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Jasper DMs Icewind Dale and Season 10
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<blockquote data-quote="jasper" data-source="post: 8097364" data-attributes="member: 277"><p>Icewind Dale Chapter 1 session 1</p><p></p><p>Cold Opening in Ten-Towns</p><p></p><p>Days 1 -5</p><p></p><p>Hammer1,1489 to Hammer 5, 1489 7 AM.</p><p></p><p>Gain a level, 10 downtime days 50 GP This each people.</p><p></p><p>Magic Items grey bag of tricks, Cauldron of Plenty</p><p></p><p>I had strong group of six. Sandarol ranger 1. Midoria Cleric 1 local spice merchant who is three payments away from losing their business. Gax Goggles Waterdeep Kobold Ranger1. Andy goliath fighter 1 from Skytower tribe. Tuk’n Rol (I just saw that pun) sorcerer 1. Jimmy the Hare rogue 1.</p><p></p><p>Everyone has at least one secret. Note lots of secrets in this book. And I am having trouble with some of your secrets special “Problems”. Feel free to call for a DM meeting on the porch if I am not getting a clue.</p><p></p><p>I will need the results of your 3 d20 rolls. I will throw these into a bag. And if wandering monster comes up. I did not roll it. It was one of your table mates.</p><p></p><p>Please take notes. I will be leaving links to google docs which have notes but do you trust me to take notes?</p><p></p><p>Daylight which is actually dim light. 10 AM- 2PM. Auril Aurora 11 PM – 3 AM.</p><p></p><p>The group is entering Bryn Shander a welcome sign reads. Welcome to Bryn Shander the Happiest Place in Ten-Towns. Happiest has been chiseled out. Weather WARM -40 F. Wind 5 to 10 MPH Wind Chill -70 F. 731 Days of No Sun. Pop 1,200.</p><p></p><p>They are at the Northlook Inn and Tavern. Old Bitey has sung his song. Old Bitey is a 7-foot-long stuffed Knucklehead Trout. Watch it! He bites! They are approached by the old retired bounty hunter Hlin Trollbane. The Shield dwarf thinks the body guard Sephek Kaltro is behind at least three murders. The victims were all residents of towns which sacrifice humanoids at the new moon. Bryn Shander, Easthaven, and Targos. Kaltro is the bodyguard of the merchant train Torrga Icevein. They left Bryn for Easthaven this morning. The party accepts this murder death kill order. And tries to hint for 100 gp a head they can bring Hlin plenty of heads. She just wants the Kaltro’s head. But they are too poor right now to buy a dog sled, so they have to hoof it. And with no druid to turn into a red nose reindeer, they have to hoof it on their own feet. (Cold-Hearted Killer quest. I gave the group the option. Fun or Serious quest.)</p><p></p><p>Eight hours later they arrive in Easthaven. Pop 750. The welcome sign is slightly different. The “Ferry Daily” part is chiseled out. They find and talk with Torrga and keep an eye on their victim. She laughs at their request to do lunch tomorrow. She leaving at 7 AM to Caer-Dineval. But if they can run her dog teams down in snowshoes, she will break bread. Tuk’n Rol is getting the idea, that offing Kaltro is a good idea.</p><p></p><p>The get a room at White Lady Inn. Rinaldo on of main servers mention the execution at 6 PM of the evil Red Wizard who murdered an adventuring party of seven with his bare hands. Dzann will be put to torch this evening. Easthaven does not allow murderers to live. Suddenly his eyes turn white.</p><p></p><p>Rinaldo, “I am the White Lady. Caer-Dineval is a base for a devil worshipping cult.”</p><p></p><p>The indoor temperature drops and the window behind fogs up. And invisible finger writes “invisible dwarves” on one of the panes of glass.</p><p></p><p>Rinaldo, “Gray Dwarves stalk. Stalk Easthaven. Stalk Caer-Dineval. Stalk Caer-Konig. Find the Ferry. Find the ruins of Dinev’s Rest. Frozen Cauldron. Fisher man Stew. Feed….” Rinaldo eyes turn to normal and he continues on about the execution, not knowing what had happen.