. Part 3 is straight tower defense combat.</p><p></p><p>End of session 347.</p></blockquote><p></p>
[QUOTE="jasper, post: 8634335, member: 277"] DDEX02-09 Session Cold Monk Blowing Monk Days 34-46. Take 1 level, 1250 gp, and 10 downtime days. PC Killed 4 Monsters Killed 80 Monsters Captured 0 Monsters Escaped 9 Magic Items Potion of Healing, Scroll of Sending, Figurine of Wondrous Power (Serpentine Owl) This fine statuette has the appearance of a giant snowy owl when activated. Wand of Lightning Bolts Wand, this slender rod of glass feels solid, but appears to have a constant storm of thunderclouds roiling within. Start Time 6:30 End Time 10:52 I had a strong group of five Alex Distance Walker Evoker Wizard 8. Panga Warlock 7. Socorro Paladin 7. Bones Necromancer 6. Delta Fighter 5 (Pregen). Welcome to the local group Delta. Bones and Alex are both Red Cloaks. The Cloak Gang were miserable and wet as they went to the meeting at the House of Suffering. Mulmaster has been experiencing rain. It is not a hurricane regards of what Nina’s Newspaper is saying. They meet with their contacts just outside the warehouse when the road collapses. Oscar Otyugh, “Home gone. Food is wet. I like wet food. Wet food is speaking unknown language at me. Wet food soon to be goosy food.” The collapse surprised both Socorro and Delta. The flash flood is trying to wash them into the mouth of Oscar. Bones summons some skeletons. Socorro climbs out the drain but Delta is nearly mouthwash for Oscar. With evoker casting Sickening Radiance, and the skeletons; Delta survives. Their mission is to find the cause of the bad weather and investigate the monastery of the Yellow Rose. Their contact is going to be Ovon who is under cover at the monastery. He gives them the pass word to the entrance and mentions the road is being watched by members of the Howling Wind. But he has not discovered who in the various chains of command are supporting the Howling Wind. With this information the group decides to go over the mountain and come in behind the place. The trip is hard with daily combats. Winter Spiders. Mommy and Daughter Remorhaz nearly eat both Bones and Panga. The only reason Bones does not die is Panga demands the Mommy Remorhaz eat him. As soon as he makes contact with Bones and discovering he is not bones, he thunders claps teleports away. The group does not want to remember the naked monk Mi0val who peed on their fire and drunk all of Alex’s booze. Arriving at the monastery they try to sneak in the side door. They totally forgot they had the password. The gate master and guess master make fun of them especially Delta who is tripping over his snowshoes. The grandmaster of Flowers know they are fake initiates but does allow them to enter the monastery. The cover story is the Red Cloaks are making sure the various orders have no criminal element and it would be okay for nobles to send their kids and cash to the various orders. They spend a few days investigating and being bored have the time. (The players were not happy with some of the side hooks and fake clues. And neither was the DM.) On the last night they finally meet with Ovon who mentions the anchoring ritual to keep the rift open to the elemental plane of Air would take place tonight at. Group, “When. Is he passed out? Come on give us a clue.” DM, “You clue is you all been poisoned Constitution saving throw.” Half the group gets sick but Socorro and Mother Wydda help them throw off the poison. Wydda does arrange for them to be near a side door of the infirmary and provides instant fake vomit just add water. The smell and dividing sheets allow the group to sneak out just before the ritual begins. Being brave they decide to charge through the front door. Slaying a knight, some initiates and ice mephits, they disrupt the ritual but the main members escape. (Not really, we ran out time and the store close.) Note this is an 8-hour module. Part 1 is a nova combat take a long rest and repeat if you go over the mountain. Going by road it is both Roll playing and dice throwing. Part 2 is straight role playing and investigation. You have 21 name NPCs and few clues. Part 3 is straight tower defense combat. End of session 347. [/QUOTE]
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