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<blockquote data-quote="jasper" data-source="post: 8360595" data-attributes="member: 277"><p>Candlekeep Mysteries Session 15</p><p></p><p>Alkazaar’s Appendix</p><p></p><p>Turtle Uber</p><p></p><p>Days 128 to 140</p><p></p><p>Marpenoth 29, 8 AM To Uktar 12 8 AM 1492</p><p></p><p>Gain a Level. 20 Downtime Days. 1,600 GP.</p><p></p><p>Magic Item Magic Item Animated Shield, Dwarven Plate, Ring of Acid Resistance, Horn of blasting, Spell Scroll of Wish, Wand of Polymorph, Staff of Withering, +2 Longbow,</p><p></p><p>Charm of Mirage or Charm of Water Bearer CKM 212</p><p></p><p>Sand Hoard the treasure you looted from the city, Potion of climbing, Cantrip scroll, 2nd level spell scroll, Greater healing potion, potion of superior healing, potion of diminution, 5th level spell scroll</p><p></p><p>Start Time 5:43 PM End Time 9:28 PM.</p><p></p><p>PC Killed 6 Monsters Killed 164 Villains Captured 12 Villains Escaped 23</p><p></p><p>I had an average group of four Ben Tennyson Genie Warlock 2 Stars Druid 2 Divine Soul 16. Swot barbarian 7 rogue 8. Scaredy Kait Monk 14 Cleric 1. Tigra barbarian 4 monk 11.</p><p></p><p>Guest dice rolls were Swot’s Kids who like everyone but Swot.</p><p></p><p>2X Travel Speed. 2x Travel speed button push. Sigh.</p><p></p><p>The group is looking up Golem recipes when they find Alkazaar’s Appendix which tells of the unknown hero Alkazaar last adventure. He is unknown due selling his story to a gentle name Volothamp. His last adventure was trying to track down the Lost Golem Sapphire Sentinel of Prince Ham. Um Hamukai. The Sapphire Sentinel protected the tomb of Prince Hamukai and one of great legendary Netherese scrolls was buried with prince because the dead need reading material while waiting to be processed. Al was unsuccessful finding the tomb but he did find the Sapphire Sentinel. He was walking with Sappy when the evil Cretin Chaos Gang jumped him. Or a Sandstorm. Al had not fully edited the story. Al was able to place a tracker on Sappy and teleport away. Sappy was able to play dumb and was left alone by the gang. Al did include the portal device in his Appendix. (Group groans as they symbol is the “Don’t Panic Thumb”). The group press the thumb and are ported.</p><p></p><p>Sand flies in Tigra’s face. An ancient voice, “Grandson keep digging we got the head uncovered.” Sand files in Swot’s face. The voice continues, “Grandson I could dig for hours in the sun.”</p><p></p><p>Tigra, “Excuse me.” Sand flies in Swot’s face.</p><p></p><p>Shamir, “That was a horrible voice Pesh. Sounded like a female with a furry voice.” Sand flies toward Ben and he sidesteps the shovel full of sand.</p><p></p><p>Swot, “Hey Pesh tell the old fart we are real!” Sand quits flying out the grave. An old Bedine levers himself out. The group talks to the Bedine and compare notes. This is the Sapphire Sentinel. Ben is able to activate it. The group decides to travel deeper in the desert of Anauroch in hopes of finding clues to the last city of Mastaba. Ben is studying the sign language of Sappy and after two hours is able to fully communicate with the Sentinel.</p><p></p><p>Along the way the meet Curly, Shemp, and Curly Joe. They are three cyclops.</p><p></p><p>Swot, “I rip off my shirt. Flex my muscles and show them by tattoos. Can I roll an intimidation?”</p><p></p><p>DM, “Why not.” Sigh. The three cyclops seeing a half-naked barbarian with foul words on his fore head. And Adult content on his back decide to leave the group alone.</p><p></p><p>Later on, and the first set of exhaustion checks which may mean anything, they mean up with two other Taxbaxi. Ok, they were Rakshasa and lasted three rounds. Reading the book Ben sees a familiar landmark. A worm tunnel. The tunnel leads to a magical chamber. But to get to the chamber they have to go through a purple worm. This is where Swot was eaten. Tigra was eaten. And nearly Kait was eaten.</p><p></p><p>(Note Kids laughing at Daddy’s demise is fun. The kids were rolling for most of the night for my attack on the pcs. Also, they always hit Swot at least once.)</p><p></p><p>Tigra was able to do enough damage to get NEARLY upchucked but Wormy kept its meal. After the death of Wormy, the mural room was discovered which told another tale the Sappy and Prince Ham. (Unreliable narrators.) But due to the Bedine being present the map to Mastaba unlocks automatically. Taking a long rest, they leave the next morning.</p><p></p><p>(DM just dropped the exhaustion rolls. Between no time period for the adventure, Swot’s 2 x travel speed and other stuff; I tossed it until the final battle.)</p><p></p><p>Along the way, they do meet a clan of Chwinga who are feeding a dragon turtle name Ogruhl. Ogruhl has been trapped here for millennia, restrained by magic chains. Ogruhl was the prisoner of a cruel Netherese wizard. They group cannot figure out how to free Ogruhl. Sappy grabs Ben by the head and shakes him over the chains which releases the prisoner. As Ogruhl and friends go to leave the desert.