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Is there room in modern gaming for the OSR to bring in new gamers?
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<blockquote data-quote="Lanefan" data-source="post: 9075264" data-attributes="member: 29398"><p>Which makes little to no sense given that BX/RC and 1e AD&D ran side-along just fine through the 1980s.</p><p></p><p>And part of the reason why was that they were very compatible with each other.</p><p></p><p>Competing rule systems? No.</p><p></p><p>I'm talking about complementary rule systems.</p><p></p><p>Different topic: I don't like hard level caps and much prefer the game be designed open-ended but with a soft cap in practice; that soft cap being that after a certain point levels just become too hard/take too long to achieve through play. That way, I can have a 27th-level NPC that follows the PC rules but be safe in knowing the PCs aren't likely to get much past the 10th-11th range.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9075264, member: 29398"] Which makes little to no sense given that BX/RC and 1e AD&D ran side-along just fine through the 1980s. And part of the reason why was that they were very compatible with each other. Competing rule systems? No. I'm talking about complementary rule systems. Different topic: I don't like hard level caps and much prefer the game be designed open-ended but with a soft cap in practice; that soft cap being that after a certain point levels just become too hard/take too long to achieve through play. That way, I can have a 27th-level NPC that follows the PC rules but be safe in knowing the PCs aren't likely to get much past the 10th-11th range. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Is there room in modern gaming for the OSR to bring in new gamers?
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