Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
Playing the Game
Play by Post
(IC) Quickleaf's Rime of the Frostmaiden
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Quickleaf" data-source="post: 9343893" data-attributes="member: 20323"><p>GM POST</p><p></p><p>[ATTACH=full]363013[/ATTACH]</p><p></p><p><span style="color: rgb(251, 160, 38)">Entering level 2... </span>The Silver Star Key fits where Lumrolur presses it into the indentation. From your vantage point, it looks like something like vice clamp mechanisms within the door press on the arms of the star, pushing it down, and whatever mechanism it is depressed against within the door causes a grinding sound. The double doors swing open away from you. The Silver Star Key rests within one of the doors, but can be removed with a firm tug.</p><p></p><p>On the opposite side of the door is a dead leathery drow zombie pinned against the wall, head split in twain by a handaxe. Stairs lead east down to a lower level of the temple. Rurm Doraghaen immediately perks up, <strong>"Well, I'll be a bearded elf... That's my old axe!" </strong>Gripping the handle, he tugs it free, the corpse slumping to the floor, wipes it off and gives a wry smile to your party. <strong>"Drowbiter," </strong>he waves the handaxe.</p><p></p><p><span style="color: rgb(251, 160, 38)">Roleplay question... </span>As you move carefully down the stairs, Angrom Krorfaeg inquires in a low voice, <strong>"So... this killer you are pursuing... What do you make of it? It's a man, you think, or a monster of the icy wastes?"</strong></p><p></p><p><span style="color: rgb(251, 160, 38)">Description of area... </span>The stairs are peppered with bones of long decomposed corpses. Bas reliefs line the walls, depicting the dwarven god Dumathoin burying treasures. However, there is a bas relief – at the southern edge of Alma's light's range – depicting Dumathoin instead sharing his treasures generously.</p><p></p><p>Brydum and Russet take the front line, the dim light radius from Alma's red magic revealing another set of stairs leading down. Abruptly, Brydum raises a fist, calling you to halt and quiet. Gurgling sounds and shuffling signal there are zombies ahead down the stairs, but the zombies haven't noticed you yet.</p><p></p><p><span style="color: rgb(251, 160, 38)">Darkvision... </span>Those of you with Darkvision can spot the faint silhouettes of 3 zombies shuffling near an alcove with a stone statue of a dwarf holding a chalice. The corpse of a dwarf is slumped at the statue's base.</p><p></p><p>[GM]If you choose to ambush, you can roll group Stealth DC 9 – for simplicity ignoring dwarves & Russet – 4 or more would need to succeed to surprise. However, if failing group check, there would be a consequence.</p><p></p><p>Otherwise, if you choose to attack, [USER=7041631]@happylace[/USER] and [USER=6803188]@VLAD the Destroyer[/USER] would go first, continuing initiative from earlier.</p><p></p><p>INITIATIVE</p><p></p><p><strong>3. The Fast Group</strong></p><p>Aric</p><p>Russet (GM-controlled)</p><p>Zeth</p><p>Lumrolur</p><p><strong><strong>➡</strong>2. The Middle Group</strong></p><p>Alma</p><p>Logrim (& Ludo)</p><p><strong>1. The Slow Group</strong></p><p>Jack</p><p>NPC Dwarves – Brydum, Rorm, Angrom</p><p><strong>0. Zombies (AC 8)</strong>[/GM]</p><p><strong>Dwarf Warrior: </strong></p><p>[SPOILER]hp 13, AC 18 (chain mail, shield), speed 25; Str +2, Dex +0, Con +2, Int +0, Wis +0, Cha +0; advantage save vs. poison / resistance to poison; darkvision 60 ft, passive perception 10; Battleaxe +4 hit, 6 (1d8+2) dmg; Light Crossbow +2 hit, 80/320 ft, 4 (1d8) dmg; Defender (reaction): if a creature attacks the dwarf or a creature within 5 feet of the dwarf while it is wielding a shield, the dwarf can use a reaction to give the attacking creature disadvantage on the attack roll.