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<blockquote data-quote="Yaarel" data-source="post: 9322137" data-attributes="member: 58172"><p>The Celestials and Fiends and other Astrals are the immortals of the Astral Plane.</p><p></p><p>The Astral Plane is a realm of thoughts and ideals, a D&D version of the Jungian collective unconscious and its archetypes.</p><p></p><p>The archetype − the symbolism − is what matters. The domains of a "portfolio" are the collection of relevant interrelating archetypes. A figure such as Zeus would have a portfolio that includes sky, lightning-thunder, patriarchy, order, and so on.</p><p></p><p>If the archetype corresponds to a person, such as Zeus, then this is an "avatar" who <em>personifies</em> the archetypal concept. Even killing the avatar wont disrupt the archetype itself. The archetype can reform a new avatar later.</p><p></p><p>Sometimes the archetype manifests an avatar. Sometimes a normal player character can become this avatar. When a player character becomes an avatar, one can survive death by reforming again later, as long as the archetype persists.</p><p></p><p>The only way to "defeat" an archetype is to make it less relevant to the way that multiverse functions. Then the archetype becomes less vibrant and is merely residual thoughts.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 9322137, member: 58172"] The Celestials and Fiends and other Astrals are the immortals of the Astral Plane. The Astral Plane is a realm of thoughts and ideals, a D&D version of the Jungian collective unconscious and its archetypes. The archetype − the symbolism − is what matters. The domains of a "portfolio" are the collection of relevant interrelating archetypes. A figure such as Zeus would have a portfolio that includes sky, lightning-thunder, patriarchy, order, and so on. If the archetype corresponds to a person, such as Zeus, then this is an "avatar" who [I]personifies[/I] the archetypal concept. Even killing the avatar wont disrupt the archetype itself. The archetype can reform a new avatar later. Sometimes the archetype manifests an avatar. Sometimes a normal player character can become this avatar. When a player character becomes an avatar, one can survive death by reforming again later, as long as the archetype persists. The only way to "defeat" an archetype is to make it less relevant to the way that multiverse functions. Then the archetype becomes less vibrant and is merely residual thoughts. [/QUOTE]
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