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Jasper DMs Dungeon of the Mad Mage Spoilers Completed
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<blockquote data-quote="jasper" data-source="post: 7564569" data-attributes="member: 277"><p>Dungeon of the Mad Mage Session 7 </p><p>Level 3 Sargauth Level</p><p>PC Killed 1 Monsters Killed 264 Villains Captured 12 Villains Escaped 13 Obaya Uday Cash left on hand 6,895 PP </p><p>I had a strong group with Aukan Barbarian owner of Trollskull Manor, Smile Jack Multiclassing, Joseph Bard Owner of Trollskull Manor, Jade Warlock/fighter, Geuxbras Druid, and Kyen Fighter. I may give up letting the player choose from my d20s at start. I let each player choose one of my d20s at the start of night. These are the dice I use for the monsters. The dice loved the group during the session. I did make the following changes. All drow rolled with advantage. All monsters rolled initiative with advantage due to the bag. I also add some extra monsters in some encounters. This did not help.</p><p>If I could smack PCs with alignment changes in Adventure League I would. Some of them have demons lining up to bid on their souls. </p><p>The “Squires of Azrok” of are tasked by Azrok to deliver a basket to the Oni merchant Krek. None of the group bat an eye as Krek opens the basket and bites off the head of the baby hobgoblin. They wander around Hotel Hobgoblin meeting some of other citizens and visit the orphanage. </p><p>They decide to go drow hunting. They were not quiet as they stuck up on the group watching the river. But were able to wipe them out quickly. Paying the ferry skeleton, they cross the river into the old lady territory. After defeating a drider, Joseph and Aukan decide body parts would give body to the beer they sell out of Trollskull Manor. So Aukan starts shoving parts into various bags. The group finds the soup kitchen. Aukan drinks from it. Getting the first boon or bane trap from Halaster. (Note I have photocopied them runes. And either highlight the boon or bane. The deck is then shuffled and the player draws). It is 24-hour boon with makes Aukan immune to almost all conditions. This help him a lot later.</p><p>The next room they release a goblin and a 13-year-old boy Delvin (who would become one of their servants at Trollskull). They release the goblin when he points out the hags’ treasure room. Joseph sets off the alarm trap which warn the hags. But he collects the loot and donates the 500 GP to the hobgoblin orphanage making him a “Knight of Azrok”. The group enters the sea hags lair which has 12 pools of scummy water. After a decent combat where the hags were swimming from pool to pool, they defeat the hags.</p><p>Exploring further Kyen discovers ten grimlocks. After Aukan defeats one in single combat, and Joseph making up a fake bill of slavery, Kyen takes the remaining nine into the group as his slaves. As they finish exploring the south side of caverns, unknown to all the group two grimlocks and Joseph are possessed by ghosts. The ghosts want to find their lost treasure. Joseph gets the group to go north up river. As the ferry can’t carry all the pcs and the slaves. Kyen tells seven of the grimlocks to remain at the dock. When the ferry makes landfall, the seven grimlocks flip off the group and flee back into the caverns. When Kyen complains about disloyalty, one the grimlocks calls him a BEEP. Kyen kills him on the spot not noticing the grimlock went from speaking broken common to good common. Kyen and Joseph (Fishbone’s ghost) starts player versus player. All the rest of group of says out except Jade. She tries to banish Kyen which does work due to the Mad Mage effect. This alerts the two demons who were guarding the treasure. After a quick combat, the ghosts leave their hosts and are laid to raise. But Slurtongue does call Kyen an BEEP as a parting shop. Aukan starts packing demon body parts into the bag. (at least I call enough. As the joke had gotten way old).</p><p>They finish up the level three by killing five drow and forcing Pellanonia and Ghirith into their employment. Taking the drow captives and the body parts the party returns to the surface and Trollskull Manor.</p><p>Day 10. In the morning Aukan and Joseph are doing the books on the manor. They are not happy; the operation has broken even. The pcs become very unhappy when they are arrested on the following charges. Two counts of slavery. Serving foul beer. Keeping of body parts. Unauthorized crypt (the changes the Blood Baron made to the basement). Unauthorized changes to a structure. Littering. </p><p>Even with Pellanonia and Ghirith being a witness for the city they get off on all the charges. Since the drow were being paid they were not slaves. Even if it was heavily hinted while they were under Waterdeep that they were to be made slaves. The owners agree not to used dead bodies to flavor their beer and dump the kegs which had the body parts. Unknown to the group the Blood Baron got them off on the crypt and structure changes. And you can not litter in your own house.</p><p>The owners are thinking of starting a second bar in Mad Mage Dungeon using the vats on the second level. </p><p>This session does show depending on who shows, and their mood how naughty or nice game play can be.</p></blockquote><p></p>
