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I Am For The Darkmaster, Actually
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<blockquote data-quote="Hurin70" data-source="post: 9183545" data-attributes="member: 6875491"><p>You are certainly entitled to your opinion, but I think my main point remains: the new edition of rules resolves and fixes many of the main problems previous editions had. The soft leather armors being trap armors, for example, and AT 1 (no armor) being too strong. And of course this new edition is being supported (you can get rules questions answered quickly on the forums and Discord chat, a Roll20 character sheet is nearing completion, etc.). That I feel is important to note.</p><p></p><p></p><p></p><p>On that, we will have to disagree. I very much like the old Shadow World modules and am currently using them in 2 campaigns. The great thing about many of them is that they are more setting than adventure books, and I personally feel that in that respect they hold up very well.</p><p></p><p>There are also of course the similar Middle Earth books from when ICE had the Tolkien license, and I would argue that those hold up exceptionally well. The level of detail in them had not ever been matched in any of the new Tolkien stuff, imho. They were written by Tolkien geeks and for Tolkien geeks. And of course they have Rolemaster stats. The new edition is not so far from the old that you can't just use the old stats. The only thing you'd definitely have to change is the Armor Types (10 in RMU vs. 20 in previous editions), but after that, you're mostly good to go.</p><p></p><p>I should also note that there is a new adventure module coming out for Shadow World (The Priest King of Shade) and there is a project afoot to provide RMU stats for the old modules too. So that old back catalogue can still be used.</p><p></p><p></p><p></p><p>I'm not sure what you mean by 'petty squabbles and rules rifts'. The RM community has actually been quite respectful and I don't see much of a rift between RM2 vs. RMSS vs. RMU people; certainly, it is not anywhere near the rifts between D&D 3.5/PF/4.0/5e/5.5e. So I'm not sure where that is coming from.</p></blockquote><p></p>
[QUOTE="Hurin70, post: 9183545, member: 6875491"] You are certainly entitled to your opinion, but I think my main point remains: the new edition of rules resolves and fixes many of the main problems previous editions had. The soft leather armors being trap armors, for example, and AT 1 (no armor) being too strong. And of course this new edition is being supported (you can get rules questions answered quickly on the forums and Discord chat, a Roll20 character sheet is nearing completion, etc.). That I feel is important to note. On that, we will have to disagree. I very much like the old Shadow World modules and am currently using them in 2 campaigns. The great thing about many of them is that they are more setting than adventure books, and I personally feel that in that respect they hold up very well. There are also of course the similar Middle Earth books from when ICE had the Tolkien license, and I would argue that those hold up exceptionally well. The level of detail in them had not ever been matched in any of the new Tolkien stuff, imho. They were written by Tolkien geeks and for Tolkien geeks. And of course they have Rolemaster stats. The new edition is not so far from the old that you can't just use the old stats. The only thing you'd definitely have to change is the Armor Types (10 in RMU vs. 20 in previous editions), but after that, you're mostly good to go. I should also note that there is a new adventure module coming out for Shadow World (The Priest King of Shade) and there is a project afoot to provide RMU stats for the old modules too. So that old back catalogue can still be used. I'm not sure what you mean by 'petty squabbles and rules rifts'. The RM community has actually been quite respectful and I don't see much of a rift between RM2 vs. RMSS vs. RMU people; certainly, it is not anywhere near the rifts between D&D 3.5/PF/4.0/5e/5.5e. So I'm not sure where that is coming from. [/QUOTE]
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