[/SPOILER]</p><p></p><p><strong>Holy Water (4/4): </strong></p><p>[SPOILER]As an action, you can splash the contents of this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. In either case, make a ranged attack against a target creature, treating the holy water as an improvised weapon. If the target is a fiend or undead, it takes 2d6 radiant damage.[/SPOILER]</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 9343893, member: 20323"] GM POST [ATTACH type="full" alt="Screen Shot 2024-05-14 at 9.26.30 AM.png"]363013[/ATTACH] [COLOR=rgb(251, 160, 38)]Entering level 2... [/COLOR]The Silver Star Key fits where Lumrolur presses it into the indentation. From your vantage point, it looks like something like vice clamp mechanisms within the door press on the arms of the star, pushing it down, and whatever mechanism it is depressed against within the door causes a grinding sound. The double doors swing open away from you. The Silver Star Key rests within one of the doors, but can be removed with a firm tug. On the opposite side of the door is a dead leathery drow zombie pinned against the wall, head split in twain by a handaxe. Stairs lead east down to a lower level of the temple. Rurm Doraghaen immediately perks up, [B]"Well, I'll be a bearded elf... That's my old axe!" [/B]Gripping the handle, he tugs it free, the corpse slumping to the floor, wipes it off and gives a wry smile to your party. [B]"Drowbiter," [/B]he waves the handaxe. [COLOR=rgb(251, 160, 38)]Roleplay question... [/COLOR]As you move carefully down the stairs, Angrom Krorfaeg inquires in a low voice, [B]"So... this killer you are pursuing... What do you make of it? It's a man, you think, or a monster of the icy wastes?"[/B] [COLOR=rgb(251, 160, 38)]Description of area... [/COLOR]The stairs are peppered with bones of long decomposed corpses. Bas reliefs line the walls, depicting the dwarven god Dumathoin burying treasures. However, there is a bas relief – at the southern edge of Alma's light's range – depicting Dumathoin instead sharing his treasures generously. Brydum and Russet take the front line, the dim light radius from Alma's red magic revealing another set of stairs leading down. Abruptly, Brydum raises a fist, calling you to halt and quiet. Gurgling sounds and shuffling signal there are zombies ahead down the stairs, but the zombies haven't noticed you yet. [COLOR=rgb(251, 160, 38)]Darkvision... [/COLOR]Those of you with Darkvision can spot the faint silhouettes of 3 zombies shuffling near an alcove with a stone statue of a dwarf holding a chalice. The corpse of a dwarf is slumped at the statue's base. [GM]If you choose to ambush, you can roll group Stealth DC 9 – for simplicity ignoring dwarves & Russet – 4 or more would need to succeed to surprise. However, if failing group check, there would be a consequence. Otherwise, if you choose to attack, [USER=7041631]@happylace[/USER] and [USER=6803188]@VLAD the Destroyer[/USER] would go first, continuing initiative from earlier. INITIATIVE [B]3. The Fast Group[/B] Aric Russet (GM-controlled) Zeth Lumrolur [B][B]➡[/B]2. The Middle Group[/B] Alma Logrim (& Ludo) [B]1. The Slow Group[/B] Jack NPC Dwarves – Brydum, Rorm, Angrom [B]0. Zombies (AC 8)[/B][/GM] [B]Dwarf Warrior: [/B] [SPOILER]hp 13, AC 18 (chain mail, shield), speed 25; Str +2, Dex +0, Con +2, Int +0, Wis +0, Cha +0; advantage save vs. poison / resistance to poison; darkvision 60 ft, passive perception 10; Battleaxe +4 hit, 6 (1d8+2) dmg; Light Crossbow +2 hit, 80/320 ft, 4 (1d8) dmg; Defender (reaction): if a creature attacks the dwarf or a creature within 5 feet of the dwarf while it is wielding a shield, the dwarf can use a reaction to give the attacking creature disadvantage on the attack roll.[/SPOILER] [B]Holy Water (4/4): [/B] [SPOILER]As an action, you can splash the contents of this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. In either case, make a ranged attack against a target creature, treating the holy water as an improvised weapon. If the target is a fiend or undead, it takes 2d6 radiant damage.[/SPOILER] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
(IC) Quickleaf's Rime of the Frostmaiden
Top