[QUOTE="jasper, post: 7564569, member: 277"] Dungeon of the Mad Mage Session 7 Level 3 Sargauth Level PC Killed 1 Monsters Killed 264 Villains Captured 12 Villains Escaped 13 Obaya Uday Cash left on hand 6,895 PP I had a strong group with Aukan Barbarian owner of Trollskull Manor, Smile Jack Multiclassing, Joseph Bard Owner of Trollskull Manor, Jade Warlock/fighter, Geuxbras Druid, and Kyen Fighter. I may give up letting the player choose from my d20s at start. I let each player choose one of my d20s at the start of night. These are the dice I use for the monsters. The dice loved the group during the session. I did make the following changes. All drow rolled with advantage. All monsters rolled initiative with advantage due to the bag. I also add some extra monsters in some encounters. This did not help. If I could smack PCs with alignment changes in Adventure League I would. Some of them have demons lining up to bid on their souls. The “Squires of Azrok” of are tasked by Azrok to deliver a basket to the Oni merchant Krek. None of the group bat an eye as Krek opens the basket and bites off the head of the baby hobgoblin. They wander around Hotel Hobgoblin meeting some of other citizens and visit the orphanage. They decide to go drow hunting. They were not quiet as they stuck up on the group watching the river. But were able to wipe them out quickly. Paying the ferry skeleton, they cross the river into the old lady territory. After defeating a drider, Joseph and Aukan decide body parts would give body to the beer they sell out of Trollskull Manor. So Aukan starts shoving parts into various bags. The group finds the soup kitchen. Aukan drinks from it. Getting the first boon or bane trap from Halaster. (Note I have photocopied them runes. And either highlight the boon or bane. The deck is then shuffled and the player draws). It is 24-hour boon with makes Aukan immune to almost all conditions. This help him a lot later. The next room they release a goblin and a 13-year-old boy Delvin (who would become one of their servants at Trollskull). They release the goblin when he points out the hags’ treasure room. Joseph sets off the alarm trap which warn the hags. But he collects the loot and donates the 500 GP to the hobgoblin orphanage making him a “Knight of Azrok”. The group enters the sea hags lair which has 12 pools of scummy water. After a decent combat where the hags were swimming from pool to pool, they defeat the hags. Exploring further Kyen discovers ten grimlocks. After Aukan defeats one in single combat, and Joseph making up a fake bill of slavery, Kyen takes the remaining nine into the group as his slaves. As they finish exploring the south side of caverns, unknown to all the group two grimlocks and Joseph are possessed by ghosts. The ghosts want to find their lost treasure. Joseph gets the group to go north up river. As the ferry can’t carry all the pcs and the slaves. Kyen tells seven of the grimlocks to remain at the dock. When the ferry makes landfall, the seven grimlocks flip off the group and flee back into the caverns. When Kyen complains about disloyalty, one the grimlocks calls him a BEEP. Kyen kills him on the spot not noticing the grimlock went from speaking broken common to good common. Kyen and Joseph (Fishbone’s ghost) starts player versus player. All the rest of group of says out except Jade. She tries to banish Kyen which does work due to the Mad Mage effect. This alerts the two demons who were guarding the treasure. After a quick combat, the ghosts leave their hosts and are laid to raise. But Slurtongue does call Kyen an BEEP as a parting shop. Aukan starts packing demon body parts into the bag. (at least I call enough. As the joke had gotten way old). They finish up the level three by killing five drow and forcing Pellanonia and Ghirith into their employment. Taking the drow captives and the body parts the party returns to the surface and Trollskull Manor. Day 10. In the morning Aukan and Joseph are doing the books on the manor. They are not happy; the operation has broken even. The pcs become very unhappy when they are arrested on the following charges. Two counts of slavery. Serving foul beer. Keeping of body parts. Unauthorized crypt (the changes the Blood Baron made to the basement). Unauthorized changes to a structure. Littering. Even with Pellanonia and Ghirith being a witness for the city they get off on all the charges. Since the drow were being paid they were not slaves. Even if it was heavily hinted while they were under Waterdeep that they were to be made slaves. The owners agree not to used dead bodies to flavor their beer and dump the kegs which had the body parts. Unknown to the group the Blood Baron got them off on the crypt and structure changes. And you can not litter in your own house. The owners are thinking of starting a second bar in Mad Mage Dungeon using the vats on the second level. This session does show depending on who shows, and their mood how naughty or nice game play can be. [/QUOTE]
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