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<blockquote data-quote="jasper" data-source="post: 8078318" data-attributes="member: 277"><p>DDHC-Mord-04</p><p>Pudding Faire</p><p>Days 1-5</p><p>Time Began 5:30 End 8:08</p><p>PC Killed 0 Monsters Killed 1 Villains Captured 2 Villains Escaped 1</p><p>Gain a level, 80 GP, 10 downtime days</p><p>Magic Item Stone of Good Luck with bonus This palm-sized stone is cool to the touch and carved into the likeness of a beaming halfling face. While you hold the stone, you gain advantage on Charisma (Persuasion) checks made against good-aligned halfling.</p><p></p><p>Note from players when DMs run this, they need to track the exact order the players visit things.</p><p>Note to players. Some things are keyed by what day it is. NOT HUMP DAY CHAOS JOHN!</p><p></p><p>I had a weak group of 4. Tony Sorcerer 4. Crash Thunder Tusk ranger 3. Sparda barbarian 3 fighter 1. Bodak cleric 1. (Aside do you all want to keep listing the levels?)</p><p></p><p>Two messengers Tony and Tusk messengers for Realm EX, delivered a package to the green grocery Rotten Roger yesterday. Two Bounty Hunters Sparda and Bodak are in town hunting for the Waterdeep thief Elsie Rumknuckle. All four being tall folk (bigger than a bread gnome) are shoved into the attic of Tallfellow Inn. For three hundred years the strongheart halfling community of Honeypuddle has always enjoyed good relations with the forest gnomes of Threepenny Wood. (Oh, Pooh no bears) On the first day of summer each year, the halflings invite the gnomes to the Pudding Faire; where they cook a giant fruitcake (or “Great Pudding”) for their woodland cousins. (Can tell this English. Fruit cake is a brick um cake not a Pudding.) Note. Lots of names and locations in the module. Dms grab the highlighter.</p><p></p><p>They are awakened by the town crier the fair opens in 45 minutes. They slowly get up avoiding bumping their heads on the ceiling. They dress and wander toward the gates. Suddenly a terrier chases a rat out a wood pile. Both run between the town crier feet and he falls into a mud puddle.</p><p></p><p>The gates open. All but Bodak slide up to the cider stand for a wee dram. Two of them can’t even keep a wee dram of halfling cider down. (Big folk are weak.) While they are trying to breath, a young Wellington ask a young Maisie to the dance. Maisie looks down her nose and says,” I rather dance with that half orc name Tusk than you.” Wellington is heart broke and flees crying. The group wanders to archery contest. Tusk tries his luck, missing the fact the vendor Saziver Gearclick has handed him a slightly warped bow. He scores 28. The targets are difficult because they are on track that shifts randomly left or right. Bodak arrives and grabs an unwarped bow he scores a 35. Mumbles of cheating about the bless spell is heard. Saziver’s son arrives and shoots a 36. Mumbles of fix get louder. Tribi a nice girl arrives and shoots a 36 with an arrow left in her ammo. Just as she fires the target mechanism breaks causing her to miss. A brawl nearly breaks out. But the local sheriff Andy show up. He disqualifies the son for favoritism, and orders the game mechanism be fixed and Tribi shoot again later in the day.</p><p></p><p>As they are wander toward the main tent which has the piggy pudding. Um Figgy pudding. Um Fruitcake. A loud shout and fight is heard. As they enter the tent, they see a gnome roll under the north wall. The mayor has been turned into a frog.</p><p></p><p>Bodak, “I know this story.” He grabs the frog and kisses it. The crowd, his fellow party members, and the frog look at him in his disgust. “Hm. It does always work on the first time!” He kisses the frog again. The crowd, the group, and the frog give him degusted looks. “Third time a charm!”</p><p></p><p>An elderly arm reaches out below him, grabs his ear lobe and twists. His head is drawn down to meet face to face with Nanny Cowslip. Nanny asks, “what are doing?”</p><p></p><p>Bodak, “Trying to break...” Nanny twists some more and now Bodak is bend over at the waist and his head is brushing the ground. Nanny sighs, “Let pros do it.” She releases Bodak’s ear and removes the polymorph on the mayor. She turns to group, “Go Play. PLAY NICELY!” she eyes Bodak. “SCAT!” They scat.