</p><p></p><p>The group attends the execution. Dzann is bound, gagged, and chained to stake. Sperm Whale Oil covers the stake, the wood pile and Dzann. Captain Arlaggath reads the charges and chooses at random the executioner. Andy. Andy mocks Dzann before lighting him on fire. The Captain smoothly interviews the party. These schmucks um brave people could be useful.</p><p></p><p>The Captain asks the group to go on the ice flow of Lac Dinneshere to find four fishers. Bring them back alive or their bodies and she give them one of the pieces of loot which Dzann had. As he will be no longer needing. The group agrees to take the Toll and Trouble quest. But not tomorrow.</p><p></p><p>They wake up just after Auril Aurora set, and beat snowshoes. Arriving at the main four-way ice interstate intersection of the Ten-Towns. They start a fire with a few dead branches. And wait. Half in ambush. Torrga sees them and pulls over. She and her helpers break bread with some of the group. Kaltro does not. Andy makes small talk. And notices Kaltro’s breath does not fog. It is -40F minus. Andy attacks. Tuk’n screams, “We only killing the murderer.” A few rounds later. Kaltro is dead. They loot his body. Taking the ice long sword and ice dagger. (No bonus. Just made of ice. Looks cool.)</p><p></p><p>Tuk’n wonders why the merchant and most of the merchant group did not fight. But he dismisses it as Ten-Towns is a Cold-Hearted place. They walk to Bryn Shander and get their reward of 16 GP each. And Back to Easthaven and points East.</p><p></p><p>Day four has them on the ice flow of Lac Dinneshere. They discover <em>Bunch o’ Knuckleheads. It has been anchored on shore. To the south are four caves. One at the water line, the others twenty or so feet above. Sandarol tracks them to the waterline cave. The group enters. Using the light spell, Midoria leads the way with Sandarol. The caves wander before coming to a frozen waterfall which is ten plus feet above their heads. The goliath boosts the kobold over the waterfall. </em></p><p><em></em></p><p><em>Googles is hammering in piton into the wall above. Hammer. Ping. Hammer Ping. Hammer CRACK!</em></p><p><em></em></p><p><em>Sandarol, “That is ice breaking!” Googles scream is cut off quickly as if he was mostly eaten. Quick game plan. Andy will get in the step ladder position, and everyone will use him as step stool to get over the waterfall. Midoria leaps over the frozen waterfall. The main cave wanders north and is covered in ice. About twenty feet ahead to east is a dry passageway. Oh, kobold, kobold, kobold. Where is Goggles. Oh, in the ice water. Being eaten by a water weird. Midoria attacks. Which ticks off the water weird which flees with food.</em></p><p><em></em></p><p><em>(Okay it hard to justice to this combat.) The water weird flees north under the ice with most of the party chasing it. Jimmy the Hare and Sandarol take the dry passage as the cleric with the only light source has ran ahead. (Yes, they spilt the party themselves). The ice group chases the weird occasionally chopping holes in the ice to get to Googles. Occasionally casting spells through the ice. (Rule flump this is not allowed.) I won’t mention the four frost giants in the main cave which gave Googles a good fright. (Draw a big room. Here put this frost giant into the room. Player squeals. And this one. And this one. And this one. Sit back and watch the all players look at me with murder death kill on their faces.) Oh, I forgot. They frost frost giants. They are frozen half in and half out the water. The ice group kills Fredrick the weird. Which ticks off Maud Chiselbone.</em></p><p><em></em></p><p><em>Maud Chiselbone is not happy a kobold and goliath have killed her pet. But Andy does dress nicely. I mean to say he DRESS OUT NICELY. Three hundred pounds of fresh meat and Thirty-three pounds of Southern Fry Kobold sounds delicious. More meat for the pot. The group barely survives the fight between the food hag and her will-o-wisp. They find the</em> Cauldron of Plenty. The bones and effects of the fishermen. <em> </em></p><p><em></em></p><p><em>The group returns to town. They are trying to decide to sell the cauldron, or keep it. TUNE IN NEXT WEEK.</em></p><p></p><p>RIP Sephek Kaltro, Maud Chiselbone. Easthaven Pop 746.</p><p></p><p>Note. I should have waited on the second quest. It is at least a third level fight. My fault. I wanted to use the DM points to give the cauldron to one my pcs.</p><p></p><p>Comments and replies welcome and are needed.</p></blockquote><p></p>
