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<blockquote data-quote="jasper" data-source="post: 8101613" data-attributes="member: 277"><p>Icewind Dale Chapter 1 Session 2</p><p></p><p>Yet I Adventure</p><p></p><p>Days 5-11</p><p></p><p>Hammer 5, 1489 7 A.M. to Hammer 11, 1489 7 AM.</p><p></p><p>741 days of no sun.</p><p></p><p>If you completed your first or third quest. Gain a level. 10 downtime days. 80 GP. This from renting the cauldron, the mountain rescue, and selling the baby yeti.</p><p></p><p>I had a strong group of six. Midi Cleric 2. Goggles Ranger 2. Sandavol Ranger 2. Gregor barbarian 1. Jimmy the Horse Rogue 2. Andy the Untouchable Fighter 2.</p><p></p><p>PC Killed 0 Monsters Killed 47 Villains Capture 2 Villains Escaped 2</p><p></p><p>Time Started 5:47 End Time 9:33</p><p></p><p>Magic Item Potions of Invisibility. Spell book <a href="https://www.dndbeyond.com/spells/alter-self" target="_blank">alter self</a>, <a href="https://www.dndbeyond.com/spells/cloud-of-daggers" target="_blank">cloud of daggers</a>, <a href="https://www.dndbeyond.com/spells/comprehend-languages" target="_blank">comprehend languages</a>, <a href="https://www.dndbeyond.com/spells/detect-magic" target="_blank">detect magic</a>, <a href="https://www.dndbeyond.com/spells/expeditious-retreat" target="_blank">expeditious retreat</a>, <a href="https://www.dndbeyond.com/spells/scorching-ray" target="_blank">scorching ray</a>, <a href="https://www.dndbeyond.com/spells/shield" target="_blank">shield</a>, <a href="https://www.dndbeyond.com/spells/suggestion" target="_blank">suggestion</a>, and <a href="https://www.dndbeyond.com/spells/tensers-floating-disk" target="_blank">Tenser’s floating disk</a>.</p><p></p><p>I am doing the reputation by changing the friendliness status in the city. So Targos, Easthaven, Bryn Shander up by one. Everywhere else initially it starts down one.</p><p></p><p>I did a small rewind. The group meets with Speaker Danneth Waylen and Captain Imdra Arlaggath. After a few hours of talks, screaming, and pleading, the Speaker agrees to rent the cauldron of plenty for one month for 500 GP. The party agrees to occasionally set up a guard with the town guard.</p><p></p><p>Around 5 PM the city offices close down. And for an hour Paranoid reigns. Which turns out to be a good thing. Twelve thugs of the Zhentarium faction come knocking. Well not knocking. More like breaking and entering. Four at the front door. Four at the back door. And four coming into the second story window. A huge and long fight starts. Andy gets the nickname as the Untouchable as he holds the rear hallway for most of fight. (with advantage I was missing for most of fight.) But the fight goes against them. First Goggles drops. Second Gregor. Third to hit the floor is Midi. The fourth is Andy. They are bleeding out. Jimmy the Horse has been sniping from the second floor.</p><p></p><p>Sandavol calls forth his secret, which waxes the last three of the thugs. He dismisses his secret. You want to know his secret. Tough. No one saw his secret and the dm is not telling. With eleven thugs dead, and one captured alive due to Googles yelling to capture one alive. All is quiet. Between potions of healing, and medicine checks every one is fine. (DEATH. BOO Boo. It not fair.)</p><p></p><p>After questioning the thug, they discover the Zhents were send by Naerth Maxildanarr from Targos. Also, the questioning reveals the town secretary is a spy for the Zhents. Prudence Tarkwold is questioned. Gregor is given the pleasure of executing the prisoners (OUTSIDE). </p><p></p><p>The group leaves the Axe Beak of the criminals behind, and the next day head to Targos. It is an eight hour plus walk. When they arrive at Targos, they find out the speaker is Naerth Maxildanarr and she has controlling interest the Luskan Arms a very nice inn operated by Owenn Tarsenel. Speaker Naerth does not even come close to matching Easthaven offer. But agrees to meet with the handsome Sandavol later over spades. The group wanders around town before the spades game picking up rumors.</p><p></p><p>Bremen rumor is a Lake Monster is terrorizing the local fishers. Bryn Shander dwarves will pay for a missing shipment of iron ingots. Caer-Dineval the speaker is hold up in his castle and not been seen for a while. Good Mead is missing several casks of honey mead which have been stole. (Mead is always made out honey. Plus, darn very healthy bees after two years of no sun.) Lonely Wood is being terrorized by an evil demon white moose. Termalaine the speaker has close one of the profitable gem mines. (rumors are page 18) </p><p></p><p>Midi recalls. Nabira Moarskull an Easthaven fisher owned an enchanted fishhook that could catch magical fish. A pair of Filthy Gnolls killed her and stole her fishpole and hook. Hunters tracked them down to an icy rift. But were too scared to go farther. Chackling Chasm page 127 Chapter 2 adventure.)