Shadowdweller
Explorer
jasper said:This works if your players like accounting. Back in 1E I gave weapons and armour hit points. I see if I can remember it all.
With an adventure kit you could fix 5 points of equipment damage per night. 10 uses per kit.
I'm not sure if I was unclear in the OP or not: But I'm not proposing any mechanical changes at all. Just conceptual or narrative ones. AC wouldn't change in response to damage through my proposal...a character at low HP wouldn't have AC that was any lower (that being a mechanical effect). But their gear would be considered beat up, in addition to their body being tired and wounded. Though having gear break instead of character death seems like a perfectly reasonable way to fudge or retcon party misfortune where desirable.Adding a new mechanic for me needs to be simple and worth the effort to play. I could see something where each encounter you get -1 to your AC and these points reset or half reset after a short rest. It is kind of simple but has problems. "My guy was never hit or even attacked, so why do I get -1AC." "Shouldn't metal armor reset at a lower rate than my cloth armor." Mat not be worth it in the long run.