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Jasper DMs Dungeon of the Mad Mage Spoilers Completed
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<blockquote data-quote="jasper" data-source="post: 7606752" data-attributes="member: 277"><p>DDAL08-17 Session</p><p>The Tower of Ahghairon or Alice goes Fey Wild. </p><p>PC Killed 6 Monsters Killed 552 Villains Captured 13 Villains Escaped 24. 3 rooms totally trashed. Hey Rooms to Go are happy with your sell’s technique. </p><p>AP 5 TP 10 Downtime 10 Renown 1</p><p>Magic Item unlocked Cubic Gate Table I, Chest of Preserving TP 2, Spell book with Contact Other Plane and Demiplane.</p><p>Thanks to Ken for taking over and tracking the monsters HP and AC. For those who don’t play with me, I keep those out in the open. Prevents players from asking about how healthy the monsters are. </p><p>I had a six-person strong group, the only adjustment I made was to change some monsters hit points to max. Alice she was the wizard level 19. Tuk’n Rol Sorcerer Wizard level 20. Bobo Range Rogue level 18. Linnora sorcerer level 17. Shinbi ranger fighter level 17 and Wolfgang bard level 19. The people who could see in the dark, the robe of eyes, two simulacra, and some various other magic items really change the battles. I would say I should had treated the group as very strong. </p><p>The group is given the door key to Ahghairon’s tower by the Baron of Blood. Various prep spells are cast with Hero’s feast being a good one. The group enters the main tower only to be confronted by a smaller tower inside it. Rift magic pings the spell caster. Entering Foyer, they see four other doors, four mirrors, and four chests, one which is open. Alice and Bobo make short work of the magical traps on two chests. This causes the boggles in the open chest to loudly declare their chest is totally empty. Yep nothing to see in this chest. They open the basement door and Alice’s homunculus scouts ahead. </p><p>In the basement are three Deathlock Masterminds playing keep away with Inina a ghost child. They will not let her have her my little pony. Shinbi goes to make short work of the three um six Deathlock Masterminds. The combat takes a few rounds with the masterminds fighting in both the basement and foyer. However, all this noise wakes the death tyrant. Which is surprised to die with four blows from Shinbi. Inina grabs her pony and goes to the subbasement to grab her dolly. (Okay that was a nice warm up combat. Also had the final two players arrive during the combat.)</p><p>Climbing the stairs, a ripple of rift magic rolls down, muting the flames of the continual flame spell. Tuk’n Rol knows all fire base spells will not work. (I added an arcana check about the flame spells, those spells not working should had been bolded in the module.) Sam an apprentice stops the group and asks their business. Alice is rude with him demanding to see his master. Sam says the master is sleeping and you don’t wake the master from his nap. Old men need their nappy time. Alice and the group follow Sam to library. Alice again demands to see Ahghairon,</p><p>Sam tells the old beep um fart to shut up or he fart in her direction. Alice is rude again. Sam turns into a Death salad, um death salsa, oh Death Slaad and cloudkill the group. Gee that didn’t work. The group is immune to poison damage. This combat becomes a slug fest with Death, Gray, and Green Slaad trying to kill the group and five will-o’-wisp providing light. Linnora did dominate the death slaad most of the combat. Wolfgang was least valuable player. He sat out combat and read a book. (I did drop one monster The Angry. It was just hit point sponge. Also, the module needs editing two of the rooms have the same letter). After breaking into the office and stealing a spell book, the group decides to check out the garden patio.</p><p>Did I say patio, how about the fey wild? The wild is mostly peaceful. Linnora and Wolfgang drink from a fountain. Oops this ticks off some pixies who feeling mischievous try to turn them into frogs. Alice goes wild and so does Bobo. They attack the pixies. By the time Wolfgang calms both sides down; Alice is a wide mouth frog. Alice’s simulacrum had been dispelled. Two pixies are death. The pixies, the group, the angry wide mouth frog all agree to talk with Debby dryad. While the Dryad is talking to the wide mouth frog in her hand, Tuk’n Roll dispels the polymorph. Alice casts mass suggestion and tells the beep um Dryad and friends they can deal with their own evil. (bravo to the group. They passed on an AP and TP just to mess with pixies.) I forget who casts wizard lock on the patio door as they passed through. Great another room trashed. </p><p>The group arrives to the top floor of the tower and enter the workshop. Two Star Spawn Seer ask their business. Since the Spawn know they group is not the hired help, they trick Alice to talk to them in a corner and try to beat her down. The combat was fun in some ways. You had Wolfgang the invisible adult bronze dragon, Linnora casting earthquake. The Star Spawn Hulk smacking each other to give psychic damage to nearby people. The Manglers and mage mostly out of combat due to not being able to match Alice’s DC 22 spell ability. (Star spawn have some interesting splash damage, reactions, and other abilities. I think I did an okay job of running them.)</p><p>Everyone was having great fun trashing the third room until the noise woke up Ahghairon who put a stop to all. (that sounds better than closing time at the store).</p><p>Story Award Ahghairon’s Secret. You know the dude is alive. You call in a favor from him. Or sell this knowledge.</p></blockquote><p></p>