[QUOTE="jasper, post: 8097364, member: 277"] Icewind Dale Chapter 1 session 1 Cold Opening in Ten-Towns Days 1 -5 Hammer1,1489 to Hammer 5, 1489 7 AM. Gain a level, 10 downtime days 50 GP This each people. Magic Items grey bag of tricks, Cauldron of Plenty I had strong group of six. Sandarol ranger 1. Midoria Cleric 1 local spice merchant who is three payments away from losing their business. Gax Goggles Waterdeep Kobold Ranger1. Andy goliath fighter 1 from Skytower tribe. Tuk’n Rol (I just saw that pun) sorcerer 1. Jimmy the Hare rogue 1. Everyone has at least one secret. Note lots of secrets in this book. And I am having trouble with some of your secrets special “Problems”. Feel free to call for a DM meeting on the porch if I am not getting a clue. I will need the results of your 3 d20 rolls. I will throw these into a bag. And if wandering monster comes up. I did not roll it. It was one of your table mates. Please take notes. I will be leaving links to google docs which have notes but do you trust me to take notes? Daylight which is actually dim light. 10 AM- 2PM. Auril Aurora 11 PM – 3 AM. The group is entering Bryn Shander a welcome sign reads. Welcome to Bryn Shander the Happiest Place in Ten-Towns. Happiest has been chiseled out. Weather WARM -40 F. Wind 5 to 10 MPH Wind Chill -70 F. 731 Days of No Sun. Pop 1,200. They are at the Northlook Inn and Tavern. Old Bitey has sung his song. Old Bitey is a 7-foot-long stuffed Knucklehead Trout. Watch it! He bites! They are approached by the old retired bounty hunter Hlin Trollbane. The Shield dwarf thinks the body guard Sephek Kaltro is behind at least three murders. The victims were all residents of towns which sacrifice humanoids at the new moon. Bryn Shander, Easthaven, and Targos. Kaltro is the bodyguard of the merchant train Torrga Icevein. They left Bryn for Easthaven this morning. The party accepts this murder death kill order. And tries to hint for 100 gp a head they can bring Hlin plenty of heads. She just wants the Kaltro’s head. But they are too poor right now to buy a dog sled, so they have to hoof it. And with no druid to turn into a red nose reindeer, they have to hoof it on their own feet. (Cold-Hearted Killer quest. I gave the group the option. Fun or Serious quest.) Eight hours later they arrive in Easthaven. Pop 750. The welcome sign is slightly different. The “Ferry Daily” part is chiseled out. They find and talk with Torrga and keep an eye on their victim. She laughs at their request to do lunch tomorrow. She leaving at 7 AM to Caer-Dineval. But if they can run her dog teams down in snowshoes, she will break bread. Tuk’n Rol is getting the idea, that offing Kaltro is a good idea. The get a room at White Lady Inn. Rinaldo on of main servers mention the execution at 6 PM of the evil Red Wizard who murdered an adventuring party of seven with his bare hands. Dzann will be put to torch this evening. Easthaven does not allow murderers to live. Suddenly his eyes turn white. Rinaldo, “I am the White Lady. Caer-Dineval is a base for a devil worshipping cult.” The indoor temperature drops and the window behind fogs up. And invisible finger writes “invisible dwarves” on one of the panes of glass. Rinaldo, “Gray Dwarves stalk. Stalk Easthaven. Stalk Caer-Dineval. Stalk Caer-Konig. Find the Ferry. Find the ruins of Dinev’s Rest. Frozen Cauldron. Fisher man Stew. Feed….” Rinaldo eyes turn to normal and he continues on about the execution, not knowing what had happen. The group attends the execution. Dzann is bound, gagged, and chained to stake. Sperm Whale Oil covers the stake, the wood pile and Dzann. Captain Arlaggath reads the charges and chooses at random the executioner. Andy. Andy mocks Dzann before lighting him on