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Is there room in modern gaming for the OSR to bring in new gamers?
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<blockquote data-quote="Neonchameleon" data-source="post: 9075261" data-attributes="member: 87792"><p>Shouting hands back on was always a sign that the person repeating the talking point neither knew nor cared how the 4e rules worked and was an unrepentant edition warrior. Hit point damage in <em>no</em> edition ever involved cutting hands off or anything else short of death that couldn't be healed by the sort of rest an athlete might take after an event therefore recovering hit points could not shout them on. </p><p></p><p>And getting back to 5e and the OSR (and for that matter 4e) to me 5e's biggest strength is how easy it is for a new player to make a strongly drawn and evocative PC that's relatively simple to play and new players have been flocking in through the door. Its biggest weakness is that it gives almost nothing to the DM. oD&D/OSR-editions did and in a very different way so did 4e. 3.0/3.5 also did although it added a <em>lot</em> of work. But 5e gives the DMs nothing in terms of a vision and tools, which means it's comfortably the version of D&D that's the shortest of DMs that I've ever seen.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 9075261, member: 87792"] Shouting hands back on was always a sign that the person repeating the talking point neither knew nor cared how the 4e rules worked and was an unrepentant edition warrior. Hit point damage in [I]no[/I] edition ever involved cutting hands off or anything else short of death that couldn't be healed by the sort of rest an athlete might take after an event therefore recovering hit points could not shout them on. And getting back to 5e and the OSR (and for that matter 4e) to me 5e's biggest strength is how easy it is for a new player to make a strongly drawn and evocative PC that's relatively simple to play and new players have been flocking in through the door. Its biggest weakness is that it gives almost nothing to the DM. oD&D/OSR-editions did and in a very different way so did 4e. 3.0/3.5 also did although it added a [I]lot[/I] of work. But 5e gives the DMs nothing in terms of a vision and tools, which means it's comfortably the version of D&D that's the shortest of DMs that I've ever seen. [/QUOTE]
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Community
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Is there room in modern gaming for the OSR to bring in new gamers?
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