</p><p></p><p>Tony visits the psychic and is amazed she is not a fake.</p><p></p><p>Tusk, Bodak, and Sparda try out the stone skipping contest. Sparda is winning with 5 skips. Mimsy Rosblow a 11 year halfling tries. One skip. Two Skip. Three Skip. Suddenly a huge flock of butterflies fly through the event. Only Tusk sees Mimsy skip the stone six times. The judge did not see it. And Tusk is just a big folk. That air up there is thin. And big folk see things.</p><p></p><p>The group wanders to the pig stock yard. Farmer Butterweed second best sow is not even going to place third. His best sow was stolen this morning. The group agrees to check out the barn. The best sow had been stolen by humans because they left their boot prints behind and no litter. (Okay so all medium sized humanoids leave different type of boot marks?) Tusk leads the party into the Threepenny Woods. About an hour later they come across a forest gnome Flinty Peatpelt and his three daughters Fleecy, Flighty, and Winsome. They are buried up to their necks by Ankheg. Albert Ankheg decides the gnome Sparda will make for a great evening snack. The adventurers kill the monster, rescue the gnomes and make it back to Pudding Tent for the award ceremony. Bodak wins the archery contest, he wins the grand prize a beautifully carved cherry wood shortbow with a red stained leather quiver. As he about to slip into his turkey leg coma, he reviews the day. Back in the pudding tent he remembers seeing Elsie being in the crowd. He drifts asleep.</p><p></p><p>Day 2.</p><p></p><p>They are awakened by the town crier the fair opens in 45 minutes. They slowly get up avoiding bumping their heads on the ceiling. They dress and wander toward the gates. Suddenly a terrier chases a rat out a wood pile. Both run between the town crier feet and he falls into a mud puddle. Bodak bow is missing.</p><p></p><p>Sparda, “um people we are in a time loop.”</p><p></p><p>(Okay I going to sum up various events.)</p><p></p><p>At the cider stand they ask Maisie to give Wellington a dance. At the archery contest, Bodak does not cheat. And Tony mends the weak target mechanism. They try to stop the fight with gnome and the mayor. Tony and Tusk are turned to frogs. The gnome escapes. The group makes sure the judge sees the six skipped stone. Curiosity the Prize pig is not stolen. Elsie is captured in the Pudding Tent.</p><p></p><p>Day 3.</p><p></p><p>They are awakened by the town crier the fair opens in 45 minutes. They slowly get up avoiding bumping their heads on the ceiling. They dress and wander toward the gates.</p><p></p><p>Sparda, “um people we are in a time loop.”</p><p></p><p>Suddenly a terrier chases a rat out a wood pile. The party stops the town crier from being tripped in the mud.</p><p></p><p>(Okay I going to sum up various events.)</p><p></p><p>They stop a clown from getting his pants burned. They expose the fraud psychic. They ambush the mayor and toss him into a water trough. And ambush the gnome who is great at polymorph spells. As the gnome is fleeing, they pump him full of magic missiles emptying the wand of magic missiles and three javelins later. <strong>They kill the gnome</strong>.</p><p></p><p>Day 4.</p><p></p><p>They are awakened by the town crier the fair opens in 45 minutes. They slowly get up avoiding bumping their heads on the ceiling. They dress and wander toward the gates.</p><p></p><p>Sparda, “um people we are in a time loop.”</p><p></p><p>Will better planning than the day before. They capture the gnome. The gnome and Nanny have a history. NOT GOING TO TELL DUE TO SPOILERS. But gnome wanted some pudding but was banned by Nanny due to….</p><p></p><p>Bodak, “You want some Pudding.” He goes over to the fruitcake (cake is not pudding), slices it. Puts on a platter. Grabs a fork. And hands to the gnome. “HERE IS YOUR FREAKING PUDDING!”</p><p></p><p>The gnome eats the pudding.</p><p></p><p>DAY 5.</p><p></p><p>They are awakened by tummy aches from too much candy and food the day before. The Faire is over. AND SO IS THIS STORY.</p><p></p><p>The end.</p><p></p><p>DM NOTES. Bodak’s pudding idea is not even thought of as a solution to loop. But with that action he tosses out most of part 3. This module has lots of replay value for the dm but I don’t think the same players would enjoy rerunning with new pcs. Keep notes on the order on how things happen. With 20+ encounters the play thorough can have lots of variation. Most encounters take an hour in character. I also had props. Some Jelly Beans for Nanny. And some real pudding but not banana pudding for the pudding tent.</p></blockquote><p></p>