</p><p></p><p>Ben, “Hey since we freed you can we get a lift to the city?” (Heavy DM Sigh. Well, that kills all the rest of encounters except the last big one.) With their Dragon Turtle Tank, they loot the town of Mastaba but a magical sandstorm stops Turtle Power. The group is wondering how to get in through the Sandstorm when Sappy casts dispel magic to open a tunnel to the tomb. The tomb is ziggurat. As they are scoping out the view, three scorpions and four wights explode out the sand attack the party. Swot for some reason is the main target. (GO KIDS!) During the second round a Storm Giant Skeleton walks out the tomb with the door locking behind him. A few rounds later the warm up monsters are dead. (DM suggests the scorpion and wight get +4 bonus to hit.) Swot picks the lock on the tomb. On the first floor nothing. The go down to the subbasement. Nothing. Well, there is a nice painting of the dragon destroying the town.</p><p></p><p>Kait, “That is not a painting.” The Evil draoclich Zikzokrishka attacks concentrating Swot or Sappy. Less than two rounds later the dragon is dead. The group loots the treasury and finds lots a magic which the dm will list later.</p><p></p><p>The group proceeds to the second subbasement. And suddenly discovers the wish scroll is glowing. New murals are on the hallway to the subbasement. The murals repeat the important scenes from the groups adventure. Last Mural gives the party three results.</p><p></p><p>Result one open the tomb for the Netherese scroll. Gain the scroll a legendary story item. Find the Golem. Result two let the Golem save Prince Ham. Result Three use the wish scroll to bring Hammy back to life. The group chooses…….</p><p></p><p>Result two. The Golem opens the tomb and takes Prince Ham into the afterlife with the scroll. The sun shines out of tomb on to our nice.</p><p></p><p>Ben, “Result four. I use the wish scroll to wish myself back to my home planet!”</p><p></p><p>Group, “WHAT?” Ben Tennyson explains his pc is from another planet and wants to get back. Rules look up later about using wish spells. How to use percentage dice. And what is needed to use spells above your level.</p><p></p><p>DM, “You need a 14 or better.”</p><p></p><p>D20 is rolled. It is in the air. It is bouncing on the table.</p><p></p><p>DM, “YOU ROLLED A 4. Spell failure. You do not go home. You do not pass go. You do not collect two hundred dollars. But you can take this Smoothie as consolation prize.”</p><p></p><p>The End.</p><p></p><p>DM Notes. Some of monsters are push overs even for an average party. I cheated and gave extra attacks to the Storm Giant Skeleton and Dragon. The Golem can cast Dispel Magic three times. Which is basically a gimme if the players get stuck. If the group plays nice with the NPCs and Sappy this is an easy adventure.</p></blockquote><p></p>
[QUOTE="jasper, post: 8360595, member: 277"] Candlekeep Mysteries Session 15 Alkazaar’s Appendix Turtle Uber Days 128 to 140 Marpenoth 29, 8 AM To Uktar 12 8 AM 1492 Gain a Level. 20 Downtime Days. 1,600 GP. Magic Item Magic Item Animated Shield, Dwarven Plate, Ring of Acid Resistance, Horn of blasting, Spell Scroll of Wish, Wand of Polymorph, Staff of Withering, +2 Longbow, Charm of Mirage or Charm of Water Bearer CKM 212 Sand Hoard the treasure you looted from the city, Potion of climbing, Cantrip scroll, 2nd level spell scroll, Greater healing potion, potion of superior healing, potion of diminution, 5th level spell scroll Start Time 5:43 PM End Time 9:28 PM. PC Killed 6 Monsters Killed 164 Villains Captured 12 Villains Escaped 23 I had an average group of four Ben Tennyson Genie Warlock 2 Stars Druid 2 Divine Soul 16. Swot barbarian 7 rogue 8. Scaredy Kait Monk 14 Cleric 1. Tigra barbarian 4 monk 11. Guest dice rolls were Swot’s Kids who like everyone but Swot. 2X Travel Speed. 2x Travel speed button push. Sigh. The group is looking up Golem recipes when they find Alkazaar’s Appendix which tells of the unknown hero Alkazaar last adventure. He is unknown due selling his story to a gentle name Volothamp. His last adventure was trying to track down the Lost Golem Sapphire Sentinel of Prince Ham. Um Hamukai. The Sapphire Sentinel protected the tomb of Prince Hamukai and one of great legendary Netherese scrolls was buried with prince because the dead need reading material while waiting to be processed. Al was unsuccessful finding the tomb but he did find the Sapphire Sentinel. He was walking with Sappy when the evil Cretin Chaos Gang jumped him. Or a Sandstorm. Al had not fully edited the story. Al was able to place a tracker on Sappy and teleport away. Sappy was able to play dumb and was left alone by the gang. Al did include the portal device in his Appendix. (Group groans as they symbol is the “Don’t Panic Thumb”). The group press the thumb and are ported. Sand flies in Tigra’s face. An ancient voice, “Grandson keep digging we got the head uncovered.” Sand files in Swot’s face. The voice continues, “Grandson I could dig for hours in the sun.” Tigra, “Excuse me.” Sand flies in Swot’s face. Shamir, “That was a horrible voice