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ideas for caster runes (homebrew)
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<blockquote data-quote="Philip Benz" data-source="post: 8543396" data-attributes="member: 6975782"><p>We obviously have different thresholds for what constitutes "failure". Here's just one example.</p><p></p><p>A 1st-level evocation wizard has the focus spell <a href="https://2e.aonprd.com/Spells.aspx?ID=529" target="_blank">Force Bolt</a>, a sort of 1-action magic missile that he can cast once, but then can recharge in 10 minutes, while his teammates are getting their wounds healed.</p><p>He'll also have 2 1st-level spells that he can use to buff his pals (<a href="https://2e.aonprd.com/Spells.aspx?ID=182" target="_blank">Magic Weapon </a>is a great buff until the martial actually have +1 striking weapons) or even blast his foes (a 3-action <a href="https://2e.aonprd.com/Spells.aspx?ID=180" target="_blank">Magic Missile</a> will do 3d4+3 damage, automatically hitting) and there are of course many other spells. And if the 2 spells per day seems frustrating, you can spend some of your 15 starting gold on a couple 1st-level scrolls, at 4gp a pop. A wizard doesn't actually need much gear, after all.</p><p>I love unlimited cantrips, and not only for blasting. Electric Arc is the most popular damaging cantrip (1d4+4 damage to two adversaries, possibly doubled or halved, depending on their save), but you can do a lot of fun stuff with spells like mage hand and ghost sound and other cool cantrips.</p><p>This, in addition to various actions he can take with his skills, beyond spellcasting as such.</p><p>Of course you already know all this, Cap'n.</p><p></p><p>I just don't see 1st-level spellcasters in PF2 as being boring or even underwhelming. Now, I've never played DD5, and am not really very interested in comparing game systems, but I really can't share blanket assertions like "when you're looking to play a caster at low levels PF2 just isn't an attractive choice of ruleset".</p></blockquote><p></p>
[QUOTE="Philip Benz, post: 8543396, member: 6975782"] We obviously have different thresholds for what constitutes "failure". Here's just one example. A 1st-level evocation wizard has the focus spell [URL='https://2e.aonprd.com/Spells.aspx?ID=529']Force Bolt[/URL], a sort of 1-action magic missile that he can cast once, but then can recharge in 10 minutes, while his teammates are getting their wounds healed. He'll also have 2 1st-level spells that he can use to buff his pals ([URL='https://2e.aonprd.com/Spells.aspx?ID=182']Magic Weapon [/URL]is a great buff until the martial actually have +1 striking weapons) or even blast his foes (a 3-action [URL='https://2e.aonprd.com/Spells.aspx?ID=180']Magic Missile[/URL] will do 3d4+3 damage, automatically hitting) and there are of course many other spells. And if the 2 spells per day seems frustrating, you can spend some of your 15 starting gold on a couple 1st-level scrolls, at 4gp a pop. A wizard doesn't actually need much gear, after all. I love unlimited cantrips, and not only for blasting. Electric Arc is the most popular damaging cantrip (1d4+4 damage to two adversaries, possibly doubled or halved, depending on their save), but you can do a lot of fun stuff with spells like mage hand and ghost sound and other cool cantrips. This, in addition to various actions he can take with his skills, beyond spellcasting as such. Of course you already know all this, Cap'n. I just don't see 1st-level spellcasters in PF2 as being boring or even underwhelming. Now, I've never played DD5, and am not really very interested in comparing game systems, but I really can't share blanket assertions like "when you're looking to play a caster at low levels PF2 just isn't an attractive choice of ruleset". [/QUOTE]
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