</p><p></p><p>The spade game goes well. Targos is in the running for next months use of the cauldron. The group decides they will check out the gem mine rumor in the morning.</p><p></p><p>The next morning as they head out, the kobold Googles is tackled by a sled dog and pulled down a street, through an alley. Over some frozen rubbish, to a front door. Keegan Velryn opens to door when he hears the sled dog Boy howling. His spouse Garret took a group of stupid southerners to climb Kelvin’s Cairn. They were stupid because they wanted to climb the mountain but Garret makes good coin leading stupid people up mountains. He offers 50 GP for the group to rescue Garret, he does not care if they rescue the stupid climbers. The stupid was a male goliath, a female lightfoot halfling, and a female tiefling. Keegan did not remember their names. The group change quests and decide to go doggy rescue. Boy accompanies the group, some times grabbing Goggles by his sleeve and taking him for a drag. The group takes most of the day to get to Caer-Konig, where they get some rest.</p><p></p><p>While in Caer-Konig, Goggles and Gregor see three kobolds standing a top of each other in a blue trench coat. Um Make that cold weather gear. The kobolds are dumpster diving. Goggles and the goliath help out. (Both you have advantage with your next social encounter of Icewind Kobolds.)</p><p></p><p>The next day they head for the mountain, Kelvin’s Cairn. They come across some trappers from the Reghed Bear tribe. They are friendly and tell them Perytons have been seen in the area.</p><p></p><p> They find the base camp. Five dogs and a sled are still present. They have broken into one of the supply boxes. Googles calms them and feeds them. Then up the mountain they got. They meet up with some mountain goats and being hungry Sandavol decides to hunt them. They hunt back. Knocking Gregor into the snow and then groin stomping him. After a brief battle they have 3 snow white mountain goat skins. And Goggles has a mount. (Goggles a military saddle will cost 20 GP. If you take beast master, you can use him as a mount and companion. Read up on mounted combat and whatever else you need.)</p><p></p><p>After healing Gregor, they take a short rest. The proceed upwards. Single file. Gregor starts singing Waterdeep Wenches. Suddenly a huge crack is heard. (Mountains don’t like off key singing.) They are in an avalanche. (An avalanche is a mass of snow and debris falling rapidly down a mountainside. A typical avalanche is 300 feet wide, 150 feet long, and 30 feet thick. Creatures in the path of an avalanche can avoid it or escape it if they’re close to its edge, but outrunning one is almost impossible.</p><p></p><p>When an avalanche occurs, all nearby creatures must roll initiative. Twice each round, on initiative counts 10 and 0, the avalanche travels 300 feet until it can travel no more. When an avalanche moves, any creature in its space moves along with it and falls <a href="https://www.dndbeyond.com/compendium/rules/basic-rules/appendix-a-conditions#Prone" target="_blank">prone</a>, and the creature must make a DC 15 Strength saving throw, taking 1d10 bludgeoning damage on a failed save, or half as much damage on a successful one.</p><p></p><p>When an avalanche stops, the snow settles and buries creatures in it. A creature buried in this way is <a href="https://www.dndbeyond.com/compendium/rules/basic-rules/appendix-a-conditions#Blinded" target="_blank">blinded</a> and <a href="https://www.dndbeyond.com/compendium/rules/basic-rules/appendix-a-conditions#Restrained" target="_blank">restrained</a> and has total cover. The creature gains one level of <a href="https://www.dndbeyond.com/compendium/rules/basic-rules/appendix-a-conditions#Exhaustion" target="_blank">exhaustion</a> for every 5 minutes it spends buried in the snow. It can try to dig itself free as an action, breaking the surface and ending the blinded and restrained conditions on itself with a successful DC 15 Strength (<a href="https://www.dndbeyond.com/compendium/rules/basic-rules/using-ability-scores#Athletics" target="_blank">Athletics</a>) check. A creature that fails this check three times can’t attempt to dig itself out again.