[QUOTE="jasper, post: 7606752, member: 277"] DDAL08-17 Session The Tower of Ahghairon or Alice goes Fey Wild. PC Killed 6 Monsters Killed 552 Villains Captured 13 Villains Escaped 24. 3 rooms totally trashed. Hey Rooms to Go are happy with your sell’s technique. AP 5 TP 10 Downtime 10 Renown 1 Magic Item unlocked Cubic Gate Table I, Chest of Preserving TP 2, Spell book with Contact Other Plane and Demiplane. Thanks to Ken for taking over and tracking the monsters HP and AC. For those who don’t play with me, I keep those out in the open. Prevents players from asking about how healthy the monsters are. I had a six-person strong group, the only adjustment I made was to change some monsters hit points to max. Alice she was the wizard level 19. Tuk’n Rol Sorcerer Wizard level 20. Bobo Range Rogue level 18. Linnora sorcerer level 17. Shinbi ranger fighter level 17 and Wolfgang bard level 19. The people who could see in the dark, the robe of eyes, two simulacra, and some various other magic items really change the battles. I would say I should had treated the group as very strong. The group is given the door key to Ahghairon’s tower by the Baron of Blood. Various prep spells are cast with Hero’s feast being a good one. The group enters the main tower only to be confronted by a smaller tower inside it. Rift magic pings the spell caster. Entering Foyer, they see four other doors, four mirrors, and four chests, one which is open. Alice and Bobo make short work of the magical traps on two chests. This causes the boggles in the open chest to loudly declare their chest is totally empty. Yep nothing to see in this chest. They open the basement door and Alice’s homunculus scouts ahead. In the basement are three Deathlock Masterminds playing keep away with Inina a ghost child. They will not let her have her my little pony. Shinbi goes to make short work of the three um six Deathlock Masterminds. The combat takes a few rounds with the masterminds fighting in both the basement and foyer. However, all this noise wakes the death tyrant. Which is surprised to die with four blows from Shinbi. Inina grabs her pony and goes to the subbasement to grab her dolly. (Okay that was a nice warm up combat. Also had the final two players arrive during the combat.) Climbing the stairs, a ripple of rift magic rolls down, muting the flames of the continual flame spell. Tuk’n Rol knows all fire base spells will not work. (I added an arcana check about the flame spells, those spells not working should had been bolded in the module.) Sam an apprentice stops the group and asks their business. Alice is rude with him demanding to see his master. Sam says the master is sleeping and you don’t wake the master from his nap. Old men need their nappy time. Alice and the group follow Sam to library. Alice again demands to see Ahghairon, Sam tells the old beep um fart to shut up or he fart in her direction. Alice is rude again. Sam turns into a Death salad, um death salsa, oh Death Slaad and cloudkill the group. Gee that didn’t work. The group is immune to poison damage. This combat becomes a slug fest with Death, Gray, and Green Slaad trying to kill the group and five will-o’-wisp providing light. Linnora did dominate the death slaad most of the combat. Wolfgang was least valuable player. He sat out combat and read a book. (I did drop one monster The Angry. It was just hit point sponge. Also, the module needs editing two of the rooms have the same letter). After breaking into the office and stealing a spell book, the group decides to check out the garden patio. Did I say patio, how about the fey wild? The wild is mostly peaceful. Linnora and Wolfgang drink from a fountain. Oops this ticks off some pixies who feeling mischievous try to turn them into frogs. Alice goes wild and so does Bobo. They attack the pixies. By the time Wolfgang calms both sides down; Alice is a wide mouth frog. Alice’s simulacrum had been dispelled. Two pixies are death. The pixies, the group, the angry wide mouth frog all agree to talk with Debby dryad. While the Dryad is talking to the wide mouth frog in her hand, Tuk’n Roll dispels the polymorph. Alice casts mass suggestion and tells the beep um Dryad and friends they can deal with their own evil. (bravo to the group. They passed on an AP and TP just to mess with pixies.) I forget who casts wizard lock on the patio door as they passed through. Great another room trashed. The group arrives to the top floor of the tower and enter the workshop. Two Star Spawn Seer ask their business. Since the Spawn know they group is not the hired help, they trick Alice to talk to them in a corner and try to beat her down. The combat was fun in some ways. You had Wolfgang the invisible adult bronze dragon, Linnora casting earthquake. The Star Spawn Hulk smacking each other to give psychic damage to nearby people. The Manglers and mage mostly out of combat due to not being able to match Alice’s DC 22 spell ability. (Star spawn have some interesting splash damage, reactions, and other abilities. I think I did an okay job of running them.) Everyone was having great fun trashing the third room until the noise woke up Ahghairon who put a stop to all. (that sounds better than closing time at the store). Story Award Ahghairon’s Secret. You know the dude is alive. You call in a favor from him. Or sell this knowledge. [/QUOTE]
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