[QUOTE="jasper, post: 8078318, member: 277"] DDHC-Mord-04 Pudding Faire Days 1-5 Time Began 5:30 End 8:08 PC Killed 0 Monsters Killed 1 Villains Captured 2 Villains Escaped 1 Gain a level, 80 GP, 10 downtime days Magic Item Stone of Good Luck with bonus This palm-sized stone is cool to the touch and carved into the likeness of a beaming halfling face. While you hold the stone, you gain advantage on Charisma (Persuasion) checks made against good-aligned halfling. Note from players when DMs run this, they need to track the exact order the players visit things. Note to players. Some things are keyed by what day it is. NOT HUMP DAY CHAOS JOHN! I had a weak group of 4. Tony Sorcerer 4. Crash Thunder Tusk ranger 3. Sparda barbarian 3 fighter 1. Bodak cleric 1. (Aside do you all want to keep listing the levels?) Two messengers Tony and Tusk messengers for Realm EX, delivered a package to the green grocery Rotten Roger yesterday. Two Bounty Hunters Sparda and Bodak are in town hunting for the Waterdeep thief Elsie Rumknuckle. All four being tall folk (bigger than a bread gnome) are shoved into the attic of Tallfellow Inn. For three hundred years the strongheart halfling community of Honeypuddle has always enjoyed good relations with the forest gnomes of Threepenny Wood. (Oh, Pooh no bears) On the first day of summer each year, the halflings invite the gnomes to the Pudding Faire; where they cook a giant fruitcake (or “Great Pudding”) for their woodland cousins. (Can tell this English. Fruit cake is a brick um cake not a Pudding.) Note. Lots of names and locations in the module. Dms grab the highlighter. They are awakened by the town crier the fair opens in 45 minutes. They slowly get up avoiding bumping their heads on the ceiling. They dress and wander toward the gates. Suddenly a terrier chases a rat out a wood pile. Both run between the town crier feet and he falls into a mud puddle. The gates open. All but Bodak slide up to the cider stand for a wee dram. Two of them can’t even keep a wee dram of halfling cider down. (Big folk are weak.) While they are trying to breath, a young Wellington ask a young Maisie to the dance. Maisie looks down her nose and says,” I rather dance with that half orc name Tusk than you.” Wellington is heart broke and flees crying. The group wanders to archery contest. Tusk tries his luck, missing the fact the vendor Saziver Gearclick has handed him a slightly warped bow. He scores 28. The targets are difficult because they are on track that shifts randomly left or right. Bodak arrives and grabs an unwarped bow he scores a 35. Mumbles of cheating about the bless spell is heard. Saziver’s son arrives and shoots a 36. Mumbles of fix get louder. Tribi a nice girl arrives and shoots a 36 with an arrow left in her ammo. Just as she fires the target mechanism breaks causing her to miss. A brawl nearly breaks out. But the local sheriff Andy show up. He disqualifies the son for favoritism, and orders the game mechanism be fixed and Tribi shoot again later in the day. As they are wander toward the main tent which has the piggy pudding. Um Figgy pudding. Um Fruitcake. A loud shout and fight is heard. As they enter the tent, they see a gnome roll under the north wall. The mayor has been turned into a frog. Bodak, “I know this story.” He grabs the frog and kisses it. The crowd, his fellow party members, and the frog look at him in his disgust. “Hm. It does always work on the first time!” He kisses the frog again. The crowd, the group, and the frog give him degusted looks. “Third time a charm!” An elderly arm reaches out below him, grabs his ear lobe and twists. His head is drawn down to meet face to face with Nanny Cowslip. Nanny asks, “what are doing?” Bodak, “Trying to break...” Nanny twists some more and now Bodak is bend over at the waist and his head is brushing the ground. Nanny sighs, “Let pros do it.” She releases Bodak’s ear and removes the polymorph on the mayor. She turns to group, “Go Play. PLAY NICELY!” she eyes Bodak. “SCAT!” They scat. Tony visits the