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How would you 'fix' DL1: Dragons of Despair for a 5E revisit? [spoilers!]
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<blockquote data-quote="Casimir Liber" data-source="post: 9164968" data-attributes="member: 6947639"><p>Apropos of this thread - I loved this dungeon, hated the railroad. So incorporated it into a post-Wild beyond the Witchlight setting.</p><p></p><ul> <li data-xf-list-type="ul">Our Heroes (lvl 7) save Zibylna at end of Witchlight, however one of the hags (Granny Nightshade) escapes.</li> <li data-xf-list-type="ul"> Zibylna asks for Snicker-Snack (vorpal sword) back, but sword has other ideas - urges party to promise to hunt down the hag in return for using Snicker-Snack in meantime.</li> <li data-xf-list-type="ul">Grudgingly, Zibylna agrees and attempts to send party back to Material Plane to a location where clues to Granny Nightshade's whereabouts might be found.</li> <li data-xf-list-type="ul">During the Shift back to the Material plane, Snicker-Snack (keen to kill dragons) subverts the journey and the players are dumped in a desert locale in time to witness a blue dragon flying off and kobolds and baaz draconians ransacking a troop of caravans that have been blasted by the aforesaid dragon. Snicker-Snack is (slightly but not too much) apologetic.</li> <li data-xf-list-type="ul">Party follows tracks to well entrance and temple of Mishakal (I ditched the above ground swampy city, placed it in the desert, made the black dragon a blue dragon)</li> <li data-xf-list-type="ul">Then it turns into a dungeon crawl. The city (Xak Tsaroth) had been guarding an evil artifact, the Cradle of Tiamat, which infuses reptilian eggs into it with the essence of the dragon queen. A blue dragon had infiltrated the lower depths and is making its army of draconians out of (very numerous) kobolds and must be stopped before the army grows to prodigious proportions. In my game, draconians come from kobolds, behir came from crocodile eggs, traag draconians came from troglodytes etc. I always thought the idea of huge metallic dragon eggs creating pissy draconians was lame. The deity's avatar and ghosts in the city warn of the Cradle and dire implications of hordes of transformed critters. I dispensed with the gully dwarves and just replaced with unconverted/reluctant kobolds.</li> </ul></blockquote><p></p>
[QUOTE="Casimir Liber, post: 9164968, member: 6947639"] Apropos of this thread - I loved this dungeon, hated the railroad. So incorporated it into a post-Wild beyond the Witchlight setting. [LIST] [*]Our Heroes (lvl 7) save Zibylna at end of Witchlight, however one of the hags (Granny Nightshade) escapes. [*] Zibylna asks for Snicker-Snack (vorpal sword) back, but sword has other ideas - urges party to promise to hunt down the hag in return for using Snicker-Snack in meantime. [*]Grudgingly, Zibylna agrees and attempts to send party back to Material Plane to a location where clues to Granny Nightshade's whereabouts might be found. [*]During the Shift back to the Material plane, Snicker-Snack (keen to kill dragons) subverts the journey and the players are dumped in a desert locale in time to witness a blue dragon flying off and kobolds and baaz draconians ransacking a troop of caravans that have been blasted by the aforesaid dragon. Snicker-Snack is (slightly but not too much) apologetic. [*]Party follows tracks to well entrance and temple of Mishakal (I ditched the above ground swampy city, placed it in the desert, made the black dragon a blue dragon) [*]Then it turns into a dungeon crawl. The city (Xak Tsaroth) had been guarding an evil artifact, the Cradle of Tiamat, which infuses reptilian eggs into it with the essence of the dragon queen. A blue dragon had infiltrated the lower depths and is making its army of draconians out of (very numerous) kobolds and must be stopped before the army grows to prodigious proportions. In my game, draconians come from kobolds, behir came from crocodile eggs, traag draconians came from troglodytes etc. I always thought the idea of huge metallic dragon eggs creating pissy draconians was lame. The deity's avatar and ghosts in the city warn of the Cradle and dire implications of hordes of transformed critters. I dispensed with the gully dwarves and just replaced with unconverted/reluctant kobolds. [/LIST] [/QUOTE]
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How would you 'fix' DL1: Dragons of Despair for a 5E revisit? [spoilers!]
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