Pesh. Sounded like a female with a furry voice.” Sand flies toward Ben and he sidesteps the shovel full of sand. Swot, “Hey Pesh tell the old fart we are real!” Sand quits flying out the grave. An old Bedine levers himself out. The group talks to the Bedine and compare notes. This is the Sapphire Sentinel. Ben is able to activate it. The group decides to travel deeper in the desert of Anauroch in hopes of finding clues to the last city of Mastaba. Ben is studying the sign language of Sappy and after two hours is able to fully communicate with the Sentinel. Along the way the meet Curly, Shemp, and Curly Joe. They are three cyclops. Swot, “I rip off my shirt. Flex my muscles and show them by tattoos. Can I roll an intimidation?” DM, “Why not.” Sigh. The three cyclops seeing a half-naked barbarian with foul words on his fore head. And Adult content on his back decide to leave the group alone. Later on, and the first set of exhaustion checks which may mean anything, they mean up with two other Taxbaxi. Ok, they were Rakshasa and lasted three rounds. Reading the book Ben sees a familiar landmark. A worm tunnel. The tunnel leads to a magical chamber. But to get to the chamber they have to go through a purple worm. This is where Swot was eaten. Tigra was eaten. And nearly Kait was eaten. (Note Kids laughing at Daddy’s demise is fun. The kids were rolling for most of the night for my attack on the pcs. Also, they always hit Swot at least once.) Tigra was able to do enough damage to get NEARLY upchucked but Wormy kept its meal. After the death of Wormy, the mural room was discovered which told another tale the Sappy and Prince Ham. (Unreliable narrators.) But due to the Bedine being present the map to Mastaba unlocks automatically. Taking a long rest, they leave the next morning. (DM just dropped the exhaustion rolls. Between no time period for the adventure, Swot’s 2 x travel speed and other stuff; I tossed it until the final battle.) Along the way, they do meet a clan of Chwinga who are feeding a dragon turtle name Ogruhl. Ogruhl has been trapped here for millennia, restrained by magic chains. Ogruhl was the prisoner of a cruel Netherese wizard. They group cannot figure out how to free Ogruhl. Sappy grabs Ben by the head and shakes him over the chains which releases the prisoner. As Ogruhl and friends go to leave the desert. Ben, “Hey since we freed you can we get a lift to the city?” (Heavy DM Sigh. Well, that kills all the rest of encounters except the last big one.) With their Dragon Turtle Tank, they loot the town of Mastaba but a magical sandstorm stops Turtle Power. The group is wondering how to get in through the Sandstorm when Sappy casts dispel magic to open a tunnel to the tomb. The tomb is ziggurat. As they are scoping out the view, three scorpions and four wights explode out the sand attack the party. Swot for some reason is the main target. (GO KIDS!) During the second round a Storm Giant Skeleton walks out the tomb with the door locking behind him. A few rounds later the warm up monsters are dead. (DM suggests the scorpion and wight get +4 bonus to hit.) Swot picks the lock on the tomb. On the first floor nothing. The go down to the subbasement. Nothing. Well, there is a nice painting of the dragon destroying the town. Kait, “That is not a painting.” The Evil draoclich Zikzokrishka attacks concentrating Swot or Sappy. Less than two rounds later the dragon is dead. The group loots the treasury and finds lots a magic which the dm will list later. The group proceeds to the second subbasement. And suddenly discovers the wish scroll is glowing. New murals are on the hallway to the subbasement. The murals repeat the important scenes from the groups adventure. Last Mural gives the party three results. Result one open the tomb for the Netherese scroll. Gain the scroll a legendary story item. Find the Golem. Result two let the Golem save Prince Ham. Result Three use the wish scroll to bring Hammy back to life. The group chooses……. Result two. The Golem opens the tomb and takes Prince Ham into the afterlife with the scroll. The sun shines out of tomb on to our nice. Ben, “Result four. I use the wish scroll to wish myself back to my home planet!” Group, “WHAT?” Ben Tennyson explains his pc is from another planet and wants to get back. Rules look up later about using wish spells. How to use percentage dice. And what is needed to use spells above your level. DM, “You need a 14 or better.” D20 is rolled. It is in the air. It is bouncing on the table. DM, “YOU ROLLED A 4. Spell failure. You do not go home. You do not pass go. You do not collect two hundred dollars. But you can take this Smoothie as consolation prize.” The End. DM Notes. Some of monsters are push overs even for an average party. I cheated and gave extra attacks to the Storm Giant Skeleton and Dragon. The Golem can cast Dispel Magic three times. Which is basically a gimme if the players get stuck. If the group plays nice with the NPCs and Sappy this is an easy adventure. [/QUOTE]
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