psychic and is amazed she is not a fake. Tusk, Bodak, and Sparda try out the stone skipping contest. Sparda is winning with 5 skips. Mimsy Rosblow a 11 year halfling tries. One skip. Two Skip. Three Skip. Suddenly a huge flock of butterflies fly through the event. Only Tusk sees Mimsy skip the stone six times. The judge did not see it. And Tusk is just a big folk. That air up there is thin. And big folk see things. The group wanders to the pig stock yard. Farmer Butterweed second best sow is not even going to place third. His best sow was stolen this morning. The group agrees to check out the barn. The best sow had been stolen by humans because they left their boot prints behind and no litter. (Okay so all medium sized humanoids leave different type of boot marks?) Tusk leads the party into the Threepenny Woods. About an hour later they come across a forest gnome Flinty Peatpelt and his three daughters Fleecy, Flighty, and Winsome. They are buried up to their necks by Ankheg. Albert Ankheg decides the gnome Sparda will make for a great evening snack. The adventurers kill the monster, rescue the gnomes and make it back to Pudding Tent for the award ceremony. Bodak wins the archery contest, he wins the grand prize a beautifully carved cherry wood shortbow with a red stained leather quiver. As he about to slip into his turkey leg coma, he reviews the day. Back in the pudding tent he remembers seeing Elsie being in the crowd. He drifts asleep. Day 2. They are awakened by the town crier the fair opens in 45 minutes. They slowly get up avoiding bumping their heads on the ceiling. They dress and wander toward the gates. Suddenly a terrier chases a rat out a wood pile. Both run between the town crier feet and he falls into a mud puddle. Bodak bow is missing. Sparda, “um people we are in a time loop.” (Okay I going to sum up various events.) At the cider stand they ask Maisie to give Wellington a dance. At the archery contest, Bodak does not cheat. And Tony mends the weak target mechanism. They try to stop the fight with gnome and the mayor. Tony and Tusk are turned to frogs. The gnome escapes. The group makes sure the judge sees the six skipped stone. Curiosity the Prize pig is not stolen. Elsie is captured in the Pudding Tent. Day 3. They are awakened by the town crier the fair opens in 45 minutes. They slowly get up avoiding bumping their heads on the ceiling. They dress and wander toward the gates. Sparda, “um people we are in a time loop.” Suddenly a terrier chases a rat out a wood pile. The party stops the town crier from being tripped in the mud. (Okay I going to sum up various events.) They stop a clown from getting his pants burned. They expose the fraud psychic. They ambush the mayor and toss him into a water trough. And ambush the gnome who is great at polymorph spells. As the gnome is fleeing, they pump him full of magic missiles emptying the wand of magic missiles and three javelins later. [B]They kill the gnome[/B]. Day 4. They are awakened by the town crier the fair opens in 45 minutes. They slowly get up avoiding bumping their heads on the ceiling. They dress and wander toward the gates. Sparda, “um people we are in a time loop.” Will better planning than the day before. They capture the gnome. The gnome and Nanny have a history. NOT GOING TO TELL DUE TO SPOILERS. But gnome wanted some pudding but was banned by Nanny due to…. Bodak, “You want some Pudding.” He goes over to the fruitcake (cake is not pudding), slices it. Puts on a platter. Grabs a fork. And hands to the gnome. “HERE IS YOUR FREAKING PUDDING!” The gnome eats the pudding. DAY 5. They are awakened by tummy aches from too much candy and food the day before. The Faire is over. AND SO IS THIS STORY. The end. DM NOTES. Bodak’s pudding idea is not even thought of as a solution to loop. But with that action he tosses out most of part 3. This module has lots of replay value for the dm but I don’t think the same players would enjoy rerunning with new pcs. Keep notes on the order on how things happen. With 20+ encounters the play thorough can have lots of variation. Most encounters take an hour in character. I also had props. Some Jelly Beans for Nanny. And some real pudding but not banana pudding for the pudding tent. [/QUOTE]
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