</p><p></p><p>A creature that is not restrained or <a href="https://www.dndbeyond.com/compendium/rules/basic-rules/appendix-a-conditions#Incapacitated" target="_blank">incapacitated</a> can spend 1 minute freeing another creature buried in the snow. Once free, that creature is no longer blinded or restrained by the avalanche.)</p><p></p><p>They dig Andy the Untouchable except for huge snow fall out from the snow. And climb still future up. They come across a wounded man. He is Garret Velryn and he fought off a yeti less successfully than the group fought of the two ticked of fur balls, um Crag Cats who are upset because Garret is no longer on the menu. (Ok guys we have to remember the lack of light. Midi said they will keep the spell light up. But ASK me about how perception is going to be.)</p><p></p><p>Garret stupid mountain climbing party consists of Mokingo Growling Bear Akannathi, a male goliath warrior determined to find Oyaminartok. Perilou Fishfinger, a female lightfoot halfling follower of Yondalla who is Mokingo’s stalwart companion and Astrix, a female tiefling who mumbles and swears a lot.</p><p></p><p>He needs to find them. Because he always brings people back. Dead or alive. They follow Garret. As track the yeti into a series of caves. The party takes the lead. Finding the remains of Growling bear. The heads of a dwarf named Oobok (Foaming Mugs page 34) and Barthoom (Ruined Camp page 92). In the next chamber they find a yeti tyke playing with Perilou. See the evil party the tyke runs to its mommy. A huge yeti. When her scream of get out does not work, she attacks and is killed by the group. The rangers calm the tyke and take into their party to sell to the town later. They push on.</p><p></p><p>They find a deep crevasse with tent half buried in it. A pair of blue boots stick out of it. Next to the boots is a frozen solid Astrix. They leave blue boots and take the body down the mountain. And return to Targos. Part of their award is four scrimshaw figurines worth 10 gp each: a spouting whale, a smiling fox, a pair of dancing hares, and a walrus with the words “BIG LOVE” carved into it.</p><p></p><p>Easthaven Pop 745 Targos Pop 988 RIP Prudence Tarkwold, Blue Boots, Mokingo Growling Bear Akannathi, and Astrix.</p><p></p><p>Thanks to Russell for bringing the three-D dungeon. If all of you choose, the next quest beforehand, he will build the next encounter too. I gave you information on the heads for the player information. So, I would not have to remember it. So, if you doing choose those, that information will transfer to the pcs.</p></blockquote><p></p>
[QUOTE="jasper, post: 8101613, member: 277"] Icewind Dale Chapter 1 Session 2 Yet I Adventure Days 5-11 Hammer 5, 1489 7 A.M. to Hammer 11, 1489 7 AM. 741 days of no sun. If you completed your first or third quest. Gain a level. 10 downtime days. 80 GP. This from renting the cauldron, the mountain rescue, and selling the baby yeti. I had a strong group of six. Midi Cleric 2. Goggles Ranger 2. Sandavol Ranger 2. Gregor barbarian 1. Jimmy the Horse Rogue 2. Andy the Untouchable Fighter 2. PC Killed 0 Monsters Killed 47 Villains Capture 2 Villains Escaped 2 Time Started 5:47 End Time 9:33 Magic Item Potions of Invisibility. Spell book [URL='https://www.dndbeyond.com/spells/alter-self']alter self[/URL], [URL='https://www.dndbeyond.com/spells/cloud-of-daggers']cloud of daggers[/URL], [URL='https://www.dndbeyond.com/spells/comprehend-languages']comprehend languages[/URL], [URL='https://www.dndbeyond.com/spells/detect-magic']detect magic[/URL], [URL='https://www.dndbeyond.com/spells/expeditious-retreat']expeditious retreat[/URL], [URL='https://www.dndbeyond.com/spells/scorching-ray']scorching ray[/URL], [URL='https://www.dndbeyond.com/spells/shield']shield[/URL], [URL='https://www.dndbeyond.com/spells/suggestion']suggestion[/URL], and [URL='https://www.dndbeyond.com/spells/tensers-floating-disk']Tenser’s floating disk[/URL]. I am doing the reputation by changing the friendliness status in the city. So Targos, Easthaven, Bryn Shander up by one. Everywhere else initially it starts down one. I did a small rewind. The group meets with Speaker Danneth Waylen and Captain Imdra Arlaggath. After a few hours of talks, screaming, and pleading, the Speaker agrees to rent the cauldron of plenty for one month for 500 GP. The party agrees to occasionally set up a guard with the town guard. Around 5 PM the city offices close down. And for an hour Paranoid reigns. Which turns out to be a good thing. Twelve