fire. The Captain smoothly interviews the party. These schmucks um brave people could be useful. The Captain asks the group to go on the ice flow of Lac Dinneshere to find four fishers. Bring them back alive or their bodies and she give them one of the pieces of loot which Dzann had. As he will be no longer needing. The group agrees to take the Toll and Trouble quest. But not tomorrow. They wake up just after Auril Aurora set, and beat snowshoes. Arriving at the main four-way ice interstate intersection of the Ten-Towns. They start a fire with a few dead branches. And wait. Half in ambush. Torrga sees them and pulls over. She and her helpers break bread with some of the group. Kaltro does not. Andy makes small talk. And notices Kaltro’s breath does not fog. It is -40F minus. Andy attacks. Tuk’n screams, “We only killing the murderer.” A few rounds later. Kaltro is dead. They loot his body. Taking the ice long sword and ice dagger. (No bonus. Just made of ice. Looks cool.) Tuk’n wonders why the merchant and most of the merchant group did not fight. But he dismisses it as Ten-Towns is a Cold-Hearted place. They walk to Bryn Shander and get their reward of 16 GP each. And Back to Easthaven and points East. Day four has them on the ice flow of Lac Dinneshere. They discover [I]Bunch o’ Knuckleheads. It has been anchored on shore. To the south are four caves. One at the water line, the others twenty or so feet above. Sandarol tracks them to the waterline cave. The group enters. Using the light spell, Midoria leads the way with Sandarol. The caves wander before coming to a frozen waterfall which is ten plus feet above their heads. The goliath boosts the kobold over the waterfall. Googles is hammering in piton into the wall above. Hammer. Ping. Hammer Ping. Hammer CRACK! Sandarol, “That is ice breaking!” Googles scream is cut off quickly as if he was mostly eaten. Quick game plan. Andy will get in the step ladder position, and everyone will use him as step stool to get over the waterfall. Midoria leaps over the frozen waterfall. The main cave wanders north and is covered in ice. About twenty feet ahead to east is a dry passageway. Oh, kobold, kobold, kobold. Where is Goggles. Oh, in the ice water. Being eaten by a water weird. Midoria attacks. Which ticks off the water weird which flees with food. (Okay it hard to justice to this combat.) The water weird flees north under the ice with most of the party chasing it. Jimmy the Hare and Sandarol take the dry passage as the cleric with the only light source has ran ahead. (Yes, they spilt the party themselves). The ice group chases the weird occasionally chopping holes in the ice to get to Googles. Occasionally casting spells through the ice. (Rule flump this is not allowed.) I won’t mention the four frost giants in the main cave which gave Googles a good fright. (Draw a big room. Here put this frost giant into the room. Player squeals. And this one. And this one. And this one. Sit back and watch the all players look at me with murder death kill on their faces.) Oh, I forgot. They frost frost giants. They are frozen half in and half out the water. The ice group kills Fredrick the weird. Which ticks off Maud Chiselbone. Maud Chiselbone is not happy a kobold and goliath have killed her pet. But Andy does dress nicely. I mean to say he DRESS OUT NICELY. Three hundred pounds of fresh meat and Thirty-three pounds of Southern Fry Kobold sounds delicious. More meat for the pot. The group barely survives the fight between the food hag and her will-o-wisp. They find the[/I] Cauldron of Plenty. The bones and effects of the fishermen. [I] The group returns to town. They are trying to decide to sell the cauldron, or keep it. TUNE IN NEXT WEEK.[/I] RIP Sephek Kaltro, Maud Chiselbone. Easthaven Pop 746. Note. I should have waited on the second quest. It is at least a third level fight. My fault. I wanted to use the DM points to give the cauldron to one my pcs. Comments and replies welcome and are needed. [/QUOTE]
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