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<blockquote data-quote="DEFCON 1" data-source="post: 9332343" data-attributes="member: 7006"><p>A little bit of logic goes a long way.</p><p></p><p>It doesn't take much to show a new player that video game tactics do not necessarily work as played when you are in an RPG. If a player throws a coin to distract a guard like in Hitman... the DM just needs to act and react with a semblance of logical response, usually using normal human reaction for how the guard may behave (even if that doesn't match what the player would expect to happen within the programmed limited confines of the video game).</p><p></p><p>Now of course, some players hate the idea of the DM using their own instincts to determine what happens, rather than gating it behind a dice roll so that the results are "fair". For those DMs, the act of improv in mostly anything besides description is going to be an issue. But if that's what they prefer... gamifying and dicing most aspects of how things play and turn out, so be it. That's cool. Whatever they prefer. Now I personally would never want dice to supplant all/most of my ideas, actions, and reactions as a thinking person with just "what did the dice say?"... but if that works for others, their game works and is good. The games that will come out of both our styles will just look different is all.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 9332343, member: 7006"] A little bit of logic goes a long way. It doesn't take much to show a new player that video game tactics do not necessarily work as played when you are in an RPG. If a player throws a coin to distract a guard like in Hitman... the DM just needs to act and react with a semblance of logical response, usually using normal human reaction for how the guard may behave (even if that doesn't match what the player would expect to happen within the programmed limited confines of the video game). Now of course, some players hate the idea of the DM using their own instincts to determine what happens, rather than gating it behind a dice roll so that the results are "fair". For those DMs, the act of improv in mostly anything besides description is going to be an issue. But if that's what they prefer... gamifying and dicing most aspects of how things play and turn out, so be it. That's cool. Whatever they prefer. Now I personally would never want dice to supplant all/most of my ideas, actions, and reactions as a thinking person with just "what did the dice say?"... but if that works for others, their game works and is good. The games that will come out of both our styles will just look different is all. [/QUOTE]
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