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General Tabletop Discussion
D&D Older Editions
Inquiry: How do fans of AD&D (aka 1E) feel about the Unearthed Arcana supplement?
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<blockquote data-quote="cbwjm" data-source="post: 8436020" data-attributes="member: 6788732"><p>I never played 1e so never saw this in play, but I borrowed a friend's UA book back when I played 2e to look through and thought it had some cool stuff, I really liked the cavalier and its ability to increase stats which I felt should have been an option for every class. Comeliness I thought was interesting but wasn't something that I added in. I thought it was interesting but not really needed.</p><p></p><p>I've no idea what I thought about the barbarian at the time but, having looked at UA again somewhat recently, I think I echo a lot of people here who thought it was largely unplayable due to not playing well with others and the amount of XP required was overly large. Can you imagine if a player decided to make a barbarian like that now? A character that is openly hostile to magic-users and then messing with the players who run wizards or sorcerers or even clerics, it just wouldn't work.</p><p></p><p>I wasn't against the stat generation method that let you qualify for the class you wanted to play, but in the end, I stuck with my method and let players bump up stats to meet the minimum requirements. I didn't really feel like you need to roll the required scores if you really wanted to play the class. Something I'd never considered until reading the "Play 2e like 3e" article in dragon magazine was removing the stat requirements completely.</p><p></p><p>I can somewhat imagine the excitement of players when it was released, new options for a game you love is always welcome and I can imagine that I'd have asked to play a cavalier had I been around at the time.</p></blockquote><p></p>
[QUOTE="cbwjm, post: 8436020, member: 6788732"] I never played 1e so never saw this in play, but I borrowed a friend's UA book back when I played 2e to look through and thought it had some cool stuff, I really liked the cavalier and its ability to increase stats which I felt should have been an option for every class. Comeliness I thought was interesting but wasn't something that I added in. I thought it was interesting but not really needed. I've no idea what I thought about the barbarian at the time but, having looked at UA again somewhat recently, I think I echo a lot of people here who thought it was largely unplayable due to not playing well with others and the amount of XP required was overly large. Can you imagine if a player decided to make a barbarian like that now? A character that is openly hostile to magic-users and then messing with the players who run wizards or sorcerers or even clerics, it just wouldn't work. I wasn't against the stat generation method that let you qualify for the class you wanted to play, but in the end, I stuck with my method and let players bump up stats to meet the minimum requirements. I didn't really feel like you need to roll the required scores if you really wanted to play the class. Something I'd never considered until reading the "Play 2e like 3e" article in dragon magazine was removing the stat requirements completely. I can somewhat imagine the excitement of players when it was released, new options for a game you love is always welcome and I can imagine that I'd have asked to play a cavalier had I been around at the time. [/QUOTE]
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Community
General Tabletop Discussion
D&D Older Editions
Inquiry: How do fans of AD&D (aka 1E) feel about the Unearthed Arcana supplement?
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