thugs of the Zhentarium faction come knocking. Well not knocking. More like breaking and entering. Four at the front door. Four at the back door. And four coming into the second story window. A huge and long fight starts. Andy gets the nickname as the Untouchable as he holds the rear hallway for most of fight. (with advantage I was missing for most of fight.) But the fight goes against them. First Goggles drops. Second Gregor. Third to hit the floor is Midi. The fourth is Andy. They are bleeding out. Jimmy the Horse has been sniping from the second floor. Sandavol calls forth his secret, which waxes the last three of the thugs. He dismisses his secret. You want to know his secret. Tough. No one saw his secret and the dm is not telling. With eleven thugs dead, and one captured alive due to Googles yelling to capture one alive. All is quiet. Between potions of healing, and medicine checks every one is fine. (DEATH. BOO Boo. It not fair.) After questioning the thug, they discover the Zhents were send by Naerth Maxildanarr from Targos. Also, the questioning reveals the town secretary is a spy for the Zhents. Prudence Tarkwold is questioned. Gregor is given the pleasure of executing the prisoners (OUTSIDE). The group leaves the Axe Beak of the criminals behind, and the next day head to Targos. It is an eight hour plus walk. When they arrive at Targos, they find out the speaker is Naerth Maxildanarr and she has controlling interest the Luskan Arms a very nice inn operated by Owenn Tarsenel. Speaker Naerth does not even come close to matching Easthaven offer. But agrees to meet with the handsome Sandavol later over spades. The group wanders around town before the spades game picking up rumors. Bremen rumor is a Lake Monster is terrorizing the local fishers. Bryn Shander dwarves will pay for a missing shipment of iron ingots. Caer-Dineval the speaker is hold up in his castle and not been seen for a while. Good Mead is missing several casks of honey mead which have been stole. (Mead is always made out honey. Plus, darn very healthy bees after two years of no sun.) Lonely Wood is being terrorized by an evil demon white moose. Termalaine the speaker has close one of the profitable gem mines. (rumors are page 18) Midi recalls. Nabira Moarskull an Easthaven fisher owned an enchanted fishhook that could catch magical fish. A pair of Filthy Gnolls killed her and stole her fishpole and hook. Hunters tracked them down to an icy rift. But were too scared to go farther. Chackling Chasm page 127 Chapter 2 adventure.) The spade game goes well. Targos is in the running for next months use of the cauldron. The group decides they will check out the gem mine rumor in the morning. The next morning as they head out, the kobold Googles is tackled by a sled dog and pulled down a street, through an alley. Over some frozen rubbish, to a front door. Keegan Velryn opens to door when he hears the sled dog Boy howling. His spouse Garret took a group of stupid southerners to climb Kelvin’s Cairn. They were stupid because they wanted to climb the mountain but Garret makes good coin leading stupid people up mountains. He offers 50 GP for the group to rescue Garret, he does not care if they rescue the stupid climbers. The stupid was a male goliath, a female lightfoot halfling, and a female tiefling. Keegan did not remember their names. The group change quests and decide to go doggy rescue. Boy accompanies the group, some times grabbing Goggles by his sleeve and taking him for a drag. The group takes most of the day to get to Caer-Konig, where they get some rest. While in Caer-Konig, Goggles and Gregor see three kobolds standing a top of each other in a blue trench coat. Um Make that cold weather gear. The kobolds are dumpster diving. Goggles and the goliath help out. (Both you have advantage with your next social encounter of Icewind Kobolds.) The next day they head for the mountain, Kelvin’s Cairn. They come across some trappers from the Reghed Bear tribe. They are friendly and tell them Perytons have been seen in the area. They find the base camp. Five dogs and a sled are still present. They have broken into one of the supply boxes. Googles calms them and feeds them. Then up the mountain they got. They meet up with some mountain goats and being hungry Sandavol decides to hunt them. They hunt back. Knocking Gregor into the snow and then groin stomping him. After a brief battle they have 3 snow white mountain goat skins. And Goggles has a mount. (Goggles a military saddle will cost 20 GP. If you take beast