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<blockquote data-quote="Bacon Bits" data-source="post: 8220573" data-attributes="member: 6777737"><p>I don't think I would say <em>centered</em>. It supports 30 levels the same way that other editions support play to level 20, which is to say that there is content there but it's not polished or well tested even in 5e. As far as adventures, I only remember the three E adventures covering play above about level 22. However, the HPE adventures were overall pretty bad. WotC never really put the effort into creating good published adventures for 4e. The 3rd party adventures I saw were focused at levels 1-20, and mostly 5-15.</p><p></p><p>However, I think the style of game that 4e was made it easy to take adventures from any edition and just update the encounters as you were going through it.</p><p></p><p>I do agree the game was overall worsened by expanding to 30 levels because it meant the game had to spend time creating content for those levels when a narrower scope with more focused content would probably have been better overall. I'd have much rather there been good adventures published, but adventures don't sell like crunch books do, and WotC was trying to grow the market for D&D with 4e and that meant player books. I think they were also trying to always give the PCs new things to keep them invested or whatever, instead of relying on the DM to do that.</p></blockquote><p></p>
[QUOTE="Bacon Bits, post: 8220573, member: 6777737"] I don't think I would say [I]centered[/I]. It supports 30 levels the same way that other editions support play to level 20, which is to say that there is content there but it's not polished or well tested even in 5e. As far as adventures, I only remember the three E adventures covering play above about level 22. However, the HPE adventures were overall pretty bad. WotC never really put the effort into creating good published adventures for 4e. The 3rd party adventures I saw were focused at levels 1-20, and mostly 5-15. However, I think the style of game that 4e was made it easy to take adventures from any edition and just update the encounters as you were going through it. I do agree the game was overall worsened by expanding to 30 levels because it meant the game had to spend time creating content for those levels when a narrower scope with more focused content would probably have been better overall. I'd have much rather there been good adventures published, but adventures don't sell like crunch books do, and WotC was trying to grow the market for D&D with 4e and that meant player books. I think they were also trying to always give the PCs new things to keep them invested or whatever, instead of relying on the DM to do that. [/QUOTE]
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