master, you can use him as a mount and companion. Read up on mounted combat and whatever else you need.) After healing Gregor, they take a short rest. The proceed upwards. Single file. Gregor starts singing Waterdeep Wenches. Suddenly a huge crack is heard. (Mountains don’t like off key singing.) They are in an avalanche. (An avalanche is a mass of snow and debris falling rapidly down a mountainside. A typical avalanche is 300 feet wide, 150 feet long, and 30 feet thick. Creatures in the path of an avalanche can avoid it or escape it if they’re close to its edge, but outrunning one is almost impossible. When an avalanche occurs, all nearby creatures must roll initiative. Twice each round, on initiative counts 10 and 0, the avalanche travels 300 feet until it can travel no more. When an avalanche moves, any creature in its space moves along with it and falls [URL='https://www.dndbeyond.com/compendium/rules/basic-rules/appendix-a-conditions#Prone']prone[/URL], and the creature must make a DC 15 Strength saving throw, taking 1d10 bludgeoning damage on a failed save, or half as much damage on a successful one. When an avalanche stops, the snow settles and buries creatures in it. A creature buried in this way is [URL='https://www.dndbeyond.com/compendium/rules/basic-rules/appendix-a-conditions#Blinded']blinded[/URL] and [URL='https://www.dndbeyond.com/compendium/rules/basic-rules/appendix-a-conditions#Restrained']restrained[/URL] and has total cover. The creature gains one level of [URL='https://www.dndbeyond.com/compendium/rules/basic-rules/appendix-a-conditions#Exhaustion']exhaustion[/URL] for every 5 minutes it spends buried in the snow. It can try to dig itself free as an action, breaking the surface and ending the blinded and restrained conditions on itself with a successful DC 15 Strength ([URL='https://www.dndbeyond.com/compendium/rules/basic-rules/using-ability-scores#Athletics']Athletics[/URL]) check. A creature that fails this check three times can’t attempt to dig itself out again. A creature that is not restrained or [URL='https://www.dndbeyond.com/compendium/rules/basic-rules/appendix-a-conditions#Incapacitated']incapacitated[/URL] can spend 1 minute freeing another creature buried in the snow. Once free, that creature is no longer blinded or restrained by the avalanche.) They dig Andy the Untouchable except for huge snow fall out from the snow. And climb still future up. They come across a wounded man. He is Garret Velryn and he fought off a yeti less successfully than the group fought of the two ticked of fur balls, um Crag Cats who are upset because Garret is no longer on the menu. (Ok guys we have to remember the lack of light. Midi said they will keep the spell light up. But ASK me about how perception is going to be.) Garret stupid mountain climbing party consists of Mokingo Growling Bear Akannathi, a male goliath warrior determined to find Oyaminartok. Perilou Fishfinger, a female lightfoot halfling follower of Yondalla who is Mokingo’s stalwart companion and Astrix, a female tiefling who mumbles and swears a lot. He needs to find them. Because he always brings people back. Dead or alive. They follow Garret. As track the yeti into a series of caves. The party takes the lead. Finding the remains of Growling bear. The heads of a dwarf named Oobok (Foaming Mugs page 34) and Barthoom (Ruined Camp page 92). In the next chamber they find a yeti tyke playing with Perilou. See the evil party the tyke runs to its mommy. A huge yeti. When her scream of get out does not work, she attacks and is killed by the group. The rangers calm the tyke and take into their party to sell to the town later. They push on. They find a deep crevasse with tent half buried in it. A pair of blue boots stick out of it. Next to the boots is a frozen solid Astrix. They leave blue boots and take the body down the mountain. And return to Targos. Part of their award is four scrimshaw figurines worth 10 gp each: a spouting whale, a smiling fox, a pair of dancing hares, and a walrus with the words “BIG LOVE” carved into it. Easthaven Pop 745 Targos Pop 988 RIP Prudence Tarkwold, Blue Boots, Mokingo Growling Bear Akannathi, and Astrix. Thanks to Russell for bringing the three-D dungeon. If all of you choose, the next quest beforehand, he will build the next encounter too. I gave you information on the heads for the player information. So, I would not have to remember it. So, if you doing choose those, that information will transfer to the pcs. [/QUOTE]
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